Post your currently playing video game screenshots

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#551 Posted by PrincessGomez92 (5720 posts) -

@uninspiredcup:

I believe you can listen to the Japanese audio regardless of which version you pick, I'll have to check again later. I do like the way the Western version sounds though, the music is pretty nice.

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#552 Posted by xantufrog (11376 posts) -

@uninspiredcup: wow, that's a marked difference. The Mark III sounds more like a Genesis title

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#553 Posted by enzyme36 (4194 posts) -

@princessgomez92 said:

Picked up Sega Ages Phantasy Star today on the Switch, and Omensight: Definitive Edition. My first time playing Phantasy Star and I'm liking it. The port also seems pretty great, lot of little extras and options too.

Holy shit..... a map!!

Will pick this up tonight too .... along with Below

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#554 Posted by PrincessGomez92 (5720 posts) -

@enzyme36:

I don't think you'll be disappointed with the port. :) I can't wait to get back into it later, and it seems perfect for portable play too.

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#555 Edited by jun_aka_pekto (25245 posts) -

One more sprint and I can shake off these choppers. They're getting on my nerves.

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#556 Edited by enzyme36 (4194 posts) -

@princessgomez92 said:

@enzyme36:

I don't think you'll be disappointed with the port. :) I can't wait to get back into it later, and it seems perfect for portable play too.

Yeah thanks... I definitely will not be disappointed, huge fan of the series. With the sega genesis collection out on switch last week, the Switch now has the full offline Phantasy Star collection.

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#557 Posted by PrincessGomez92 (5720 posts) -

Feeling satisfied with the progress I've made.

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#558 Posted by jun_aka_pekto (25245 posts) -

The thought of leaving behind the exoskeleton and FN-2000 at the NPP nagged somewhat. So, I loaded my ShoC saves files from the PC to the laptop and looked for ways to explore the NPP right after finishing the game. Sure enough, there was a way to reenter the Sarcophagus. I got my exoskeleton and FN-2000. But, I also found out I had left alive 8 Monolith underground plus 5 more and a snork at the teleportals. Took care of em. It wasn't easy though because I started out with just 23 rounds (5.45 mm). That was my total ammo at the end of the game. ;)

From the laptop:

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#559 Posted by jun_aka_pekto (25245 posts) -

Spent the day playing STALKER: Lost Alpha DC with the Extended Pack addon. I love the holidays.....

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#560 Posted by deactivated-5cab66ac558b0 (78 posts) -

horizon zero dawn

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#561 Posted by jun_aka_pekto (25245 posts) -

After a hectic set of missions at Dark Valley in STALKER: Lost Alpha DC, relaxing a bit at Yantar with some Klondike Solitaire. ;)

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#562 Edited by jun_aka_pekto (25245 posts) -

It just occurred to me that in my previous playthroughs of STALKER: Lost Alpha DC, I was able to acquire an HK G36 from the Monolith at Dark Valley, early in the game. Not so in this one. I haven't seen a single HK G36 among the Monolith I encountered so far (dead or otherwise).

But, I was able to acquire an AS VAL when a fanatical Sin made a (scripted) suicide attack at the Bar. That unpredictability keeps me coming back to the series.

I'd still prefer the G36 because it's ammo is more common.

Oh. The Barkeep also have an exoskeleton for sale. The earliest yet for me. Of course, where the hell am I suppose to get that kind of money at this early stage?

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#563 Posted by xantufrog (11376 posts) -

Stellaris time

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#564 Edited by jun_aka_pekto (25245 posts) -

I kept looking and waiting for the HK G36 to make its first appearance in this playthrough of STALKER: Lost Alpha DC. Wouldn't you know it? It finally shows up for sale at Yantar. Looks like I'm gonna be broke again. ;) Darn it.

Looks like I'll also be vacating Rostok as a base.

Another mechanic in the STALKER series which keeps me coming back are the NPCs themselves. I usually prefer having more mutants like in Call of Pripyat. But, the human NPCs are also quite interesting because they do the following:

1. Have dialogue with the player.

2. Trade with the player.

3. Pick up artifacts near them. They'll also pick up weapons if they're better than the ones they're carrying.

4. If an NPC is hurt and the player offers a bandage/medkit, the NPC will go through the motions of using it and healing itself.

5. If the player gets too close to an enemy NPC, that NPC can grab the player's weapon and use it against the player (or put it in the backpack). I found that out the hard way when I tried to sneak up on an enemy NPC. He whipped around and grabbed my gun. That was a shock.

