New "Chaos" Physics and Destruction System for Unreal Engine

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#1 Edited by BassMan (10393 posts) -

Oh my... This is the kind of shit I have been waiting for since they first teased us with PhysX and PPU.

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#2 Posted by DragonfireXZ95 (25388 posts) -

Wow, that looks amazing.

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#3 Posted by MirkoS77 (14250 posts) -

Now THIS is what I'm thinking of in terms of a new Mechwarrior.

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#4 Posted by Sushiglutton (7264 posts) -

Perfect for Crackdown 4 ...

No, but that looks real cool. Hoping for much more physics stuff next gen!

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#5 Posted by AJStyles (925 posts) -

Hopefully next gen finally delivers on the promise of Fully Destructible Environments.

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#6 Edited by Pedro (35010 posts) -

Destructible environments are overrated.

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#7 Edited by Vaasman (13729 posts) -

It looks great but it's a tech demo. When's the last time a tech demo, especially physics based, actually made it to a game without being gutted to shreds?

I won't hold my breath on anything looking like this for another generation or two.

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#8 Posted by judaspete (2993 posts) -

Okay Nordic, time to make a new Red Faction.

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#9 Posted by lundy86_4 (53409 posts) -

If it can perform anywhere close to that, then it does look amazing.

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#10 Posted by DaVillain- (36959 posts) -

Hot damn! That look good! This is what was supposed to be in Crackdown 3 and if MS ever were to do another Crackdown game, they better be using that Unreal Engine.

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#11 Posted by DaVillain- (36959 posts) -

@Pedro said:

Destructible environments are overrated.

Come on now Pedro, it's not everyday you see a Destructible Environments in every games but this tech demo could work in wonders if giving the chance.

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#12 Posted by ahmedkhan1994 (714 posts) -

damn that looks nice but destruction in video games i feel is never fully utilized. I feel like devs don't want to put in the time for that shit or we would have more games by now with similar destruction to the battlefield series.....

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#13 Posted by rzxv04 (686 posts) -

@ahmedkhan1994 said:

damn that looks nice but destruction in video games i feel is never fully utilized. I feel like devs don't want to put in the time for that shit or we would have more games by now with similar destruction to the battlefield series.....

Kinda.

It's probably uber tedious say a game like TLOU where you can break the house down almost piece by piece to create a dynamic environment with AI smart enough to traverse any instance of that rubble that doesn't look awkward. Now it's gonna be also hard to render that if it's a city unless we do ps3 graphics/resolutions.

Some of these are good for backdrop I suppose and maybe some areas like dropping rubble to damage enemies but not like you can't do this already.

I think the video is a poor showing of the physics dynamic nature as a lot I saw could probably be done in current gen in real time limited instances.

Yeah, it doesn't seem "fully realized" in that vid. Need to see more.

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#14 Posted by Daredevils2k (2066 posts) -

Maybe Crackdown 3 will get a patch with these type of physics

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#15 Posted by BassMan (10393 posts) -
@daredevils2k said:

Maybe Crackdown 3 will get a patch with these type of physics

They need to just let the Crackdown series die. It was never good. They tried to save face with Crackdown 3, but they should have just cut their losses and canceled it.

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#16 Edited by warmblur (2549 posts) -

Really cool shame it's brought by Konami's drunk uncle Tencent I mean Epic spyware.

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#17 Edited by BassMan (10393 posts) -

@rzxv04 said:
@ahmedkhan1994 said:

damn that looks nice but destruction in video games i feel is never fully utilized. I feel like devs don't want to put in the time for that shit or we would have more games by now with similar destruction to the battlefield series.....

Kinda.

It's probably uber tedious say a game like TLOU where you can break the house down almost piece by piece to create a dynamic environment with AI smart enough to traverse any instance of that rubble that doesn't look awkward. Now it's gonna be also hard to render that if it's a city unless we do ps3 graphics/resolutions.

Some of these are good for backdrop I suppose and maybe some areas like dropping rubble to damage enemies but not like you can't do this already.

I think the video is a poor showing of the physics dynamic nature as a lot I saw could probably be done in current gen in real time limited instances.

Yeah, it doesn't seem "fully realized" in that vid. Need to see more.

Come on, you weren't impressed by the indestructible ATMs? If they can take blasts like that, any physical damage from a thief is not going do anything. Gonna have to hack those mofos. hehe ;)

But yeah... It is more of a quick project to showcase the potential. Chaos is rolling out with the 4.23 update soon for those interested in trying it. I am certainly excited for the possibilities.

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#18 Posted by jahnee (3989 posts) -

Ah, so this is what crackdown 3 got sacrificed for. Great! Now destruction can be implemented in most next generation games. Ryzen CPU's with some NAVI acceleration should be capable, even if not on this kind of scale of rendering.

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#19 Posted by foxhound_fox (97975 posts) -

CPU's are melting all over the world.

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#20 Edited by SchnabbleTab (1488 posts) -

@davillain- said:

Hot damn! That look good! This is what was supposed to be in Crackdown 3 and if MS ever were to do another Crackdown game, they better be using that Unreal Engine.

Crackdown 3 was already using UE4, so they'd just need to update to the newest branch.

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#22 Posted by SchnabbleTab (1488 posts) -

@BassMan said:
@rzxv04 said:
@ahmedkhan1994 said:

damn that looks nice but destruction in video games i feel is never fully utilized. I feel like devs don't want to put in the time for that shit or we would have more games by now with similar destruction to the battlefield series.....

Kinda.

