Like it or not Onlive and Cloud gaming is the future. Onlive is off to a better start than the PS3 with a library of over 100 games.
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Like it or not Onlive and Cloud gaming is the future. Onlive is off to a better start than the PS3 with a library of over 100 games.
Thanks, it's the future (probably), but not the near future, we've had a trillion of these threads. Rutsuki, or whoever he is, would like you, methinks.
Problems: Latency, Bandwidth, Graphics, Resolution, Input Lag, INADEQUATE INFRASTRUCTURE.
technology will only get better, and that lag will be no moreYou have to deal with loads of lag on Onlive I heard.
super600
Like it or not Onlive and Cloud gaming is the future. Onlive is off to a better start than the PS3 with a library of over 100 games.
EggHeadMan
That would be (a tiny portion of) the PC library... which started like what, more than a decade before the PS3.
Also, everything OnLive does, other platforms do better.
[QUOTE="EggHeadMan"]
Like it or not Onlive and Cloud gaming is the future. Onlive is off to a better start than the PS3 with a library of over 100 games.
rpgs_shall_rule
That would be (a tiny portion of) the PC library... which started like what, more than a decade before the PS3.
Also, everything OnLive does, other platforms do better.
Yes, currently, the infrastructure and tech isn't there yet, but it will be one day, and it'll likely overtake dedicated platforms for gaming...Is this Rikusaki's other account?CuRle_
That is exactly what crossed my mind when I read the topic...
Onlive might get some market share in the future, probably from the console side, but it won't overtake everything else. That's absurd.
Is this Rikusaki's other account?CuRle_nope. Me and Riku are Onlive buddies who will lead the way for onLive. I envy the day onLive is considered superior to the PC
1. how much are you and riku getting paid to support onlive?
2. yea the future....like 2 or 3 gens in the future
we're not getting paid anything, just access to the future of this industry1. how much are you and riku getting paid to support onlive?
2. yea the future....like 2 or 3 gens in the future
eboyishere
I agree. It has its issues, but damn is it a cool concept. TBH, I either can't get on onlive or it works flawlessly. It never lags or it won't let me use it :).
Its a few years early, but if it survives, I think it is the future. Being able to play technically amazing games on an ordinary PC is a concept that could potentially attract many.
we're not getting paid anything, just access to the future of this industry[QUOTE="eboyishere"]
1. how much are you and riku getting paid to support onlive?
2. yea the future....like 2 or 3 gens in the future
EggHeadMan
you must be getting **** loads of cash.
Is this Rikusaki's other account?CuRle_
No.
Rikusaki puts some amount of effort into his threads, you have to give him that. This one had one line in the first post.
The way I see it, by the time Onlive has advanced enough to replace todays conventional gaming platforms, todays conventional gaming platforms will have also greatly improved and will not be matchable for Onlive. Just as PC technology will always be ahead of console technology, consoles and PCs will always be ahead of cloud gaming.CuRle_Just Wait ;)
You mean to pay $10 a monthto access it, then pay $60 for the game I wish to play? THEN buy DLC? And I don't even own a physical copy?Thats called a scam.
Like it or not Onlive and Cloud gaming is the future. Onlive is off to a better start than the PS3 with a library of over 100 games.
Onlive's reduce priacy claims was already mitigated by MMO model. With MMO model, the service provider doesn't have invest the same level of infrastructure as Onlive model.Like it or not Cloud gaming is the future.
EggHeadMan
Fixed that for you, and Cloud gaming wont be viable for many years to come. The largest consumers for this type of market don't even have strong enough internet to make the best use of it half the time.
Let alone the shaky ground net nuetrality is on, and net providers wanting to cap and bill your internet usage more than ever before. Cloud "Everything" has some massive hurdles to jump over before they become a viable system for any medium let alone gaming.
*edit*
When Could gaming is viable companies with far larger pockets will either consume Onlive or crush it underfoot. Microsoft and Sony are working on their own Cloud computing tech as we speak. Onlive is a massive ploy to be in on a new tech bubble and be bought up for millions, but at the abysmal pace it's going no one will want to invest in them when the big-boys come to town.
online gaming is the future. you should start getting used to itCan I play Onlive Games Offline? No?
Sad.
LegatoSkyheart
nope. Me and Riku are Onlive buddies who will lead the way for onLive. I envy the day onLive is considered superior to the PC What a complete and utter shock. You guys are worse then the Jehovahs Witnesses knocking on my door at 8 in the morning.[QUOTE="CuRle_"]Is this Rikusaki's other account?EggHeadMan
You mean to pay $10 a monthto access it, then pay $60 for the game I wish to play? THEN buy DLC? And I don't even own a physical copy?Thats called a scam.
lordreaven
You don't have to pay to use the service. There's a $10 a month component to the service called the Playpack which allows you unlimited access to a library of something like 70 older titles for as long as you're subscribed to the service. You don't have to subscribe to that to purchase games from OnLive.
Not a huge fan of OnLive myself, but the Playpack is a pretty decent deal since it's basically like Netflix instant streaming for games.
What about mods?
What if the service gets hacked like PSN did and you can't play games at all?
What about bandwidth caps for the millions of people out there?
What about the lag you get in multiplayer?
What about LAN gaming to get the closest zero lag experience?
I could come up with plenty of questions, I mean onlive sounds like a great idea but its too far ahead of it's time. If Onlive would let me download my games to play offline or install them on my pc for a better experince then I would start to consider using it. Plus, I got a 15Mbps connection and Onlive looks and plays like crap.
