PC lead platform for Watch Dogs says Ubisoft CEO

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IgGy621985

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#1 IgGy621985
Member since 2004 • 5922 Posts

Ubisoft CEO Yves Guillemot has revealed that the promising open-world hack-em-up Watch Dogs is being developed using PC as the lead platform. In an interview with Dutch site Inside Gamer, Guillemot explained how, for once, its the consoles that are on the receiving end of the port process. Id joke about PS4 owners being forced to deal with incomprehensible QTEs asking them to press LMB, but Im not bitter.

So whats the benefit of leading with PC over consoles? We expect fewer problems with porting games to the PS4 than the PS3, which had a completely different infrastructure, Guillemot said. Previously, we developed games first on the Xbox 360 and then translated them onto the PS3. It took a lot of time and money to port.

Sauce

Thoughts?

Edit: Just noticed there's a thread already. Feel free to lock this one.

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts
I read that its high end PC's AND next gen consoles.
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Kinthalis

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#3 Kinthalis
Member since 2002 • 5503 Posts

I almost do wish that the console gamers got a taste of the "wrong button prompts" BS we PC gamers occasionally get straddled with, but I wouldn't wish that on my worst enemy.

 

Also, PC version superiority - confirmed :P

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Wasdie

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#4 Wasdie  Moderator
Member since 2003 • 53595 Posts

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

The PS4 having 8 gigs of ram means it won't be a bottleneck for level design like the PS3/360 were and having 4-8 cores open for game processing should allow developers to better thread up their games so that PC CPUs can actually be used properly.

Towards the end of this gen a lot of devs were building on the PC and scaling back on the console. Battlefield 3 and Crysis 3, two of the best looking games out there, were built first on the PC and then their engines and graphical fidelity were scaled back for the consoles. Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

 

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IgGy621985

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#5 IgGy621985
Member since 2004 • 5922 Posts

Yeah, basically it could be a win-win situation for both PC and next-gen consoles, which is very good, in contrast to last-gen where PC basically suffered because of lack of console hardware resources.

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Truth_Hurts_U

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#6 Truth_Hurts_U
Member since 2006 • 9703 Posts

Doubt it. I didn't see anything reminiscent of PC level besides the graphics.

The scale of GTA V is more impressive.

Running around taking people info, changing street lights and doing other repetitive tasks are going to get old fast.

Plus it's UBI... I don't feel like buying a game from them. Atleast not yet lol.

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topgunmv

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#7 topgunmv
Member since 2003 • 10880 Posts

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

The PS4 having 8 gigs of ram means it won't be a bottleneck for level design like the PS3/360 were and having 4-8 cores open for game processing should allow developers to better thread up their games so that PC CPUs can actually be used properly.

Towards the end of this gen a lot of devs were building on the PC and scaling back on the console. Battlefield 3 and Crysis 3, two of the best looking games out there, were built first on the PC and then their engines and graphical fidelity were scaled back for the consoles. Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

 

Wasdie

Megatextures isn't going anywhere as long as it takes 50+gigs to have the textures look decent.

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faizan_faizan

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#8 faizan_faizan
Member since 2009 • 7869 Posts
Was there any doubt?
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k2theswiss

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#9 k2theswiss
Member since 2007 • 16599 Posts

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

The PS4 having 8 gigs of ram means it won't be a bottleneck for level design like the PS3/360 were and having 4-8 cores open for game processing should allow developers to better thread up their games so that PC CPUs can actually be used properly.

Towards the end of this gen a lot of devs were building on the PC and scaling back on the console. Battlefield 3 and Crysis 3, two of the best looking games out there, were built first on the PC and then their engines and graphical fidelity were scaled back for the consoles. Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

 

Wasdie

*places left hand on WASD and right on mouse*

tumblr_mbqr1xlQX71r2e4eh.gif

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#10 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

 

Wasdie

I really hope that's the case. Not because I am a PC fanboy or anything, but I believe that will yield the best results across all the platforms, the PC wouldn't be gimped by a poor console port and the consoles would have very high assets scaled down until they work well. In other words building down from high end rather than building up from nothing. If that makes any sense. 

