Most impressive game engine?

  • 51 results
  • 1
  • 2
Avatar image for appariti0n
appariti0n

5013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1  Edited By appariti0n
Member since 2009 • 5013 Posts

Decima - looks amazing obviously. Playing through HZD right now, and constantly being impressed by it.

ID Tech 6 - Not only did DOOM look amazing, but it's clear that it has a lot of untapped potential. 4K, 170 fps on ultra/nightmare settings, with a gtx 1080 and a 7 year old CPU? Hell yes.

Red Engine 3 - Witcher 3 on high end hardware was an absolute feast for the eyes. Dat moving foliage and draw distance.

Honestly, the engine that impresses me the most though........

The Fox Engine. Unfortunately it will probably sit shelved forever, now that Konami has gone full retardchinko.

Sure this video doesn't look the best, but c'mon. 30 fps on Intel integrated graphics? The scalability of this engine is nothing short of amazing:

https://www.youtube.com/watch?v=i09GOqsNdyQ

Edit:

Frostbite - Left this one out originally, as I have zero personal experience with it. But several folks have mentioned that it also is very optimized.

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 funsohng
Member since 2005 • 29976 Posts

Doom was optimized incredibly well.

Avatar image for AzatiS
AzatiS

14969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#3  Edited By AzatiS
Member since 2004 • 14969 Posts

Uncharted 4s engine.

I think the results those guys had with a low end system like PS4 ... their engine must be a monster

Avatar image for Sam3231
Sam3231

2946

Forum Posts

0

Wiki Points

0

Followers

Reviews: 296

User Lists: 0

#4 Sam3231
Member since 2008 • 2946 Posts

Yep I was going to say fox engine. Here's to hoping survive's not trash.

Avatar image for ghosts4ever
Ghosts4ever

24914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#5 Ghosts4ever
Member since 2015 • 24914 Posts

Id tech 6 easily. Doom is most optimize game of this generation plus looking amazing too. it feel like proper PC game rather than console port.

Avatar image for R4gn4r0k
R4gn4r0k

46230

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 R4gn4r0k
Member since 2004 • 46230 Posts

The Surge has a pretty impressive game engine: scales pretty well on all the platforms its on.

To me a game/engine is good as long as it has native 21:9 support ^^

Avatar image for appariti0n
appariti0n

5013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 appariti0n
Member since 2009 • 5013 Posts

@ghosts4ever: Agreed. Would love to see what a game using it would look like that would actually be taxing on a 1080/1080 ti.

Avatar image for osan0
osan0

17812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 osan0
Member since 2004 • 17812 Posts

ID tech 6 is very impressive. it would be great if elder scrolls 6 is built on it. scrap the gamebyro engine. it's pants.

Avatar image for putaspongeon
PutASpongeOn

4897

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#9 PutASpongeOn
Member since 2014 • 4897 Posts

Fox Engine, MGS 5 can be played on a toaster pc.

Avatar image for tigerbalm
Tigerbalm

1118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#10 Tigerbalm
Member since 2017 • 1118 Posts

FH3 engine.

Avatar image for AdobeArtist
AdobeArtist

25184

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Gotta hand it to ID Tech 6. DOOM is able to perform so well even on older/med spec hardware that looks amazing on Med/High settings, while being able to take advantage of higher end specs for increased fidelity and visual extras.

Frostbite should also be on the list, with what Star Wars Battlefront. Battlefield 1, and Titanfall 2 is able to deliver, also without needing crazy specs to pull it off.

Avatar image for howmakewood
Howmakewood

7702

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 Howmakewood
Member since 2015 • 7702 Posts

Took a while for the first mention of Frostbite, which to me is probably the most impressive, it's not custom made for one game, it scales well with hardware and it work across variety of genres well. Dice are some serious wizards.

Avatar image for Pedro
Pedro

69412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#13 Pedro
Member since 2002 • 69412 Posts

Engines are just tools. You can make any game engine look incredible or terrible.

Avatar image for tigerbalm
Tigerbalm

1118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#14 Tigerbalm
Member since 2017 • 1118 Posts

@Pedro: No, some engines are just crap.

Avatar image for scatteh316
scatteh316

10273

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15  Edited By scatteh316
Member since 2004 • 10273 Posts

Decima...... what it's able to deliver on PS4 on H:ZD is nothing short of incredible, also looking forward to seeing what Kojima can do with it in Death Stranding.

Avatar image for PAL360
PAL360

30570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#16 PAL360
Member since 2007 • 30570 Posts

Tough choice...all of those are fantastic.

Anyway, i would probably go with Frostbite and ID Tech 6. SW Battlefront and DOOM look incredible and run at almost flawless 60fps on consoles (same for Battlefield 1 on the Pro).