Just Wait ;)[QUOTE="CuRle_"]The way I see it, by the time Onlive has advanced enough to replace todays conventional gaming platforms, todays conventional gaming platforms will have also greatly improved and will not be matchable for Onlive. Just as PC technology will always be ahead of console technology, consoles and PCs will always be ahead of cloud gaming.EggHeadMan
When that future arrives, come tell us about it. Until then, do feel free to pay and beta test an unproven concept for us. lol
I'm glad with people like you around, I don't have to invest my own money on a concept that may or not work out in the future :)
[QUOTE="EggHeadMan"]nope. Me and Riku are Onlive buddies who will lead the way for onLive. I envy the day onLive is considered superior to the PC What a complete and utter shock. You guys are worse then the Jehovahs Witnesses knocking on my door at 8 in the morning. It's worse than you think. These guys "could even be one guy" could very well be undercover marketers. Considering the Hype train Riku created for GT5 here I wouldn't doubt it. So think of them as Jehovahs who actually get payed to knock on your door.[QUOTE="CuRle_"]Is this Rikusaki's other account?majoras_wrath
What about mods?
Absolutely. Hell, you cen even run the full SDK within the service and share your creations with the community.
What if the service gets hacked like PSN did and you can't play games at all?
Many things get hacked. OnLive would be much more difficult to hack than PSN. There are multiple data centers spread throughout the country. If one is down, another is still up.
What about bandwidth caps for the millions of people out there?
Shouldn't be a problem. I am a very heavy user and Comcast doesn't seem to care.
What about the lag you get in multiplayer?
The data centers have a 10 gigabit connection to the internet with sub-10ms latency. I am talking about OnLive's connection to the internet, not yours. Remember, the game is running over there. The only lag you get is input lag from you to the machine running the game.
What about LAN gaming to get the closest zero lag experience?
That's what OnLive does for smaller multiplayer games such as Borderlands. It's a LAN network within and between data centers.
I could come up with plenty of questions, I mean onlive sounds like a great idea but its too far ahead of it's time. If Onlive would let me download my games to play offline or install them on my pc for a better experince then I would start to consider using it. Plus, I got a 15Mbps connection and Onlive looks and plays like crap.
geraldwillkill
OnLive is terrible. It lags like hell for someone with a decent connection. The graphics are compressed and blurry. Controls are unresponsive as if there is input lag. Even the menu is in sub-HD. Its a total mess at the moment.
I hate the idea of my games being on an account. I think any normal human being would want a fail proof physical copy of their game. If you ever get banned from OnLive or Steam, all your games go. You lose everything.
Its very possible that OnLive and digital downloads will be the future but any intelligent gamer would hope for the opposite. Digital just means more control over the consumer. Its hidden behind the illusion of simplicity which is also a huge negative. Were being conditioned as consumer into thinking simpler equals better. And the masses are eating the BS up.
Like it or not Onlive and Cloud gaming is the future. Onlive is off to a better start than the PS3 with a library of over 100 games.
EggHeadMan
Yeah, we all get that cloud gaming is "the future". Come back in 2025 when we actually have fast enough internet speeds and solid network infrastructure, and there aren't bandwidth caps all over the place. Maybe then cloud gaming can actually happen.
You pay monthly fee's to take everything good about PC gaming and throw it in the trash, all while making it even more restricted than console gaming. Who is Onlive's target demographic anyway.
hypoty
People who only care about "the future". Seriously, nobody gives a d*** about OnLive because it's too early. I agree that while this may be feasible in the future, cloud gaming is not going to take over for AT LEAST a decade, if not more. I know I'm not going to waste 10 years of my life testing a service that really is still in beta.
And really,as someone else mentioned here, OnLive doesn't stand a chance. Sure, it may have been first out of the gate, but when Microsoft and Sony and Apple and even possibly Google all set up their owncloud gaming services, it is game over for OnLive. 10 years from now, OnLive probably won't be around, and if it is it will be living in the shadow of the other companies.
[QUOTE="geraldwillkill"]
What about mods?
Absolutely. Hell, you cen even run the full SDK within the service and share your creations with the community.
What if the service gets hacked like PSN did and you can't play games at all?
Many things get hacked. OnLive would be much more difficult to hack than PSN. There are multiple data centers spread throughout the country. If one is down, another is still up.
What about bandwidth caps for the millions of people out there?
Shouldn't be a problem. I am a very heavy user and Comcast doesn't seem to care.
What about the lag you get in multiplayer?
The data centers have a 10 gigabit connection to the internet with sub-10ms latency. I am talking about OnLive's connection to the internet, not yours. Remember, the game is running over there. The only lag you get is input lag from you to the machine running the game.
What about LAN gaming to get the closest zero lag experience?
That's what OnLive does for smaller multiplayer games such as Borderlands. It's a LAN network within and between data centers.
I could come up with plenty of questions, I mean onlive sounds like a great idea but its too far ahead of it's time. If Onlive would let me download my games to play offline or install them on my pc for a better experince then I would start to consider using it. Plus, I got a 15Mbps connection and Onlive looks and plays like crap.
Rikusaki
OnLive doesn't support mods and it never will.
It doesn't even need to be hacked. Some little s*** using a LOIC or even DOS can bring down the whole thing for everybody. Once again, there goes all the games. Not just access to one.
Bandwidth caps and not to mention USA has some of the worst internet connections around. The connection required to get some really crappy compressed 720p stream costs a lot per year. Then you have to be 10ft from the server or else you get lag.
Connect to even more servers to connect to ever more servers. Oh yeah, that's absolutely wonderful...
Don't know what kind of connection you have, but having 4 people do constant 720p streams would choke out even my cable connection.
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