Either way the new consoles are such a nice injection into the market with the new architecture and it will make multiplats a joy next gen I think. 

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BPoole96

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#11 BPoole96
Member since 2008 • 22818 Posts

I think this will be the trend next gen. Since consoles are basically made out of off the shelf PC parts,, it makes most sense to start with the PC and at the upper tier and then port downwards rather than up. Ubisoft has also recently claimed that they are trying to improve their relationship with PC gamers.

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deactivated-59b71619573a1

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#12 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Wasdie"]

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

The PS4 having 8 gigs of ram means it won't be a bottleneck for level design like the PS3/360 were and having 4-8 cores open for game processing should allow developers to better thread up their games so that PC CPUs can actually be used properly.

Towards the end of this gen a lot of devs were building on the PC and scaling back on the console. Battlefield 3 and Crysis 3, two of the best looking games out there, were built first on the PC and then their engines and graphical fidelity were scaled back for the consoles. Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

 

k2theswiss

*places left hand on WASD and right on mouse*

 

You just helped me realise why he's called "Wasdie"... :? That took me way too long to realise

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k2theswiss

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#13 k2theswiss
Member since 2007 • 16599 Posts

[QUOTE="k2theswiss"]

[QUOTE="Wasdie"]

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

The PS4 having 8 gigs of ram means it won't be a bottleneck for level design like the PS3/360 were and having 4-8 cores open for game processing should allow developers to better thread up their games so that PC CPUs can actually be used properly.

Towards the end of this gen a lot of devs were building on the PC and scaling back on the console. Battlefield 3 and Crysis 3, two of the best looking games out there, were built first on the PC and then their engines and graphical fidelity were scaled back for the consoles. Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

 

seanmcloughlin

*places left hand on WASD and right on mouse*

 

You just helped me realise why he's called "Wasdie"... :? That took me way too long to realise

lol didn't even notice that lol
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skrat_01

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#14 skrat_01
Member since 2007 • 33767 Posts
It's an extremely efficient way of building a game, let alone engine for publishing on more platforms, especially when PC hardware as we know it is already well into 'next gen' territory. They're looking forwards too, so it wouldn't make sense focusing on current consoles with all their limitations and PowerPC architecture. Makes more sense scaling it back for these systems, if they're planing to release it there then designing around it.
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Badosh

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#15 Badosh
Member since 2011 • 12774 Posts
You just helped me realise why he's called "Wasdie"... :? That took me way too long to realiseseanmcloughlin
... Sad.
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tenaka2

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#16 tenaka2
Member since 2004 • 17958 Posts

The games doesn't look like anything special, or is that just me?

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faizan_faizan

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#17 faizan_faizan
Member since 2009 • 7869 Posts

The games doesn't look like anything special, or is that just me?

tenaka2
Just you.
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deactivated-59b71619573a1

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#18 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]You just helped me realise why he's called "Wasdie"... :? That took me way too long to realiseBadosh
... Sad.

Very fvcking sad bro :(

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Wasdie

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#19 Wasdie  Moderator
Member since 2003 • 53595 Posts

You just helped me realise why he's called "Wasdie"... :? That took me way too long to realise

seanmcloughlin

That's actually not why my name is Wasdie.

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skrat_01

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#20 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="tenaka2"]

The games doesn't look like anything special, or is that just me?

faizan_faizan
Just you.

*raises hand* I'm really aiming to take the flack here. Don't get me wrong, it looks slick, but that's really all there is to it at the moment, a chic facade without knowing the actual contents.
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faizan_faizan

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#21 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="faizan_faizan"][QUOTE="tenaka2"]

The games doesn't look like anything special, or is that just me?

skrat_01
Just you.

*raises hand* I'm really aiming to take the flack here. Don't get me wrong, it looks slick, but that's really all there is to it at the moment, a chic facade without knowing the actual contents.