6. NPCs also go through the motions of reloading or clearing their guns if they have a gun jam.

Bandage? Sure thing.

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#565 Posted by jun_aka_pekto (25245 posts) -

On my previous playthroughs of any STALKER game, I kill the Monolith on sight. Here on Lost Alpha, I indulged them to see what they have to say.....

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#566 Edited by jun_aka_pekto (25245 posts) -

Night action at Radar. I keep forgetting to buy night vision equipment. Time to grind so I can get some upgraded stuff. No lights allowed, what with bullets whizzing by from nearby Monolith. On my previous playthroughs, the Monolith left Nomad alone. Here, there's trying to kill him. I had to put my character forward as a walking bullseye. Or maybe I'm the target. But, the bullets are hitting Nomad instead.

Actually, they were really trying to kill Nomad. One Monolith got close and he was clearly aiming at Nomad. Made it easier for me. Nomad received one more hit "decal" before I knocked off the last Monolith.

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#567 Edited by jun_aka_pekto (25245 posts) -

I have to quit shopping so much. But, all the good gear really started showing up after the Brain Scorcher was disabled.

Rostok is now a backwater base after the Barkeep left. But, it has a trader (Col Petrenko), a computer for mini games, and even fast travel.

This is what Ravenholm should have been like in Half-Life 2.

Nothing wrong with indulging in a little Tetris, Solitaire, or Puzzle after a long firefight. I wish all games were like this. A game within a game. ;) In fact, the only game missing is billiards.

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#568 Edited by jun_aka_pekto (25245 posts) -

I passed the point when I quit my previous playthrough because of graphics glitches. I'm happy to say no such problem here. Mopped up the last remnants of the Monolith garrison at Radar near the Brain Scorcher. I expected more from their head honcho (the Patriarch).

Also descended to the sewers on the way to Pripyat.

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#569 Edited by Pedro (34564 posts) -

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#570 Posted by jun_aka_pekto (25245 posts) -

Once more, I'm at Pripyat proper where house to house urban warfare is the norm.

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#571 Edited by uninspiredcup (33406 posts) -

CnC

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#572 Edited by jun_aka_pekto (25245 posts) -

I was looking for some old games to install on my old netbook. Wouldn't you know it? The 3DO port of Star Control 2 (PC) was at SourceForge.

Works great on Windows 10 too. But, no widescreen. Kinda hard to do for a 1992 MS-DOS game.

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#573 Edited by jun_aka_pekto (25245 posts) -

Back in STALKER: Lost Alpha DC...... I thought I knocked off all the rooftop snipers at Pripyat. Got caught in a crossfire and I ended up expending all my (long range) ammo. Time to retreat and earn some moolah at a quieter map (Yantar).

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#574 Edited by DaVillain- (36549 posts) -

Playing Transformers: The Fall of Cybertron:

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#575 Edited by jun_aka_pekto (25245 posts) -

More Star Control 2. Got my first ally. It'd be nice if this was on the iPad.

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#576 Posted by jun_aka_pekto (25245 posts) -

I also got tired of running my original Dune 2 folder via DOSBox or VirtualBox. Then, I found Dune Legacy. It's sort of like ScummVM where it requires the original game files and then adapts them to run in modern systems.

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#577 Edited by Pedro (34564 posts) -

@jun_aka_pekto: Are you still enjoying the oldies?

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#578 Edited by jun_aka_pekto (25245 posts) -
@Pedro said:

@jun_aka_pekto: Are you still enjoying the oldies?

Of course, I do. I mean, I wouldn't waste money on rebuying them. But, if I already have the originals? Sure.

Obviously, I don't have a 3DO anymore. But, I did play Star Control 2 on it and the PC. Some call it (SC2) the greatest game ever made and it's free.

Hmmm. I just found an HD version of SC2. Cool.

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#579 Posted by jun_aka_pekto (25245 posts) -

Oh, man. The HD version of SC2 is easier on the eyes. ;)

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#580 Posted by jun_aka_pekto (25245 posts) -

It's been a while since I played a mouse-less PC game. But, Star Control 2 is just as addictive now as it was back in 1992.

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#581 Edited by jun_aka_pekto (25245 posts) -

I forgot how hard Star Control II is. It took this long to make some progress. The game is certainly good enough (still) to tear me away from STALKER: Lost Alpha DC. ;) Best played windowed due to the 4:3 screen ratio.

I was able to take on (and destroy) some Ilwrath ships and Sylandro drones with this configuration. But, I think I cleaned out the resources from the nearby star systems. It would be nice if they respawned. For now, I have to venture out farther from the Sol System. Need more moolah because the shields are still rather weak.