It's probably uber tedious say a game like TLOU where you can break the house down almost piece by piece to create a dynamic environment with AI smart enough to traverse any instance of that rubble that doesn't look awkward. Now it's gonna be also hard to render that if it's a city unless we do ps3 graphics/resolutions.

Some of these are good for backdrop I suppose and maybe some areas like dropping rubble to damage enemies but not like you can't do this already.

I think the video is a poor showing of the physics dynamic nature as a lot I saw could probably be done in current gen in real time limited instances.

Yeah, it doesn't seem "fully realized" in that vid. Need to see more.

Chaos is rolling out with the next official engine update next week for those interested in trying it. I am certainly excited for the possibilities.

The next version is 4.22, Chaos comes in 4.23, so it's still a little while longer until we can play with it.

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#23 Posted by Pedro (35010 posts) -

@davillain-: Work wonders? In what way? I have yet to see any meaningful implementation of destruction in games. All if not most are superficial visual additions.

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#24 Edited by BassMan (10393 posts) -

@SchnabbleTab said:
@BassMan said:
@rzxv04 said:
@ahmedkhan1994 said:

damn that looks nice but destruction in video games i feel is never fully utilized. I feel like devs don't want to put in the time for that shit or we would have more games by now with similar destruction to the battlefield series.....

Kinda.

It's probably uber tedious say a game like TLOU where you can break the house down almost piece by piece to create a dynamic environment with AI smart enough to traverse any instance of that rubble that doesn't look awkward. Now it's gonna be also hard to render that if it's a city unless we do ps3 graphics/resolutions.

Some of these are good for backdrop I suppose and maybe some areas like dropping rubble to damage enemies but not like you can't do this already.

I think the video is a poor showing of the physics dynamic nature as a lot I saw could probably be done in current gen in real time limited instances.

Yeah, it doesn't seem "fully realized" in that vid. Need to see more.

Chaos is rolling out with the next official engine update next week for those interested in trying it. I am certainly excited for the possibilities.

The next version is 4.22, Chaos comes in 4.23, so it's still a little while longer until we can play with it.

Damn, a little mix up with the excitement on my part. I was excited to try it next week, but I can wait. I will update the other post.

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#25 Posted by NoodleFighter (10352 posts) -

@davillain- said:

Hot damn! That look good! This is what was supposed to be in Crackdown 3 and if MS ever were to do another Crackdown game, they better be using that Unreal Engine.

Forget Crackdown 3, I wished the upcoming Mechwarrior Mercenaries 5 used this version UE4, this level of destruction is perfect for Mechwarrior.

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#26 Edited by Horgen (120638 posts) -

So... Something we will see in 5-10 years from now?

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#27 Posted by Raining51 (1129 posts) -

Wow... nice... not bad at all really.

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#28 Posted by rzxv04 (686 posts) -

@BassMan said:
@rzxv04 said:
@ahmedkhan1994 said:

damn that looks nice but destruction in video games i feel is never fully utilized. I feel like devs don't want to put in the time for that shit or we would have more games by now with similar destruction to the battlefield series.....

Kinda.

It's probably uber tedious say a game like TLOU where you can break the house down almost piece by piece to create a dynamic environment with AI smart enough to traverse any instance of that rubble that doesn't look awkward. Now it's gonna be also hard to render that if it's a city unless we do ps3 graphics/resolutions.

Some of these are good for backdrop I suppose and maybe some areas like dropping rubble to damage enemies but not like you can't do this already.

I think the video is a poor showing of the physics dynamic nature as a lot I saw could probably be done in current gen in real time limited instances.

Yeah, it doesn't seem "fully realized" in that vid. Need to see more.

Come on, you weren't impressed by the indestructible ATMs? If they can take blasts like that, any physical damage from a thief is not going do anything. Gonna have to hack those mofos. hehe ;)

But yeah... It is more of a quick project to showcase the potential. Chaos is rolling out with the 4.23 update soon for those interested in trying it. I am certainly excited for the possibilities.

Now that was impressive lol.

I'm missing the context of what's this showcasing. Great news if it runs very smooth for a current gen AAA game but if it's for next gen, they can probably showcase something even better.

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#29 Posted by Ant_17 (12566 posts) -

Looks neat. Cant wait for a building to be held up by a toilet cause the physics weren't programed right.

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#30 Posted by ProtossRushX (5455 posts) -

This is what crackdown 3 shoulda been wow

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#31 Posted by pmanden (669 posts) -

This looks brilliant. Now we have even more good excuses to blow up stuff. :)

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#32 Posted by KungfuKitten (26664 posts) -

Cute! Cool! I like it ^__^

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#33 Edited by mrbojangles25 (44045 posts) -

That looks pretty slick. If they make good use of it like Battlefield has, without overdoing it to the point it's a gimmick, this will be really awesome. Lots of Unreal-powered games out there.

Bonus points for using Robo Recall as the demo; VR would be siiiiiiiiiiick with that kind of destruction.

@foxhound_fox said:

CPU's are melting all over the world.

'bout time we put all those cores to good use.

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#34 Posted by R4gn4r0k (31232 posts) -

Cool stuff, hope to see a lot more of this next gen.

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#35 Edited by DragonfireXZ95 (25388 posts) -
@Pedro said:

Destructible environments are overrated.

Only when it's superficial. Destructible environments in games like Battlefield make you change the way you play. If you are hiding in buildings and sniping from windows, and you lose those buildings to destruction, you have to take a different approach or move to a different area. Destructible environments create dynamic gameplay if done correctly.

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#36 Posted by Diddies (2399 posts) -

@foxhound_fox said:

CPU's are melting all over the world.

I am ready if games will utilize more cores. lol