Ok, So 2.
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R4gn4r0k

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#22 R4gn4r0k
Member since 2004 • 42941 Posts

It seems like Ubisoft is really turning back around. Now let massive make RTS games again ! :evil:

Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

Wasdie

Good for Carmack, shame for everyone else who played Rage. It's textures were really the ugliest thing in the game to me.

I don't see how 360 holding them back kept them from releasing a 50GB PS3 version or 100GB PC version. 

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#23 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

You just helped me realise why he's called "Wasdie"... :? That took me way too long to realise

Wasdie

That's actually not why my name is Wasdie.

You should say it is :P

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IgGy621985

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#24 IgGy621985
Member since 2004 • 5922 Posts

Something tells me that Ubi's pro PC talk smells like a bull. Mostly because they just started they own DD service and partnered with Origin, and they obviously expect a bunch of cash from DD business, but they're way too late.
So when they realize they started with DD too late, and get no revenue because of Steam superiority, they will start with "OMFGLOL PC gaming is dead" again.

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Wasdie

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#25 Wasdie  Moderator
Member since 2003 • 53595 Posts

It seems like Ubisoft is really turning back around. Now let massive make RTS games again ! :evil:

[QUOTE="Wasdie"]

Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

R4gn4r0k

Good for Carmack, shame for everyone else who played Rage. It's textures were really the ugliest thing in the game to me.

I don't see how 360 holding them back kept them from releasing a 50GB PS3 version or 100GB PC version. 

The PS3 version was like 35 gigs, just like the PC version. A 100 gb game is just... ridiculous. 

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#26 AdrianWerner
Member since 2003 • 28441 Posts

I expect most games next-gen will be developed as PC lead, including those that in the end never will get PC version.

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faizan_faizan

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#27 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="R4gn4r0k"]

It seems like Ubisoft is really turning back around. Now let massive make RTS games again ! :evil:

[QUOTE="Wasdie"]

Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

Wasdie

Good for Carmack, shame for everyone else who played Rage. It's textures were really the ugliest thing in the game to me.

I don't see how 360 holding them back kept them from releasing a 50GB PS3 version or 100GB PC version. 

The PS3 version was like 35 gigs, just like the PC version. A 100 gb game is just... ridiculous. 

MegaTextures were a fail.
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#28 -RocBoys9489-
Member since 2008 • 6336 Posts
So hyped, the golden age for PC gaming begins on PS4/720 launch days.
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omarissac

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#29 omarissac
Member since 2013 • 177 Posts

LOl anybody would who isn't in fantasy world would know there is now in hell wiiu was a lead platform, i love how nintendo fans ignore the specs and think there hardware is not crap.

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#30 tagyhag
Member since 2007 • 15874 Posts

This is why I'm glad about the PS4 specs and hope the new Xbox also follow x86.

It means the PC version will take advantage of the superior hardware, and the PS4/Xbox ports won't be sh*t.

 It's win/win for everyone. Well, except for those that think their system should get the best version for no reason.

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#31 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Wasdie"]

[QUOTE="R4gn4r0k"]

Good for Carmack, shame for everyone else who played Rage. It's textures were really the ugliest thing in the game to me.

I don't see how 360 holding them back kept them from releasing a 50GB PS3 version or 100GB PC version. 

faizan_faizan

The PS3 version was like 35 gigs, just like the PC version. A 100 gb game is just... ridiculous. 

MegaTextures were a fail.

The idea was good, but it's just not feasible. 100 gigs for a game is fvcking ridiculous and no one should be expected to download that. Sure you have retail versions but it's still a lot. I even thought 30 gigs for Max Payne 3 was too much. 

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#32 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"][QUOTE="Wasdie"]

The PS3 version was like 35 gigs, just like the PC version. A 100 gb game is just... ridiculous. 

seanmcloughlin

MegaTextures were a fail.

The idea was good, but it's just not feasible. 100 gigs for a game is fvcking ridiculous and no one should be expected to download that. Sure you have retail versions but it's still a lot. I even thought 30 gigs for Max Payne 3 was too much. 


