I'm sure this will just come across as whinny nonsense but these couple trends have worn out their welcome.
1. Overuse of particle effects
2. Sunrise/Sunset in mp
The overuse of particle effects has been bugging me for a while now and it needs to stop. This is a bit hyperbolic, but it feels like every bit of magic, every campfire, hell, even certain doors getting kicked in have an inordinate amount of particle flair added for no discernable reason. One example would be from the new MW trailer where the breaching team kicks open a door and for some reason particles go flowing everywhere. I know it's minor but it ruins my sense of immersion. The old standard of "less is more" should apply here.
And the over usage of sunrise/sunset is frustrating from an actual gameplay perspective. I'm assuming it's prevalence is because of every tv trying to push hdr and all their nits!... but it doesn't added immersion for me, just annoyance. Being blinded by the sun in a firefight is about the last thing I would ever consider being fun. My preference would be that all mp levels adhere to the noon/night rule that I just made up.
I know there are way bigger problems to cry about, but seeing how many games these days focus on graphics over gameplay, I think these changes would be for the positive.
Do you guys agree, disagree, or have your own takes on the graphical trends in gaming?
P.S. Another topic would be games looking very similar to each other because they use the same engines. Discuss