Nvidia CEO on VR
"First of all, VR displays are a little too cumbersome. It has to be much more elegant, being connected by a wire has to be solved. The resolution has to be a lot higher. The physical worlds do not behave according to the laws of physics. The environment you’re in isn’t beautiful enough. We’re going to be solving this problem for the next 20 years.”
He added: “Having 20 years for employment is a good thing.”
His comments won’t surprise many people who’ve used VR so far, but what’s interesting is how little interest in actually solving this side of the problem the CEO expressed.
http://www.trustedreviews.com/news/nvidia-ceo-good-vr-20-years-away
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Rockstar Games also weighs in on VR
VR devices like Oculus Rift are "anti-social." He said VR might appeal to core gamers, but may miss the much larger casual crowd.
"It's way too expensive right now," he said to an audience of analysts and investors. "There is no market for a $2000 entertainment device that requires you to dedicate a room to the activity. I don't know what people could be thinking. Maybe some of the people in this room have a room to dedicate to an entertainment activity, but back here in the real world? That's not what we have in America."
"We have like $300 to spend on an entertainment device and we do not have a dedicated room.We have a room for a screen, a couch, and controllers," he added. "We don't have something where you stand in a big open space and hold two controllers with something on your head--and not crash into the coffee table. We don't have that."
Zelnick went on to say there are "any number of constraints" to virtual reality taking off. This isn't to say he's completely down on VR in general, however.
"I'm not unexcited; I'm just saying it remains to be seen," he said. "There are impediments."
http://www.gamespot.com/articles/vr-is-too-expensive-and-takes-up-too-much-room-tak/1100-6440381/
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