I present to you, positive champ.
I'm a little bored of the other topics, so I'm going with this one. Did you play Night in the Woods? Did you like it? Do you want to? Let me condescend you for a bit, before TGR ruins Night in the Woods for everybody.
It'll be a relatively long read (it's actually short by my standards lol), so as usual if that sounds like a boring read to you, you could just go away and go to the other threads. I am not holding you by a gun and I'm not fucking pandering to you.
If you played it already, just answer the top and skip all the way to the bottom, duh.
__________________________________________________________________________
You, the scum of the earth, routinely make arguments that games can tell stories, that games have the potential n blah blah blah blah, and lets skip the part where it's well documented that I think you're all on drugs, and this medium is actually fucking awful at telling a story.
Night In the Woods: a 2d indie adventure game offers something that the big bad blockbuster triple A titles can't actually offer you (as of now). More complex characters whose issues are a bit more grounded n real. And at first glance that doesn't seem to make any sense what with the characters being animals n shit, but actually it works as a great juxtaposition with how the game works thematically.
The protagonist Mae, is a character you either were at one point or you have a friend or know someone who behaves like her. In the early going I found her to be frustrating as a character, routinely being such a petulant little kid and that's because at first glance, she was never me. I've had a job since 14, graduated college in a timely manner, got my degree, career man out here.
So she kind of fucking sickens me at first, but it's more conversing about the game with other people who played the game that I begin to appreciate her more as a character. So at the least I gained a character type I need to learn to empathize with more.
But the anxiety she feels for being a college drop out, to the pressure her own parents seemingly put on her (or perceived pressure), and wanting to go back to a place that just isn't there anymore are layers of character conflicts you're not really going to get from Nathan Drake or Geralt of Rivia. Ultimately their conflicts are more absurd and fantastical.
And that's fine, that's entertaining as ****, in the case of The Witcher, quite fucking good, but where better story telling mediums clown this one, is that they also have stories that are just slice of life stuff. It adds range to the medium. You need the super serious stuff just as much as you need the big fun blockbuster. Losing out on either is a limitation that doesn't need to be there. And Mae is only 1 character in that game, my favorite was Bee, and Greg is pretty rad too.
Were it not for the part in the 2nd half where the story goes hooky, I'd say it's a must play for you narrativist jabronis. As it is, and because I know a lot of you dislike reading, maybe look out for this game when it's on a sale. At the least the story aspects make it worth trying on the cheap whether you like learning something about this medium or just have a hunger for good narrative/characters. As mae is a far more dynamic character than what you get from bullshit like Aloy.
So the Champ yeah but,
My "yeah, but" to this game, is the fucking game part isn't good or interesting or engaging or particularly effective. There are some aspects where I would consider an idea is there to convey something in an interactive manner:
The cyclical nature of Mae's routine n Bee's routine, that playful jaunt in the mall, and maybe half way I would humor the idea one of the dream sequences (Oh yeah the game has dream sequences, that aren't exact unheard of for people with serious anxiety issues, but they suck as a gameplay sequence) but, very little of the experience can I say was conveyed in any interesting way through mechanics.
Which is the biggest hurdle for me when a game tells a story versus a book or a movie. And again because Mirko gotta do Mirko things. It's because a film conveys its beats through the language of film, ditto literature. But games are interactive, they are about doing things. And nothing I did or interacted with conveyed that anxiety n uncertainty that Mae and the rest of her friends feel.
That part was just better than usual writing, not the game. And to me that is a fundamental flaw when ever discussing if a story driven game is a good game. You can tell the story all you want, I just want you to actually find ways to use the game.
Beyond that, **** it, give it a shot. I'm sure you can get it for 5 bucks by the end of the year.
Right so SW material (it be nice if I didn't fucking have to do this, ahem): Night in the Woods is a game that clearly should be on the switch and not windows n PS4, because obviously only Nintendo fans can truly appreciate a rich narrative like the ones we had in Mario Galaxy. Rosalina's little story is the Citizen Kane of gaming, Squid Jump's story is almost as good.
_____________________________________________________________
1. So do you think there are games that deal with more personal n grounded story beats? If so what are they and did you like them? Think more Yi Yi n Before Sunset, and less Goodfellas n Heat when I say this.
2. Do you even want games to deal with subject matter more complex n real in nature? Or do you prefer the more escapist stuff universally?
3. Favorite type of juice growing up?
4. Have you ever done that shitty thing at a bar where you looked up some dumbass drink on a phone, and handed the bartender your phone so they can make you that drink?
5. Are you gonna go see Baby Driver? Because you should. Original film, stylish action flick, and not stupidly written since it's Edgar Wright.
Log in to comment