Max Payne 3 really was a pain to download off steam, But the game really was worth it.
Idea no doubt was great but just like you said 100GB Game is just too much, I don't think anyone would even notice that the textures aren't repeated, HELL i don't even notice repetitive textures in some games even though they ARE repeated.
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#33 R4gn4r0k
Member since 2004 • 42941 Posts

The PS3 version was like 35 gigs, just like the PC version. A 100 gb game is just... ridiculous. 

Wasdie

You are right, it was. For some reason I thought it was smaller than that. I'm sure there was a way to have better looking textures and not exceed 50GB.

The idea was good, but it's just not feasible. 100 gigs for a game is fvcking ridiculous and no one should be expected to download that. Sure you have retail versions but it's still a lot. I even thought 30 gigs for Max Payne 3 was too much. 

seanmcloughlin

If you would've told me 10 years ago that there would be games that are around 30GB today (not just Max Payne either) I would've told me you were fvcking ridiculous too. Give it another 10 years and I'm sure some games will come close to 100GB.

So no, I don't agree that it is fvcking ridiculous. If you want to move forward you got to break some boundries sometimes. Carmack shouldn't have half-assed his megatextures.

Max Payne 3 really was a pain to download off steam, But the game really was worth it.
faizan_faizan

I disagree. Max Payne 3 was downloaded in the same amount it would've taken me to go to a store, buy it, come home and install the game.

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#34 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="faizan_faizan"][QUOTE="Wasdie"]

The PS3 version was like 35 gigs, just like the PC version. A 100 gb game is just... ridiculous. 

seanmcloughlin

MegaTextures were a fail.

The idea was good, but it's just not feasible. 100 gigs for a game is fvcking ridiculous and no one should be expected to download that. Sure you have retail versions but it's still a lot. I even thought 30 gigs for Max Payne 3 was too much. 

Maybe offer them for download online for those that have the balls to try them :P

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deactivated-59b71619573a1

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#35 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

If you would've told me 10 years ago that there would be games that are around 30GB today (not just Max Payne either) I would've told me you were fvcking ridiculous too. Give it another 10 years and I'm sure some games will come close to 100GB.

So no, I don't agree that it is fvcking ridiculous. If you want to move forward you got to break some boundries sometimes. Carmack shouldn't have half-assed his megatextures.

R4gn4r0k

Well yeah as things get higher res it will get more and more, just mean right now it's not really a good thing. But then again in 10 years internet will be leaps ahead of what it is now in places so it kind of cancels itself out. Just for people like myself who are stuck with abysmal internet would be in trouble

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deactivated-59b71619573a1

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#36 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="faizan_faizan"] MegaTextures were a fail.wis3boi

The idea was good, but it's just not feasible. 100 gigs for a game is fvcking ridiculous and no one should be expected to download that. Sure you have retail versions but it's still a lot. I even thought 30 gigs for Max Payne 3 was too much. 

Maybe offer them for download online for those that have the balls to try them :P

It would be nice to still have them as an option alright, rather than holding out on people. If the 100 gig version looked a lot better I'm sure there are people who would want to get it. Then again it's still a sh!t game

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#37 R4gn4r0k
Member since 2004 • 42941 Posts

Well yeah as things get higher res it will get more and more, just mean right now it's not really a good thing. But then again in 10 years internet will be leaps ahead of what it is now in places so it kind of cancels itself out. Just for people like myself who are stuck with abysmal internet would be in trouble

seanmcloughlin

I know that feel.

I live in a place where we had abysmal internet for a really long while. But things do get better, now I download games like Max Payne 3 and Shogun 2 like it's nothing.

 

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deactivated-59b71619573a1

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#38 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

Well yeah as things get higher res it will get more and more, just mean right now it's not really a good thing. But then again in 10 years internet will be leaps ahead of what it is now in places so it kind of cancels itself out. Just for people like myself who are stuck with abysmal internet would be in trouble

R4gn4r0k

I know that feel.

I live in a place where we had abysmal internet for a really long while. But things do get better, now I download games like Max Payne 3 and Shogun 2 like it's nothing.

