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PCG
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Announced last November, Fireblade's Abandon Ship instantly caught my interest with its self-proclaimed "FTL-meets-Sunless Sea in the golden age of sea" billing. It's since impressed with its first public showing at the PC Gamer Weekender and has now teased how combat will play out in its interpretation of the high seas.
The following short demos pre-alpha footage, however offers a convincing glimpse at some of the game's combat features. Abandon Ship's world is said to be "filled with conflict" which means while shuttling to and from quests and events you and your crew will lock horns with hostile ships on a regular basis.
Because the crew is class based, aligning them in their best possible positions on-deck grants players bonuses—assuming you outlive your enemies. Besides the obvious human threat, the game's weather system plays an interesting part in battle and, crucially, survival which is outlined around the two-minute mark below
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RPS
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Harrrr. Shiver my own timbers. [Aside: What else do pirates say?] Ahoy friendy! If you want to be a true-to-life sea dog just like me, the firey bosom of Blackwake awaits. It’s large-scale naval warfare with crews of up to 16 people. It’s what I’d call a ‘Hall-of-the-Mountain-King-like’, because that’s the royalty-free music that early access games often use in their trailer to invoke a sense of chaos and silliness, a musical composition that has, as a result, become a coded signal for games which are roughewn and therefore “funny”.
And Blackwake can be funny. When you’re walking along deck and you see your fellow sailor blown away in ragdoll glory by a distant and well-aimed cannon shot, it’s hard not to smile at their misfortune, even as you patch up the hole in the deck with your hammer. Even as you too are blasted away into the sea.
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