@henrythefifth said:
Looks like both PS5 and the next Xbox will still use BluRay as storage medium for physical games. This limits how game devs can use 4K.
For 4K stuff takes massive amount of space on disc and on HD.
Now, if next gen games were true 4K, they would take up at least two BluRay discs, and bigger games three discs.
Do you think many devs would launch multi-disc games just to give us that pure 4K experience?
Nah. Some companies, such as Rockstar, would prolly be willing to put games on three discs, but most devs would just use lower reso textures so that their games would fit into a single BluRay, thus making their games fake 4K.
That is all.
NVIDIA is promoting Tensor powered DLSS (Deep Learning Super Sample) and that's PC master race pixel reconstruction.
With DirectML and Vega VII, AMD stated DLSS can be done on DirectML (Vega VII has AI instruction set expansion).
PS; On older GPUs, DirectX12 GPUs are fallback compatibility hardware for DirectML.
References
https://www.overclock3d.net/news/gpu_displays/amd_s_radeon_vii_supports_directml_-_an_alternative_to_dlss/1
AMD confirms Radeon VII to support DirectML (DirectX's machine learning API), MS's DirectX ML API alternative to Nvidia's DLSS technology
https://www.pcgamesn.com/amd/amd-gpu-nvidia-dlss-radeon-vii
Adam Kozak has explained that AMD is experimenting with an evaluation version of the DirectML SDK and that the upcoming Radeon VII is “showing excellent results in that experiment.”
Because of the success of the GCN architecture, when it comes to compute-related workloads, the red team seems confident that it would be able to create some sort of super sampling effect using Microsoft’s own Windows-based machine learning code. And that could create a typically AMD open ecosystem for boosting the overall fidelity of our games without drastically impacting frame rate performance, and all without the same level of dedicated silicon that Nvidia is filling its Turing GPUs with.
Log in to comment