Avatar image for Silenthps
Silenthps

7302

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#17 Silenthps
Member since 2006 • 7302 Posts

An engine is a tool that's used to help speed up development. You can't just simply look at a game and say such and such engine is impressive/not impressive.

Avatar image for hrt_rulz01
hrt_rulz01

22372

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18  Edited By hrt_rulz01
Member since 2006 • 22372 Posts

Yeah both ID Tech 6 & Red Engine 3 have impressed me the most.

Avatar image for appariti0n
appariti0n

5013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 appariti0n
Member since 2009 • 5013 Posts

@Silenthps:

Sure you can. A game that runs extremely well across all hardware/configurations is a testament to an engine that scales very well, which is impressive to me.

MGSV looks and runs perfectly fine even on Intel HD graphics. I'd love to see someone like Bugthesda with their shitty, 15 year old, cobbled together, mess of an engine pull off a feat like that.

Avatar image for GarGx1
GarGx1

10934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#20 GarGx1
Member since 2011 • 10934 Posts

I think ID Tech 6 is probably the most scale-able and optimised engine on the market today. Frostbite is up there as well though.

Avatar image for PinchySkree
PinchySkree

1342

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#21 PinchySkree
Member since 2012 • 1342 Posts

Geo-mod Engine (2001) for terrain destruction by release date.

Doom 4 feels like a console game and the optimisation isn't amazing, it just has only two colours.

Avatar image for pimphand_gamer
PimpHand_Gamer

3048

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#22  Edited By PimpHand_Gamer
Member since 2014 • 3048 Posts

Frostbite seems to have the most photo-realism but UE4 has demonstrated that ability too but for actual games I haven't seen it look quite as good as Frostbite. Other than those 2, I don't think any other engine comes quite as close, not that they don't also look terrific. I tip my hat to Dunia, Tech 6, Red, Cryengine 5, ...and hell, even UE 3 still can look extremely good.

@GarGx1 said:

I think ID Tech 6 is probably the most scale-able and optimised engine on the market today. Frostbite is up there as well though.

Why? Doom doesn't actually have much going on within it, just basically a series of linear connected arena's. It's not going to do open world games very well. Granted Tiago did a good job creating Tech 6, reusing some of Carmack's code as he worked on Cryengine.

Avatar image for the_master_race
the_master_race

5226

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#23 the_master_race
Member since 2015 • 5226 Posts

Frostbite

Avatar image for with_teeth26
with_teeth26

11511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 1

#24 with_teeth26
Member since 2007 • 11511 Posts

whatever Ubi used for GR: Wildlands is pretty impressive.

BF1 is quite a technical feat though given how smooth it plays while looking sublime

Avatar image for daredevils2k
daredevils2k

5001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 daredevils2k
Member since 2015 • 5001 Posts

Uncharted 4, Horizon Zero, Doom and Injustice 2 are my favorite so far.

Avatar image for j2zon2591
j2zon2591

3571

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26  Edited By j2zon2591
Member since 2005 • 3571 Posts

No idea. Whichever's the most easy for higher end devs to use I guess?

I'm guessing Unreal is still big and maybe the in house engines of Sony then agian that maybe's more on the Sony artists IDK?

Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#27 KungfuKitten
Member since 2006 • 27389 Posts

@Sam3231 said:

Yep I was going to say fox engine. Here's to hoping survive's not trash.

I hope they add a Pachinko minigame which will really be the main game.

Avatar image for loe12k
loe12k

3465

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 loe12k
Member since 2013 • 3465 Posts

CryEngine and Frostbite

Avatar image for uninspiredcup
uninspiredcup

58898

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#29 uninspiredcup
Member since 2013 • 58898 Posts

Dunia Engine looks and runs great.

Avatar image for DragonfireXZ95
DragonfireXZ95

26645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 DragonfireXZ95
Member since 2005 • 26645 Posts

Frostbite is probably my favorite, but the Red engine that CD Projekt uses is phenomenal.

Avatar image for appariti0n
appariti0n

5013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#31  Edited By appariti0n
Member since 2009 • 5013 Posts

@pimphand_gamer said:

Frostbite seems to have the most photo-realism but UE4 has demonstrated that ability too but for actual games I haven't seen it look quite as good as Frostbite. Other than those 2, I don't think any other engine comes quite as close, not that they don't also look terrific. I tip my hat to Dunia, Tech 6, Red, Cryengine 5, ...and hell, even UE 3 still can look extremely good.

@GarGx1 said:

I think ID Tech 6 is probably the most scale-able and optimised engine on the market today. Frostbite is up there as well though.

