PS3 CAN DO REALTIME RAYTRACING (fanboys owned)

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zomgwtfbbqlol1

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#1 zomgwtfbbqlol1
Member since 2008 • 1226 Posts

Take a look at this

IBM LINK: http://www.alphaworks.ibm.com/tech/irt

VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ

http://www.youtube.com/watch?v=oLte5f34ya8

in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)

"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."

SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying

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Masterx1220

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#2 Masterx1220
Member since 2005 • 2426 Posts
Ight so I what's ray tracking again
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Krigon

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#3 Krigon
Member since 2005 • 5591 Posts
This is freaking old!
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zomgwtfbbqlol1

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#4 zomgwtfbbqlol1
Member since 2008 • 1226 Posts

Video that the killzone 2 dev mentions ray-tracing http://www.gametrailers.com/player/34201.html

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zomgwtfbbqlol1

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#5 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
This is freaking old!Krigon
old, but ppl act as if a single PS3 cant to realtime interactive raytracing
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210189677155857843583653671808

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#6 210189677155857843583653671808
Member since 2006 • 748 Posts

This is old now mate, been out for about a year.

Does killzone 2 use any kind of ray tracing?

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diped

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#7 diped
Member since 2008 • 2005 Posts
realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.
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zomgwtfbbqlol1

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#8 zomgwtfbbqlol1
Member since 2008 • 1226 Posts

This is old now mate, been out for about a year.

Does killzone 2 use any kind of ray tracing?

anthonydwyer
yea killzone 2 does use raytracing from what the dev said
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horrowhip

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#9 horrowhip
Member since 2005 • 5002 Posts

Take a look at this

IBM LINK: http://www.alphaworks.ibm.com/tech/irt

VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ

http://www.youtube.com/watch?v=oLte5f34ya8

in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)

"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."

SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying

zomgwtfbbqlol1

that ray-tracing client is an absolute low end BS hype thing....

It is like 2 million rays and only does primary rays...

I think a dual core could run that better almost as good as the triple PS3 setup did...

It CANNOT do real-time ray tracing in any applicable situations. This is just BS hype and marketing. And you bought it...

As for the Killzone 2 dev... Considering Guerrilla did an entire GDC presentation on their lighting model(which it somewhere online.. read basically the complete outline of it)and never once mentioned ray tracing, I would say he was just mistake and merely said the wrong thing...

Guerrilla's lighting model may be good, but you would have to be absolutely ****ing crazy to believe it is ray-tracing.

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Krigon

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#10 Krigon
Member since 2005 • 5591 Posts

realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.diped

Indeed, real time raytracing is like 2 generations ahead.

edit: I mean it being applied in a game.

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zomgwtfbbqlol1

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#11 zomgwtfbbqlol1
Member since 2008 • 1226 Posts

realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.diped
viable!? http://www.gametomorrow.com/minor/barry/iRT_shaders_560p.mov

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Blackbond

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#12 Blackbond
Member since 2005 • 24516 Posts
So how does this own fanboys?
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horrowhip

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#13 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="anthonydwyer"]

This is old now mate, been out for about a year.

Does killzone 2 use any kind of ray tracing?

zomgwtfbbqlol1

yea killzone 2 does use raytracing from what the dev said

he was mistaken...

They outlined their lighting model from top to bottom at GDC in 2007.... It may be great but it IS NOT RAY TRACING. Not even REMOTELY.

And if you keep insisting that it IS, I will only be able to label you as an ignorant fanboy for the rest of eternity. Because, as I said, they outlined their entire lighting model from top to bottom.

It is Deferred Rendering. Which is in no way even remotely related to Raytracing.

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nVidiaGaMer

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#14 nVidiaGaMer
Member since 2006 • 7793 Posts

I knew that heres another video of it real time. The only people denying it are those who are PC and 360 fanboys. Crysis still has 2D fire! :lol: And no ray tracing. How is that cutting edge?

http://www.youtube.com/watch?v=mDdStxjGELk

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zomgwtfbbqlol1

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#15 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
[QUOTE="zomgwtfbbqlol1"]

Take a look at this

IBM LINK: http://www.alphaworks.ibm.com/tech/irt

VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ

http://www.youtube.com/watch?v=oLte5f34ya8

in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)

"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."

SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying

horrowhip

that ray-tracing client is an absolute low end BS hype thing....

It is like 2 million rays and only does primary rays...

I think a dual core could run that better almost as good as the triple PS3 setup did...

It CANNOT do real-time ray tracing in any applicable situations. This is just BS hype and marketing. And you bought it...

As for the Killzone 2 dev... Considering Guerrilla did an entire GDC presentation on their lighting model(which it somewhere online.. read basically the complete outline of it)and never once mentioned ray tracing, I would say he was just mistake and merely said the wrong thing...

Guerrilla's lighting model may be good, but you would have to be absolutely ****ing crazy to believe it is ray-tracing.

lol wow u must know something IBM doesnt :roll:

seriously ur a joke

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-Mad_Rhetoric-

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#16 -Mad_Rhetoric-
Member since 2008 • 1765 Posts
to the guy who said killzone does raytracing I advise you to take your head out of your @$$ and look it up, if you linked 10 ultra high end gameing pcs together they might do ray tracing at maybe 10 fps
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perfect_chao

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#17 perfect_chao
Member since 2005 • 2066 Posts

I knew that heres another video of it real time. The only people denying it are those who are PC and 360 fanboys. Crysis still has 2D fire! :lol: And no ray tracing. How is that cutting edge?

http://www.youtube.com/watch?v=mDdStxjGELk

nVidiaGaMer

lol @ you if you think ps3 is more powerful than a mid range or even high end pc.

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zomgwtfbbqlol1

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#18 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
So how does this own fanboys?Blackbond
fanboys said PS3 cant do realtime raytracing
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horrowhip

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#19 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="diped"]realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.zomgwtfbbqlol1

viable!? http://www.gametomorrow.com/minor/barry/iRT_shaders_560p.mov

To put it in perspective... A complex ray-tracer that would even have a remote chance of beating rasterization has 5 million rays, renders at 1024x768 resolution and has 1 reflection level... Even that, Rasterization can still theoretically do more with better performance.

Anyway, the ray tracer mentioned above has been run on both the Cell, Intel Xeon 8 core (Skulltrail) and a 32 core Larrabee prototype...

Cell(fully enabled with every SPU going) get a whole 8FPS. The Xeon gets 12 FPS.

The 32 core Larrabee get 40FPS.

And Larrabee is over 1 year off....

That ray tracer is not plausible for real-time rendering. Not in ANY way.

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zomgwtfbbqlol1

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#20 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
[QUOTE="nVidiaGaMer"]

I knew that heres another video of it real time. The only people denying it are those who are PC and 360 fanboys. Crysis still has 2D fire! :lol: And no ray tracing. How is that cutting edge?

http://www.youtube.com/watch?v=mDdStxjGELk

perfect_chao

lol @ you if you think ps3 is more powerful than a mid range or even high end pc.

i hope he dsnt think that lol, but i dont think he was infering that
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horrowhip

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#21 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"][QUOTE="zomgwtfbbqlol1"]

Take a look at this

IBM LINK: http://www.alphaworks.ibm.com/tech/irt

VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ

http://www.youtube.com/watch?v=oLte5f34ya8

in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)

"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."

SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying

zomgwtfbbqlol1

that ray-tracing client is an absolute low end BS hype thing....

It is like 2 million rays and only does primary rays...

I think a dual core could run that better almost as good as the triple PS3 setup did...

It CANNOT do real-time ray tracing in any applicable situations. This is just BS hype and marketing. And you bought it...

As for the Killzone 2 dev... Considering Guerrilla did an entire GDC presentation on their lighting model(which it somewhere online.. read basically the complete outline of it)and never once mentioned ray tracing, I would say he was just mistake and merely said the wrong thing...

Guerrilla's lighting model may be good, but you would have to be absolutely ****ing crazy to believe it is ray-tracing.

lol wow u must know something IBM doesnt :roll:

seriously ur a joke

Honest to GOD, there will NEVER be a ray tracing engine for a GAME on the PS3.

