Most next gen games wont use true 4K.

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henrythefifth

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#1 henrythefifth
Member since 2016 • 2502 Posts

Looks like both PS5 and the next Xbox will still use BluRay as storage medium for physical games. This limits how game devs can use 4K.

For 4K stuff takes massive amount of space on disc and on HD.

Now, if next gen games were true 4K, they would take up at least two BluRay discs, and bigger games three discs.

Do you think many devs would launch multi-disc games just to give us that pure 4K experience?

Nah. Some companies, such as Rockstar, would prolly be willing to put games on three discs, but most devs would just use lower reso textures so that their games would fit into a single BluRay, thus making their games fake 4K.

That is all.

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npiet1

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#2 npiet1
Member since 2018 • 3576 Posts

Blurays can have upto 300gbs if multilayered, so why would they need multiple disc?

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MonsieurX

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#3 MonsieurX
Member since 2008 • 39858 Posts

Or they will put the base game on the disk and additional assets downloable as day 1 patches

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xantufrog

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#4  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

4k is a rendering resolution. It takes zero disc space. There's no such thing as "fake 4k" if the rendering resolution is 4k.

As for the textures, plenty of games today have "4k friendly" textures. Apparently you forgot that PCs exist? It doesn't take that much space - 4k media and multi language audio eat up more.

Moreover, you seem to forget that most disc-based console games install. They do not run fully from the disc. In fact, they typically have a download too. So devs can easily fit the compressed files they need on blu-ray based medium and offer up graphics that look good at 4k. Because the real limiting factor is your hard drive space, not the disc

That is all

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ronvalencia

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#5 ronvalencia
Member since 2008 • 29612 Posts

@henrythefifth said:

Looks like both PS5 and the next Xbox will still use BluRay as storage medium for physical games. This limits how game devs can use 4K.

For 4K stuff takes massive amount of space on disc and on HD.

Now, if next gen games were true 4K, they would take up at least two BluRay discs, and bigger games three discs.

Do you think many devs would launch multi-disc games just to give us that pure 4K experience?

Nah. Some companies, such as Rockstar, would prolly be willing to put games on three discs, but most devs would just use lower reso textures so that their games would fit into a single BluRay, thus making their games fake 4K.

That is all.

What are you talking about? PC 4K says Hi.

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VFighter

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#6 VFighter
Member since 2016 • 11031 Posts

@henrythefifth: Have you EVER made a worthwhile thread?!?

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robert_sparkes

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#7 robert_sparkes
Member since 2018 • 7231 Posts

I thought 4K was the go for next gen. 4K 60 or at least 30 every game no compromise.

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npiet1

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#8 npiet1
Member since 2018 • 3576 Posts

@robert_sparkes said:

I thought 4K was the go for next gen. 4K 60 or at least 30 every game no compromise.

It is. but because he thinks 4k resolution can be faked he doesn't consider it "real". I think he means upscaled instead of faked.

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Zuon

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#9  Edited By Zuon
Member since 2008 • 505 Posts

Several things wrong here.

1. Blu Ray can support up to 300gb per disc, as stated above.

2. Most PC games with native 4K textures don't exceed 50gb anyway. You've probably heard enough about Resident Evil 2 by now, but that remake is only around 25gb - and the texture work is very high quality.

3. The resolution a console renders games at takes up no disc space whatsoever - it's just a matter of power.

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#10 AJStyles
Member since 2018 • 1430 Posts

Most games won’t because of budgets and lack of talent.

Sony’s studios will easily use 4K/60FPS and some games like Gran Turismo will have 8K/30FPS.

Xbox2 will be in second place for 4K content.

Nintendo will still be struggling from 240i to 900p with Switch 2.

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lundy86_4

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#11 lundy86_4  Online
Member since 2003 • 61478 Posts

This thread is a literal disaster. TC, your OP is simply incorrect.

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lundy86_4

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#12 lundy86_4  Online
Member since 2003 • 61478 Posts

@ajstyles said:

Most games won’t because of budgets and lack of talent.

Sony’s studios will easily use 4K/60FPS and some games like Gran Turismo will have 8K/30FPS.

Xbox2 will be in second place for 4K content.

Nintendo will still be struggling from 240i to 900p with Switch 2.

This is an interesting post, considering the disparity between the X and Pro.

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ronvalencia

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#13  Edited By ronvalencia
Member since 2008 • 29612 Posts

@henrythefifth said:

Looks like both PS5 and the next Xbox will still use BluRay as storage medium for physical games. This limits how game devs can use 4K.

For 4K stuff takes massive amount of space on disc and on HD.

Now, if next gen games were true 4K, they would take up at least two BluRay discs, and bigger games three discs.

Do you think many devs would launch multi-disc games just to give us that pure 4K experience?

Nah. Some companies, such as Rockstar, would prolly be willing to put games on three discs, but most devs would just use lower reso textures so that their games would fit into a single BluRay, thus making their games fake 4K.

That is all.

NVIDIA is promoting Tensor powered DLSS (Deep Learning Super Sample) and that's PC master race pixel reconstruction.

With DirectML and Vega VII, AMD stated DLSS can be done on DirectML (Vega VII has AI instruction set expansion).

PS; On older GPUs, DirectX12 GPUs are fallback compatibility hardware for DirectML.

References

https://www.overclock3d.net/news/gpu_displays/amd_s_radeon_vii_supports_directml_-_an_alternative_to_dlss/1

AMD confirms Radeon VII to support DirectML (DirectX's machine learning API), MS's DirectX ML API alternative to Nvidia's DLSS technology

https://www.pcgamesn.com/amd/amd-gpu-nvidia-dlss-radeon-vii

Adam Kozak has explained that AMD is experimenting with an evaluation version of the DirectML SDK and that the upcoming Radeon VII is “showing excellent results in that experiment.”

Because of the success of the GCN architecture, when it comes to compute-related workloads, the red team seems confident that it would be able to create some sort of super sampling effect using Microsoft’s own Windows-based machine learning code. And that could create a typically AMD open ecosystem for boosting the overall fidelity of our games without drastically impacting frame rate performance, and all without the same level of dedicated silicon that Nvidia is filling its Turing GPUs with.