At this point...I can't give a shit about a score. At that point I'd be like TexasGoldRush: EVERYTHING IS OVERRATED...and that's not a fair way of judging a game. That's a by product of critics having some really low standards(I swear to you there was no way I could type that without it coming off douchy, so f*ck it). Admittedly I'm only saying that because I do want to try that game. I don't really want to spoil much in case you ever do play it. There is a lot of stuff to like about Gone Home, like it's excellent atmosphere, light soundtrack, and attention to detail, especially in it's super high res textures and some side stories. However, it only lasts about 2 hours, maybe 3-4 if you search every item for every plot thread, it runs pretty poorly, and it's main story is just really bare bones with none of the complexity or emotional charge I've taken away from a lot of other story based games. It rides entirely on one bit of controversy that it doesn't do enough with.
[QUOTE="jg4xchamp"][QUOTE="Vaasman"]I've got a ton I'd love to rip a new one.
Most recently Gone Home. Played that over the weekend and damn, it's overrated as hell.
Actually it is pretty decent, just nowhere near a 9.5. I have a lot of other games I could destroy if I wanted.
Even if you don't listen to scores, a lot of reviews have said it's one of the best stories around, which I don't feel is true at all. I even like this kind of slice of life stuff, but part of life is taking unexpected turns, which this never does. It takes a ton of interesting points and regularly drops them as you progress.Don't really care about length. I'd probably be more annoyed if the game was 4 hours, and I felt like it should have been 2 lol.
How does the plot flow with the gameplay/interaction? Does that work, or is that fundamentally flawed. Because Journey is a basic plot, but the appeal is how it's expressed. Same thing with something like Shadow of the Colossus.