That ray tracing thing they showed was PATHETICALLY low quality.

only has primary rays and is fairly low poly. Also, low resolution, and low amount of rays...

I am a freaking Computer Science major. Believe me, that is nothing more than BS hype that you are buying into...

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zomgwtfbbqlol1

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#22 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
[QUOTE="zomgwtfbbqlol1"]

[QUOTE="diped"]realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.horrowhip

viable!? http://www.gametomorrow.com/minor/barry/iRT_shaders_560p.mov

To put it in perspective... A complex ray-tracer that would even have a remote chance of beating rasterization has 5 million rays, renders at 1024x768 resolution and has 1 reflection level... Even that, Rasterization can still theoretically do more with better performance.

Anyway, the ray tracer mentioned above has been run on both the Cell, Intel Xeon 8 core (Skulltrail) and a 32 core Larrabee prototype...

Cell(fully enabled with every SPU going) get a whole 8FPS. The Xeon gets 12 FPS.

The 32 core Larrabee get 40FPS.

And Larrabee is over 1 year off....

That ray tracer is not plausible for real-time rendering. Not in ANY way.

links plz? (for personal education)
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AIH_PSP

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#23 AIH_PSP
Member since 2005 • 2318 Posts

First of all, this is extremely old. But to be honest, I really think this is impressive. IBM said that the raytracing that was used in those demos was 75x more advanced than today's games (that includes Crysis). That means that the Cell microprocessor may be able to make games up to 25x better than what we have today. Unfortunately, the graphics card and the RAM, as well as other factors bottleneck the system. Perhaps they can use the Cell broadband engine to make really good procedurally generated content. That kind of stuff requires little RAM and GPU power (generally), but a lot of CPU power.

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horrowhip

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#24 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"][QUOTE="zomgwtfbbqlol1"]

[QUOTE="diped"]realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.zomgwtfbbqlol1

viable!? http://www.gametomorrow.com/minor/barry/iRT_shaders_560p.mov

To put it in perspective... A complex ray-tracer that would even have a remote chance of beating rasterization has 5 million rays, renders at 1024x768 resolution and has 1 reflection level... Even that, Rasterization can still theoretically do more with better performance.

Anyway, the ray tracer mentioned above has been run on both the Cell, Intel Xeon 8 core (Skulltrail) and a 32 core Larrabee prototype...

Cell(fully enabled with every SPU going) get a whole 8FPS. The Xeon gets 12 FPS.

The 32 core Larrabee get 40FPS.

And Larrabee is over 1 year off....

That ray tracer is not plausible for real-time rendering. Not in ANY way.

links plz? (for personal education)

Will try.

Could only find this. Was slightly wrong about the stats

http://softwarecommunity.intel.com/UserFiles/en-us/File/larrabee_manycore.pdf

page 12.

Only has the 8 Xeon cores and Larrabee

Xeon gets 12

Larrabee gets 71 FPS with 32 cores.

But, that scene is way more advanced than the one in your crappy IBM video.

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AIH_PSP

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#25 AIH_PSP
Member since 2005 • 2318 Posts
[QUOTE="horrowhip"][QUOTE="zomgwtfbbqlol1"]

[QUOTE="diped"]realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.zomgwtfbbqlol1

viable!? http://www.gametomorrow.com/minor/barry/iRT_shaders_560p.mov

To put it in perspective... A complex ray-tracer that would even have a remote chance of beating rasterization has 5 million rays, renders at 1024x768 resolution and has 1 reflection level... Even that, Rasterization can still theoretically do more with better performance.

Anyway, the ray tracer mentioned above has been run on both the Cell, Intel Xeon 8 core (Skulltrail) and a 32 core Larrabee prototype...

Cell(fully enabled with every SPU going) get a whole 8FPS. The Xeon gets 12 FPS.

The 32 core Larrabee get 40FPS.

And Larrabee is over 1 year off....

