Only demoed on PS4 Pro and PC.
New engine going forward and foundation for next generation game development.
Photogrammetry used on the entire game.
Temporal reconstruction used
Cheaper than checkerboarding rendering
Hate reconstruction. Causes massive amounts of blur. Hate anything that causes blurry games.
Days Gone for example. Could be a beautiful game, as it has absolutely beautiful assets. Alas, as soon as you step on a bike, you start seeing how blurry the game is, thanks to its reconstructions.
I would rather play the game at 720/60 than blurry 4K reconstructed.
I agree. Per object can work out fine and often enhance the perception of animation, but entire screen blur or the bloom from last gen....doesnt look so great. In short bursts like in MK8 it isnt too distracting...
Reminds me of Star Wars Racer Revenge on ps2....more or less always on, on a 60fps game no less.
This is one advantage of gaming on pc, i believe most games give you control over that but i could be wrong.
Yes thank you for correcting that.
There was some technique on the original Playstation which added some strange artifacting to the image, which i think was meant to add a smoothing effect but it always looked bad to me. Square used it a lot.
Starfox on N64 also had this entire screen filter.
All I can say is that at this point the new CoD game looks better than anything I have seen from the franchise in a long time. I've been fooled more than once by CoD games, but I love the way the new engine looks, time to kill looks pretty good, love the actual projectile-based bullets and not hit scan bs, and the focus on competitive modes with one life. At this point it's about a sure buy from me. I know it's CoD so I'm going in with bated breath, but I really am hoping for the best. So far it's looking pretty good to me.
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