@blaznwiipspman1 said:
@techhog89 said:
@blaznwiipspman1 said:
@techhog89: wow, you're still beating that drum about BC. Trust me, nintendo doesn't care about BC. It's like you completely ignore the wii and wii u every single time, like they never even existed in your eye. The one thing that doesn't matter is BC, especially since every game you have in your library can be purchased digitally already. These games can be run on x86 easily with a bit of tweaking. Also why are you derailing my no mans sky bashing thread. Weren't you going to make your own switch thread?
... You know that both Wii and Wii U had BC, right?
And you're the one who derailed it by bringing the topic up.
so wheres the switch bc with the wii u?? Heck, even the 3ds?? Its obvious BC is something nintendo doesn't give 2 shits about. Especially nowadays, when most of their games are digital anyway.
So where's the AMD GPU in the Switch? It's obvious that Nintendo doesn't give a shit about using AMD or x86. So, they're gonna stick with Tegra. All of their games and dev tools work on ARM and Nvidia hardware anyway.
See how that works? It's even crazier that you think Nintendo's priority is making a console that's easy as possible for devs to port to... Then why did they make Switch in the first place? Or Wii U for that matter? They could have just made an HD triplet if that's their primary design goal.
As for Switch's lack of BC, it would just be prohibitively expensive to implement. For Wii U, they'd have to basically build the Wii U into the dock (Switch isn't even remotely powerful enough to emulate Wii U, and besides that I already showed why emulation isn't full BC, so the only option is to put Wii U hardware into the console or dock) and start selling the Wii U controller separately, which either means that Switch would have cost $100-200 more or they would have needed to sell a $200 accessory, neither of which is a logical investment. 3DS would have been slightly easier, but it would still have required separate accessories and some design changes (and still putting the SoC somewhere in the system for all games to work out of the box). I also don't know why you keep bringing up digital. You know that a just putting a game file on a console isn't enough to make it run, right?
Also, again, they've already specifically talked about how they want to have a smooth transition to their next console and bring all Switch players to the new platform. You think they're gonna do that by making them have to rebuy all games just so some devs have a slightly easier time porting games? And I mean SLIGHTLY, since all of the major engines already support ARM. Sorry man, but your logic is just not sound and is full of personal bias.
Log in to comment