 

Took me something like 22 hours or more to download Max Payne 3 lol

My college has super fast internet, but you need to be administrator to run steam :( 

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#39 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="R4gn4r0k"]

[QUOTE="seanmcloughlin"]

Well yeah as things get higher res it will get more and more, just mean right now it's not really a good thing. But then again in 10 years internet will be leaps ahead of what it is now in places so it kind of cancels itself out. Just for people like myself who are stuck with abysmal internet would be in trouble

seanmcloughlin

I know that feel.

I live in a place where we had abysmal internet for a really long while. But things do get better, now I download games like Max Payne 3 and Shogun 2 like it's nothing.

 

Took me something like 22 hours or more to download Max Payne 3 lol

My college has super fast internet, but you need to be administrator to run steam :( 

lulz

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deactivated-59b71619573a1

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#40 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="R4gn4r0k"]

I know that feel.

I live in a place where we had abysmal internet for a really long while. But things do get better, now I download games like Max Payne 3 and Shogun 2 like it's nothing.

 

wis3boi

Took me something like 22 hours or more to download Max Payne 3 lol

My college has super fast internet, but you need to be administrator to run steam :( 

lulz

First world problems at their best :P

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AmazonTreeBoa

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#41 AmazonTreeBoa
Member since 2011 • 16745 Posts

[QUOTE="Wasdie"]

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

The PS4 having 8 gigs of ram means it won't be a bottleneck for level design like the PS3/360 were and having 4-8 cores open for game processing should allow developers to better thread up their games so that PC CPUs can actually be used properly.

Towards the end of this gen a lot of devs were building on the PC and scaling back on the console. Battlefield 3 and Crysis 3, two of the best looking games out there, were built first on the PC and then their engines and graphical fidelity were scaled back for the consoles. Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

 

k2theswiss

*places left hand on WASD and right on mouse*

tumblr_mbqr1xlQX71r2e4eh.gif

HAHAHA :D:lol::lol::D I almost spit my soda out.
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catasaurus

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#42 catasaurus
Member since 2011 • 249 Posts

sounds good. need to get the one on pc first;)

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kalipekona

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#43 kalipekona
Member since 2003 • 2492 Posts

Doubt it. I didn't see anything reminiscent of PC level besides the graphics.

The scale of GTA V is more impressive.

Running around taking people info, changing street lights and doing other repetitive tasks are going to get old fast.

Plus it's UBI... I don't feel like buying a game from them. Atleast not yet lol.

Truth_Hurts_U

Huh??? Ubisoft have made some of the best games this generation, from the Assassin's Creed games to Farcry 3. Anyway, Watch Dogs looks phenomenal and it is great news that they are leading on the PC.

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#44 k2theswiss
Member since 2007 • 16599 Posts
[QUOTE="k2theswiss"]

[QUOTE="Wasdie"]

With the next Playstation and next Xbox having x86 chips, expect this to be the norm next gen. It will be much easier for them to build the game for the PC and then port it to the consoles rather than the other way around. 

The PS4 having 8 gigs of ram means it won't be a bottleneck for level design like the PS3/360 were and having 4-8 cores open for game processing should allow developers to better thread up their games so that PC CPUs can actually be used properly.

Towards the end of this gen a lot of devs were building on the PC and scaling back on the console. Battlefield 3 and Crysis 3, two of the best looking games out there, were built first on the PC and then their engines and graphical fidelity were scaled back for the consoles. Rage was too but the DVD limitation of the Xbox 360 prevented it from having higher resolution textures. John Carmak said he has a 100 gig version of Rage on his machine and it looks 100x better than the version they launched. The original texture files added up to like 10+ terabytes of data and had to be scaled to fit on 3 DVDs. Hence the textures sucked.

 

AmazonTreeBoa

*places left hand on WASD and right on mouse*

tumblr_mbqr1xlQX71r2e4eh.gif

HAHAHA :D:lol::lol::D I almost spit my soda out.

:)