@Maroxad:
Aside from Marie's inclusion in the story (and her dungeon, which mems explained well enough though it wasn't that hard just tedious), the game's just too easy. They add a bunch of new features that take away challenge from the combat.
Suddenly any party member can jump in and do a random attack or skill that helps out, which in theory is a good thing but really just sucks any challenge from the game even on the hardest difficulties. Think of it like a critical hit; if it lands, SWEET! But you don't expect every hit to be a critical; these skills activate more frequently than critical hits.
I'm not 100% on this, but they're tied to Social Links as well, so it's not like you can just turn them off for the sake of challenge, either.
Oh and the other thing is the return of Skill Cards. What is strategy? Just feed a persona with no glaring weaknesses one of every elemental attack and go nuts on the protagonist's turn.
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