@mjorh said:
i don't get the ppl who say the game was shit ....it was in the development and we'd only seen some short footage ... how can one make a judgement based on that?
>Framerate never looked good and Platinums games usually play at 60 with some dips (because console 60)
>Platinum Games one of the other reasons they get a lot of contract work, is because they have a rep of being given short projects (dev time wise), with very little backing financially, and they can pump out a finished project. They did Revengeance inside of a year, and the stuff they did with Activision isn't a show case of their expertise or anything, but the business side of the equation understands that Platinum actually did a bang up job as far as what they were asked to work with. Although only Transformers came out as an okay game out of the equation. Dev hell issues hasn't really been a thing with them.
This also happens to be on a larger scale than anything else they've done (nothing they did was this big of a bet financially), and by extension of being an open world game was a type of game that doesn't really fit into their wheel house. While saying Platinum can only do a beat-em up is misguided, it isn't incorrect to point out that no one at Platinum proper has worked on a full on open world game before. Okami doesn't really fit that type of description.
Plus as I like saying, I think The Gamescom footage looked fun, but that E3 footage? Eh not so much. Visually looked fugly, framerate was all over the place, and it lacked the excitement of a Platinum boss fight. It was just big, but the best bosses in their games aren't fun because they are big. They are pretty exciting gameplay sequences. Which also didn't help because while the combat looked fine, it never looked like anything you would associate with the people who made Bayonetta, much less the director. Like if you didn't tell me Kamiya was the director, I could have easily believed that CDPR or Square came up with that combat engine. And that's not praise, The WItcher 3's combat is pretty mediocre for anyone that fancies action games.
So I wouldn't say people are out of line for thinking that E3 footage looked weak, because it did. But I do agree the Gamescom footage made it look more enjoyable than the E3 stuff, and I could easily dismiss the E3 showing as some poor misguided attempt to show the coop.
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