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#582 Posted by xantufrog (11376 posts) -

Rocking some Legend of Grimrock

And meanwhile, in Skies of Arcadia, when I'm stuck on this craphole island...

...these two get up to... whatever THIS is...

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#583 Edited by jun_aka_pekto (25245 posts) -

That's more like it. I'm broke once more. But, at least, my starship is now looking more like a battlecruiser with ample weapons and shields. I'll need it because the nice mineral deposits are in "enemy space." Now, I can get some of the allied ships as escorts.

Oh. Many thanks to those who worked hard to keep this classic alive. It's been a long time since I played the PC version (1992) and the 3DO version (1994).

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#584 Edited by jun_aka_pekto (25245 posts) -

Star Control 2

I began retrofitting fusion blaster tech, courtesy of the Melnorme. My flagship can take on one of the gray Ur-Quan battlecruisers and win. But, two in a row? Not yet. I probably should have used my escorts to soften up the second gray Ur-Quan battlecruiser.

Oh. I normally dislike game music playing while I play. But, I made an exception with this one. It gives a distinct arcade feel to the game.

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#585 Posted by jun_aka_pekto (25245 posts) -

I love being on vacation for the next two weeks. Post-midnight gaming.

There are very few games (not counting flight sims) I prefer over Star Control II. Not one console game ever and certainly not a single PC game made in the last 18 years. Heck. I've been playing STALKER games almost all year. Yet, I forgot about them as soon as I rediscovered Star Control II. ;)

Anyway, I finally have enough extra funds to build my task force.

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#586 Posted by uninspiredcup (33406 posts) -

Butcher, i,e,. 2D doom

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#587 Edited by jun_aka_pekto (25245 posts) -

Long day of playing Star Control II. But, I got a slew of new upgrades and extended the (round-trip) range of my ship.

I can probably take on successive Ur-Quan Kohr-Ah battlecruisers now.

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#588 Edited by jun_aka_pekto (25245 posts) -

I finally have a full battle group. Cool. But enemies are also becoming more numerous. Trying to shake off 5 ships in hot pursuit at hyperspace. I don't think they're Slylander Probes because these guys fell behind way too quickly. Probably the Yehya.

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#589 Posted by Pedro (34564 posts) -

Currently playing

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#590 Posted by henrythefifth (2502 posts) -

I always spend some time on Fallout 4 during Christmas:

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#591 Posted by jun_aka_pekto (25245 posts) -

While the family is being merry at Christmas Eve, I'm having fun with Star Control 2. I turned off that blasted time limit. I guess it works because it's now October, 2160.

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#592 Posted by uninspiredcup (33406 posts) -

:<

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#593 Posted by jun_aka_pekto (25245 posts) -

Finally have access to QuasiSpace.

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#594 Edited by br0kenrabbit (16009 posts) -

With the recent update, I started over in Kerbal. So, mission #1: Get some relays up around The Mun so I don't have comms blackout on the backside during Munar missions. Also, while we're at it, let's get a relay around Minimus on the same launch. Minimus is too small to need more than one satellite, but we're going to need four around The Mun.

Rigel is up for it. Here she is on the pad:

Seventeen stages of sexy. She flies straight and sturdy, too.

Even with the SRBs gone she's a big girl. Mun in sight.

Pod detached and deployed. I will use these to perfectly position the satellites.

Positioned and deployed.

Repeat four times, and with some math and perfectly timed burns, all four relays are in perfect sync.

Time to leave The Mun for Minimus and deploy the big boy in the center cone!

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#595 Posted by br0kenrabbit (16009 posts) -

Everything I don't need get off!

That's the track we're looking for, right here.

Arrival at Minimus.

And with deployment of the final relay, the mission is a total success.

Now I can send some manned missions up there and not have to worry about losing comms.

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#596 Posted by uninspiredcup (33406 posts) -

What a lovely, happy magical game.

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#597 Posted by uninspiredcup (33406 posts) -

Just realized (rather slowly), that the opening of this is a homage to Gohan finding Goku in Dragonball, with what Akira Toriyama being the designer and all. Lovely wuvely.

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#598 Posted by IgGy621985 (5499 posts) -

Re-playing The Witcher 3 yet again. This game still looks so damn good.

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#599 Posted by uninspiredcup (33406 posts) -

Le mature.

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#600 Edited by jun_aka_pekto (25245 posts) -

Just making sure my GTA V save games on Steam are still intact. ;)