That ray tracer is not plausible for real-time rendering. Not in ANY way.

links plz? (for personal education)

I actually can't wait for the Larrabee's to come out. They seem very impressive with 32 cores and the ability to render 3-dimensional data which can replace a graphics card (apparently).
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zomgwtfbbqlol1

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#26 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
[QUOTE="zomgwtfbbqlol1"][QUOTE="horrowhip"][QUOTE="zomgwtfbbqlol1"]

[QUOTE="diped"]realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.horrowhip

viable!? http://www.gametomorrow.com/minor/barry/iRT_shaders_560p.mov

To put it in perspective... A complex ray-tracer that would even have a remote chance of beating rasterization has 5 million rays, renders at 1024x768 resolution and has 1 reflection level... Even that, Rasterization can still theoretically do more with better performance.

Anyway, the ray tracer mentioned above has been run on both the Cell, Intel Xeon 8 core (Skulltrail) and a 32 core Larrabee prototype...

Cell(fully enabled with every SPU going) get a whole 8FPS. The Xeon gets 12 FPS.

The 32 core Larrabee get 40FPS.

And Larrabee is over 1 year off....

That ray tracer is not plausible for real-time rendering. Not in ANY way.

links plz? (for personal education)

Will try.

Could only find this. Was slightly wrong about the stats

http://softwarecommunity.intel.com/UserFiles/en-us/File/larrabee_manycore.pdf

page 12.

Only has the 8 Xeon cores and Larrabee

Xeon gets 12

Larrabee gets 71 FPS with 32 cores.

But, that scene is way more advanced than the one in your crappy IBM video.

kewl thnx for link
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Blackbond

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#27 Blackbond
Member since 2005 • 24516 Posts

[QUOTE="Blackbond"]So how does this own fanboys?zomgwtfbbqlol1
fanboys said PS3 cant do realtime raytracing

This is the biggest ownage I've ever seen.

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zomgwtfbbqlol1

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#28 zomgwtfbbqlol1
Member since 2008 • 1226 Posts

[QUOTE="zomgwtfbbqlol1"][QUOTE="Blackbond"]So how does this own fanboys?Blackbond

fanboys said PS3 cant do realtime raytracing

This is the biggest ownage I've ever seen.

okay?... lol
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Teuf_

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#29 Teuf_
Member since 2004 • 30805 Posts
You can do real-time raytracing on a Game Boy, if you wanted to. It's just an alternative technique to rasterization, it doesn't magically product better results or anything.
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EuroMafia

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#30 EuroMafia
Member since 2008 • 7026 Posts

[QUOTE="zomgwtfbbqlol1"][QUOTE="Blackbond"]So how does this own fanboys?Blackbond

fanboys said PS3 cant do realtime raytracing

This is the biggest ownage I've ever seen.

I know it's huge. Megaton of 2008.
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zomgwtfbbqlol1

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#31 zomgwtfbbqlol1
Member since 2008 • 1226 Posts

You can do real-time raytracing on a Game Boy, if you wanted to. It's just an alternative technique to rasterization, it doesn't magically product better results or anything.Teufelhuhn
realllyyyy lol, im sitll learning, i just happened to find this information showing PS3 can infact do raytracing and according to this video it dsnt only do primary rays, but other types too http://www.gametomorrow.com/minor/barry/iRT_shaders_560p.mov

and again im still learning so dont kill me :P

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zomgwtfbbqlol1

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#32 zomgwtfbbqlol1
Member since 2008 • 1226 Posts
[QUOTE="Blackbond"]

[QUOTE="zomgwtfbbqlol1"][QUOTE="Blackbond"]So how does this own fanboys?EuroMafia

fanboys said PS3 cant do realtime raytracing

This is the biggest ownage I've ever seen.

I know it's huge. Megaton of 2008.

epic! :P
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Wasdie

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#33 Wasdie  Moderator
Member since 2003 • 53622 Posts
Great it can do it, now can it be used in a real game effectivly?
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Blackbond

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#34 Blackbond
Member since 2005 • 24516 Posts

You can do real-time raytracing on a Game Boy, if you wanted to. It's just an alternative technique to rasterization, it doesn't magically product better results or anything.Teufelhuhn

Again I reiterate. Race Tracing is the biggest ownage I've ever seen.. Even Game Boy can do it.

