I believe you can listen to the Japanese audio regardless of which version you pick, I'll have to check again later. I do like the way the Western version sounds though, the music is pretty nice.
Picked up Sega Ages Phantasy Star today on the Switch, and Omensight: Definitive Edition. My first time playing Phantasy Star and I'm liking it. The port also seems pretty great, lot of little extras and options too.
Holy shit..... a map!!
Will pick this up tonight too .... along with Below
I don't think you'll be disappointed with the port. :) I can't wait to get back into it later, and it seems perfect for portable play too.
Yeah thanks... I definitely will not be disappointed, huge fan of the series. With the sega genesis collection out on switch last week, the Switch now has the full offline Phantasy Star collection.
The thought of leaving behind the exoskeleton and FN-2000 at the NPP nagged somewhat. So, I loaded my ShoC saves files from the PC to the laptop and looked for ways to explore the NPP right after finishing the game. Sure enough, there was a way to reenter the Sarcophagus. I got my exoskeleton and FN-2000. But, I also found out I had left alive 8 Monolith underground plus 5 more and a snork at the teleportals. Took care of em. It wasn't easy though because I started out with just 23 rounds (5.45 mm). That was my total ammo at the end of the game. ;)
From the laptop:
It just occurred to me that in my previous playthroughs of STALKER: Lost Alpha DC, I was able to acquire an HK G36 from the Monolith at Dark Valley, early in the game. Not so in this one. I haven't seen a single HK G36 among the Monolith I encountered so far (dead or otherwise).
But, I was able to acquire an AS VAL when a fanatical Sin made a (scripted) suicide attack at the Bar. That unpredictability keeps me coming back to the series.
I'd still prefer the G36 because it's ammo is more common.
Oh. The Barkeep also have an exoskeleton for sale. The earliest yet for me. Of course, where the hell am I suppose to get that kind of money at this early stage?
I kept looking and waiting for the HK G36 to make its first appearance in this playthrough of STALKER: Lost Alpha DC. Wouldn't you know it? It finally shows up for sale at Yantar. Looks like I'm gonna be broke again. ;) Darn it.
Looks like I'll also be vacating Rostok as a base.
Another mechanic in the STALKER series which keeps me coming back are the NPCs themselves. I usually prefer having more mutants like in Call of Pripyat. But, the human NPCs are also quite interesting because they do the following:
1. Have dialogue with the player.
2. Trade with the player.
3. Pick up artifacts near them. They'll also pick up weapons if they're better than the ones they're carrying.
4. If an NPC is hurt and the player offers a bandage/medkit, the NPC will go through the motions of using it and healing itself.
5. If the player gets too close to an enemy NPC, that NPC can grab the player's weapon and use it against the player (or put it in the backpack). I found that out the hard way when I tried to sneak up on an enemy NPC. He whipped around and grabbed my gun. That was a shock.
6. NPCs also go through the motions of reloading or clearing their guns if they have a gun jam.
Bandage? Sure thing.
Night action at Radar. I keep forgetting to buy night vision equipment. Time to grind so I can get some upgraded stuff. No lights allowed, what with bullets whizzing by from nearby Monolith. On my previous playthroughs, the Monolith left Nomad alone. Here, there's trying to kill him. I had to put my character forward as a walking bullseye. Or maybe I'm the target. But, the bullets are hitting Nomad instead.
Actually, they were really trying to kill Nomad. One Monolith got close and he was clearly aiming at Nomad. Made it easier for me. Nomad received one more hit "decal" before I knocked off the last Monolith.
I have to quit shopping so much. But, all the good gear really started showing up after the Brain Scorcher was disabled.
Rostok is now a backwater base after the Barkeep left. But, it has a trader (Col Petrenko), a computer for mini games, and even fast travel.
This is what Ravenholm should have been like in Half-Life 2.
Nothing wrong with indulging in a little Tetris, Solitaire, or Puzzle after a long firefight. I wish all games were like this. A game within a game. ;) In fact, the only game missing is billiards.
I passed the point when I quit my previous playthrough because of graphics glitches. I'm happy to say no such problem here. Mopped up the last remnants of the Monolith garrison at Radar near the Brain Scorcher. I expected more from their head honcho (the Patriarch).
Also descended to the sewers on the way to Pripyat.
@jun_aka_pekto: Are you still enjoying the oldies?
Of course, I do. I mean, I wouldn't waste money on rebuying them. But, if I already have the originals? Sure.
Obviously, I don't have a 3DO anymore. But, I did play Star Control 2 on it and the PC. Some call it (SC2) the greatest game ever made and it's free.
Hmmm. I just found an HD version of SC2. Cool.
I forgot how hard Star Control II is. It took this long to make some progress. The game is certainly good enough (still) to tear me away from STALKER: Lost Alpha DC. ;) Best played windowed due to the 4:3 screen ratio.
I was able to take on (and destroy) some Ilwrath ships and Sylandro drones with this configuration. But, I think I cleaned out the resources from the nearby star systems. It would be nice if they respawned. For now, I have to venture out farther from the Sol System. Need more moolah because the shields are still rather weak.
That's more like it. I'm broke once more. But, at least, my starship is now looking more like a battlecruiser with ample weapons and shields. I'll need it because the nice mineral deposits are in "enemy space." Now, I can get some of the allied ships as escorts.
Oh. Many thanks to those who worked hard to keep this classic alive. It's been a long time since I played the PC version (1992) and the 3DO version (1994).
Star Control 2
I began retrofitting fusion blaster tech, courtesy of the Melnorme. My flagship can take on one of the gray Ur-Quan battlecruisers and win. But, two in a row? Not yet. I probably should have used my escorts to soften up the second gray Ur-Quan battlecruiser.
Oh. I normally dislike game music playing while I play. But, I made an exception with this one. It gives a distinct arcade feel to the game.
I love being on vacation for the next two weeks. Post-midnight gaming.
There are very few games (not counting flight sims) I prefer over Star Control II. Not one console game ever and certainly not a single PC game made in the last 18 years. Heck. I've been playing STALKER games almost all year. Yet, I forgot about them as soon as I rediscovered Star Control II. ;)
Anyway, I finally have enough extra funds to build my task force.
With the recent update, I started over in Kerbal. So, mission #1: Get some relays up around The Mun so I don't have comms blackout on the backside during Munar missions. Also, while we're at it, let's get a relay around Minimus on the same launch. Minimus is too small to need more than one satellite, but we're going to need four around The Mun.
Rigel is up for it. Here she is on the pad:
Seventeen stages of sexy. She flies straight and sturdy, too.
Even with the SRBs gone she's a big girl. Mun in sight.
Pod detached and deployed. I will use these to perfectly position the satellites.
Positioned and deployed.
Repeat four times, and with some math and perfectly timed burns, all four relays are in perfect sync.
Time to leave The Mun for Minimus and deploy the big boy in the center cone!
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