Why? Doom doesn't actually have much going on within it, just basically a series of linear connected arena's. It's not going to do open world games very well. Granted Tiago did a good job creating Tech 6, reusing some of Carmack's code as he worked on Cryengine.

You're right, DOOM is very linear, and the polar opposite of what an open world game would be. The creators have admitted it's not really geared towards open world games. Too bad, otherwise Fallout 4 might have actually been something more than Fallout 3.5 w/ all the same bugs.

I'm having a hard time bringing to mind any other corridor/on rails shooters that achieve this level of visual fidelity, at 4K and over 170 frames per second on a high end rig though. Considering some console games are still struggling to even keep a solid 30 fps.

That's an awful lot of spare performance in the tank.

They could probably use it to make an open world along the lines of FFXV, where there are still some invisible walls here and there.

I don't remember where I read this, but apparently the reason ID Tech 6 wasn't considered at all for Fallout/Elder Scrolls, wasn't so much about the graphics required for an open world, but the ability to handle so many little/movable objects just isn't something ID tech 6 is geared for.

Avatar image for navyguy21
navyguy21

17423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#32 navyguy21  Online
Member since 2003 • 17423 Posts

@osan0 said:

ID tech 6 is very impressive. it would be great if elder scrolls 6 is built on it. scrap the gamebyro engine. it's pants.

OMG, I really hope they give up on that engine. Fallout 4, even heavily modified, has severe limitations that were so obvious. Hopefully they do go with ID Tech for Fallout 5/Elder Scrolls 6

Avatar image for ten_pints
Ten_Pints

4072

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#33  Edited By Ten_Pints
Member since 2014 • 4072 Posts

Does Doom have time of day, distant LOD and asset streaming?

And the only obvious answer is GTAV engine, I have no idea how they got that working on a PS3 and still be good enough for next gen systems and PC. A close second was Fox engine for the same reasons. Massively scalable.

Avatar image for nathanbats
nathanbats

1057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 30

User Lists: 0

#34  Edited By nathanbats
Member since 2016 • 1057 Posts

Uncharted 4's engine

Avatar image for fantasygamer
FantasyGamer

517

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35  Edited By FantasyGamer
Member since 2015 • 517 Posts

CryEngine is my favorite, both Ryse and crysis have won best graphics awards in the past

ID tech 6 doom 2016 runs and looks great even on consoles

Frostbite battlefield 1 game looks insane especially on pc ultra settings.

Avatar image for GarGx1
GarGx1

10934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#36 GarGx1
Member since 2011 • 10934 Posts

@appariti0n said:
@pimphand_gamer said:

Frostbite seems to have the most photo-realism but UE4 has demonstrated that ability too but for actual games I haven't seen it look quite as good as Frostbite. Other than those 2, I don't think any other engine comes quite as close, not that they don't also look terrific. I tip my hat to Dunia, Tech 6, Red, Cryengine 5, ...and hell, even UE 3 still can look extremely good.

@GarGx1 said:

I think ID Tech 6 is probably the most scale-able and optimised engine on the market today. Frostbite is up there as well though.

Why? Doom doesn't actually have much going on within it, just basically a series of linear connected arena's. It's not going to do open world games very well. Granted Tiago did a good job creating Tech 6, reusing some of Carmack's code as he worked on Cryengine.

You're right, DOOM is very linear, and the polar opposite of what an open world game would be. The creators have admitted it's not really geared towards open world games. Too bad, otherwise Fallout 4 might have actually been something more than Fallout 3.5 w/ all the same bugs.

I'm having a hard time bringing to mind any other corridor/on rails shooters that achieve this level of visual fidelity, at 4K and over 170 frames per second on a high end rig though. Considering some console games are still struggling to even keep a solid 30 fps.

That's an awful lot of spare performance in the tank.

They could probably use it to make an open world along the lines of FFXV, where there are still some invisible walls here and there.

I don't remember where I read this, but apparently the reason ID Tech 6 wasn't considered at all for Fallout/Elder Scrolls, wasn't so much about the graphics required for an open world, but the ability to handle so many little/movable objects just isn't something ID tech 6 is geared for.

A good engine is a good engine. If you look at what C.I.G. are doing with Cryengine/Lumberyard (now Starengine), another powerful linear FPS engine, imagine what a talented studio, with the resources and time available, could do with IDTech 6.

Avatar image for Jag85
Jag85

19543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#37  Edited By Jag85
Member since 2005 • 19543 Posts

Cry Engine 3

Dunia Engine 2

Luminous Studio

Mizuchi

The Tomorrow Children

Avatar image for xantufrog
xantufrog

17875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#38  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

I'm not an "engine aficionado" - but I will agree the Decima engine is nothing short of amazing. Taking a step back from Horizon, and realizing it is running on a 7850-70ish GPU and a meh CPU... it boggles the mind. Same for Frostbite. These allow for impressive results on what is, at the end of the day, pretty dated hardware

Avatar image for Pedro
Pedro

69412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#39 Pedro
Member since 2002 • 69412 Posts

@tigerbalm said:

@Pedro: No, some engines are just crap.