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horrowhip

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#35 horrowhip
Member since 2005 • 5002 Posts

kewl thnx for linkzomgwtfbbqlol1

But It does prove one thing..

Theoretically, the cell should be slightly slower than the Xeon cores...

Depends on the methodology, but it is possible it could get like a 50% increase over Xeon in ideal conditions but that scene would only get like 18FPS max with a single Cell processor... Disable cores to get a PS3 level Cell and you are talking 12FPS max...

And that scene renders at 1024x1024 resolution, has 234K triangles and 4 million rays...

In terms of what a game running with a ray tracer would look like... It would be horrible.

At BEST cut the video you saw in half to account for moving objects and action. then slice another large portion off for AI. And another off for textures. And another off for physics...

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#36 nVidiaGaMer
Member since 2006 • 7793 Posts

[QUOTE="zomgwtfbbqlol1"] kewl thnx for linkhorrowhip

But It does prove one thing..

Theoretically, the cell should be slightly slower than the Xeon cores...

Depends on the methodology, but it is possible it could get like a 50% increase over Xeon in ideal conditions but that scene would only get like 18FPS max with a single Cell processor... Disable cores to get a PS3 level Cell and you are talking 12FPS max...

And that scene renders at 1024x1024 resolution, has 234K triangles and 4 million rays...

In terms of what a game running with a ray tracer would look like... It would be horrible.

At BEST cut the video you saw in half to account for moving objects and action. then slice another large portion off for AI. And another off for textures. And another off for physics...

Whatever anyone says Killzone 2 has the most impressive lighting I've ever seen in a game and its still only in the pre-alpha stage.

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zomgwtfbbqlol1

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#37 zomgwtfbbqlol1
Member since 2008 • 1226 Posts

[QUOTE="zomgwtfbbqlol1"] kewl thnx for linkhorrowhip

But It does prove one thing..

Theoretically, the cell should be slightly slower than the Xeon cores...

Depends on the methodology, but it is possible it could get like a 50% increase over Xeon in ideal conditions but that scene would only get like 18FPS max with a single Cell processor... Disable cores to get a PS3 level Cell and you are talking 12FPS max...

And that scene renders at 1024x1024 resolution, has 234K triangles and 4 million rays...

In terms of what a game running with a ray tracer would look like... It would be horrible.

At BEST cut the video you saw in half to account for moving objects and action. then slice another large portion off for AI. And another off for textures. And another off for physics...

yea but also the graphics card would help, and a scene like (page 12, figure 18 ) is far above consoles, in detail too, but by the sound of it, the PS3 at max maybe able to do some minor bits

also the Xenon is only 2.6 ghz, while the cell is 3.2 ghz if that would make much of a difference

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JangoWuzHere

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#38 JangoWuzHere
Member since 2007 • 19032 Posts

I knew that heres another video of it real time. The only people denying it are those who are PC and 360 fanboys. Crysis still has 2D fire! :lol: And no ray tracing. How is that cutting edge?

http://www.youtube.com/watch?v=mDdStxjGELk

nVidiaGaMer

good luck trying to implant proper ray-traceing into a PS3 game.

And really does a game need Ray-traceing to be graphically impressive? Its still the best looking game in all types of standards. I haven't seen any Console game that uses proper Ray Traceing at all
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SUD123456

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#39 SUD123456
Member since 2007 • 6949 Posts

Take a look at this

IBM LINK: http://www.alphaworks.ibm.com/tech/irt

VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ

http://www.youtube.com/watch?v=oLte5f34ya8

in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)

"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."

SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying

zomgwtfbbqlol1

TC,

The answer to this debate is found in your original post. All you have to do is look at the graphs that are posted about scaleability in the source IBM document.

1.6 million triangles at 1080p requires 15 SPEs to hit 2.75 FPS.

6 SPEs, or basically dedicating everything a PS3 has to offer on only their interactive ray tracing results in a little over 1 FPS.

