Ico is stated by Chris Kohler of Wired to have influenced numerous other video games, borrowing from its simple and visual design ideals. Several game designers, such as Eiji Aonuma, Hideo Kojima, and Jordan Mechner, have cited Ico as having influenced the visual appearance of their games, including The Legend of Zelda: Twilight Princess, Metal Gear Solid 3: Snake Eater, and Prince of Persia: The Sands of Time, respectively. Marc Laidlaw, scriptwriter for the Half-Life series, commented that, among several other more memorable moments in the game, the point where Yorda attempts to save Ico from falling off the damaged bridge was "a significant event not only for that game, but for the art of game design". The Naughty Dog team used Ico as part of the inspiration for developing Uncharted 3. Vander Caballero credits Ico for inspiring the gameplay of Papo & Yo. Phil Fish used the design by subtraction approach in developing the title Fez. The developers of both Brothers: A Tale of Two Sons and Rime have Ico as a core influence on their design. Hidetaka Miyazaki, creator and director of the Souls series, cited Ico as a key influence to him becoming involved in developing video games, stating that Ico "awoke me to the possibilities of the medium".
Patrice Désilets, creator of Ubisoft games such as Prince of Persia: The Sands of Time and Assassin's Creed, cited Ico as an influence on the game design of The Sands of Time. Jenova Chen, creator of art games such as Flower and Journey, cited Ico as one of his biggest influences. Ico was also cited as an influence by Halo 4 creative director Josh Holmes. Ico was also one of the first video games to use a bloom lighting effect, which later became a popular effect in video games.
Film director Guillermo del Toro cited both Ico and Shadow of the Colossus as "masterpieces" and part of his directorial influence.
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