dishonored 2 does it very well.
initially you choose either corvo or emily who both have their own very different set of individual powers / skill trees, all of which need runes to upgrade, and every upgrade grants your chosen power new capabilities, which generally can suit both a low chaos (stealth) or high chaos (high violence) play style depending on how you use them.
but even if you invest in bone charm crafting and upgrade that perk to allow you to craft runes, you'll never get enough runes to get close to maxing out each power in one single play through.
enter ng+ mode, which grants you access to both corvo's and emily's skill trees, and carries over every rune from your first playthrough, so can you respec your powers from scratch and make use of the two skill trees rather than the one. but this isn't just some tokenistic god mode unlock.
first, the powers from the two characters combine harmoniously, and continue to grow in creative possibilities the higher you upgrade them, meaning new combos of powers and play styles for both high and low chaos are there to be discovered. the most enjoyable playthroughs are a combo of both from my experience. ghosting one minute, ripping enemies to shreds the next.
second each level's sandbox-style environment is cleverly and subtly designed to allow you to traverse and tackle scenarios in new ways you can only do through the combination of powers from the two skill trees new game plus gives you.
and thirdly, the granular difficulty customisation options allow you to fine tune the difficulty to offset the extra power new game plus gives you, meaning it continues to challenge the player, although d2 is best played on high difficulty from the off anyway.
full credit to arkane for such well crafted and thoughtful game design that embraces a similarly well considered new game plus system. oodles of replayability
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