So if you think through the implications for producing an actual game...well it ain't gonna happen. What they are doing, is making their case for cell server clusters to support movie animation....on a scale far larger than a PS3.

http://www.alphaworks.ibm.com/tech/irt/faq#01

Scroll down to the graphs. That's all you need to know.

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edward2332

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#40 edward2332
Member since 2005 • 988 Posts
Too bad realtime ray tracing can't get the Mirror's Edge demo up on PSN USA.
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LordDhampire

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#41 LordDhampire
Member since 2006 • 772 Posts

Too bad realtime ray tracing can't get the Mirror's Edge demo up on PSN USA.edward2332

its already up

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The_Game21x

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#43 The_Game21x
Member since 2005 • 26440 Posts

Man I remember when PS3 fanboys were going on about this back in early '06! :lol:

(damn I've been here a long time...)

When it's actually put into practical application, then we'll talk about how awesome it is. There are a lot of things both of these consoles can do on a theoretical basis and in flashy tech demos. If we never see it in games, then what's the point?

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MojondeVACA

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#44 MojondeVACA
Member since 2008 • 3916 Posts
Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.
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nVidiaGaMer

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#45 nVidiaGaMer
Member since 2006 • 7793 Posts

Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.MojondeVACA

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.

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MojondeVACA

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#46 MojondeVACA
Member since 2008 • 3916 Posts

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.nVidiaGaMer

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.



That isnt raytracing :| and thats only your opinion.
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NinjaMunkey01

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#47 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="nVidiaGaMer"]

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.MojondeVACA

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.



That isnt raytracing :| and thats only your opinion.

And iasnt that bolded part of your post just opinion?

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Malta_1980

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#48 Malta_1980
Member since 2008 • 11890 Posts
[QUOTE="nVidiaGaMer"]

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.MojondeVACA

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.



That isnt raytracing :| and thats only your opinion.

30% of posts in here consist of opinions (sometimes backed by knowledge)... the other 70% consist of trolling posts & stupid fanboyish posts...

on topic, i dont really believe PS3 can do real raytracing or full raytracing (am not that technical)... still though if devs are good doing post processing effects, or utilise best way possible rendering techniques and results are examples such as KZ2, am already happy with what current consoles are capable of..

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ithilgore2006

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#49 ithilgore2006
Member since 2006 • 10494 Posts
[QUOTE="horrowhip"]

[QUOTE="zomgwtfbbqlol1"] kewl thnx for linknVidiaGaMer

But It does prove one thing..

Theoretically, the cell should be slightly slower than the Xeon cores...

Depends on the methodology, but it is possible it could get like a 50% increase over Xeon in ideal conditions but that scene would only get like 18FPS max with a single Cell processor... Disable cores to get a PS3 level Cell and you are talking 12FPS max...

And that scene renders at 1024x1024 resolution, has 234K triangles and 4 million rays...

In terms of what a game running with a ray tracer would look like... It would be horrible.

At BEST cut the video you saw in half to account for moving objects and action. then slice another large portion off for AI. And another off for textures. And another off for physics...

Whatever anyone says Killzone 2 has the most impressive lighting I've ever seen in a game and its still only in the pre-alpha stage.

Pre-Alpha? You still believe that crap? They've been claiming they're in "pre-alpha" for well over a year now. The game is due out in February last I heard, if they've left themselves three months go go through alpha and beta stages, expect a fairly terribly put together game. They've had full demostrations for people to paly, full talks showing off the game, yet it's not even hit alpha, the first playable stage, yet? It's at least in beta by now.
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MojondeVACA

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#50 MojondeVACA
Member since 2008 • 3916 Posts
[QUOTE="MojondeVACA"][QUOTE="nVidiaGaMer"]

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.NinjaMunkey01

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.



That isnt raytracing :| and thats only your opinion.

And iasnt that bolded part of your post just opinion?



No thats a fact,High end machines can't still do proper raytracing and u think ps3 can do a full scene with A.I,physics,and other effects at 30fps with raytracing?please stop making things up KZ2 doesnt use raytracing,there is a pdf file with all the rendering techniques KZ2 use and there doesnt say anything about raytracing.