Or the games were just crap.

Avatar image for PernicioEnigma
PernicioEnigma

6662

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 PernicioEnigma
Member since 2010 • 6662 Posts

@Pedro said:

Engines are just tools. You can make any game engine look incredible or terrible.

True, just like a terrible builder can have all the best power tools, and still be a shit builder. Doesn't mean the tools can't be compared against each other and rated on their effectiveness.

Avatar image for ConanTheStoner
ConanTheStoner

23712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 ConanTheStoner
Member since 2011 • 23712 Posts

An engine being a tool doesn't take away from the fact that some are just better than others, come on dudes. It's just like anything else.

There are tons of asset creation tools out there that have similar uses. But you'll be hard pressed to find a character artist who doesn't agree that Zbrush is the best digital sculpting package of the bunch. Or a texture artist who doesn't agree Photoshop is the best place for texturing in 2d space, or Mari for 3d space.

Some tools are just better than others.

That's what she said.

Avatar image for tigerbalm
Tigerbalm

1118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#42 Tigerbalm
Member since 2017 • 1118 Posts

@Pedro: That too

Avatar image for quadknight
QuadKnight

12916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 QuadKnight
Member since 2015 • 12916 Posts

Decima, Uncharted 4 engine, UE4, Frostbite engine, IDTech 6, and Fox Engine.

Avatar image for GTR12
GTR12

13490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 GTR12
Member since 2006 • 13490 Posts

The Overwatch engine, 30fps on an Intel GPU.

Avatar image for dxmcat
dxmcat

3385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 dxmcat
Member since 2007 • 3385 Posts

Good thing ID is using tech 6 for Quake...........oh wait no...........contracted in a failed studio/engine instead.

Avatar image for Litchie
Litchie

34596

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#46 Litchie
Member since 2003 • 34596 Posts

I don't know much about engines, but IdTech 6 seems easy to run with great visuals, so I'll say that one.

Avatar image for pimphand_gamer
PimpHand_Gamer

3048

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#47  Edited By PimpHand_Gamer
Member since 2014 • 3048 Posts

@GarGx1 said:
@appariti0n said:
@pimphand_gamer said:

Frostbite seems to have the most photo-realism but UE4 has demonstrated that ability too but for actual games I haven't seen it look quite as good as Frostbite. Other than those 2, I don't think any other engine comes quite as close, not that they don't also look terrific. I tip my hat to Dunia, Tech 6, Red, Cryengine 5, ...and hell, even UE 3 still can look extremely good.

@GarGx1 said:

I think ID Tech 6 is probably the most scale-able and optimised engine on the market today. Frostbite is up there as well though.

Why? Doom doesn't actually have much going on within it, just basically a series of linear connected arena's. It's not going to do open world games very well. Granted Tiago did a good job creating Tech 6, reusing some of Carmack's code as he worked on Cryengine.

You're right, DOOM is very linear, and the polar opposite of what an open world game would be. The creators have admitted it's not really geared towards open world games. Too bad, otherwise Fallout 4 might have actually been something more than Fallout 3.5 w/ all the same bugs.

I'm having a hard time bringing to mind any other corridor/on rails shooters that achieve this level of visual fidelity, at 4K and over 170 frames per second on a high end rig though. Considering some console games are still struggling to even keep a solid 30 fps.

That's an awful lot of spare performance in the tank.

They could probably use it to make an open world along the lines of FFXV, where there are still some invisible walls here and there.

I don't remember where I read this, but apparently the reason ID Tech 6 wasn't considered at all for Fallout/Elder Scrolls, wasn't so much about the graphics required for an open world, but the ability to handle so many little/movable objects just isn't something ID tech 6 is geared for.

A good engine is a good engine. If you look at what C.I.G. are doing with Cryengine/Lumberyard (now Starengine), another powerful linear FPS engine, imagine what a talented studio, with the resources and time available, could do with IDTech 6.

Lumberyard, is an open world engine. You can do large maps with Cryengine 2 but Cryengine 3 is being used for Kingdome Come which is a huge open world game. Lumberyard adds Amazon's social media features and I presume it has all the work that Robert's team put into it too such as 64 bit positioning..etc. I don't know what Cryengine 5 adds beyond that but I keep wondering what ever happened to Cryengine 4? But CE 5 and UE 4 seem extremely similar. BTW Cryengine 4 tech demo looked amazing: https://www.youtube.com/watch?v=aseq4T81P7g

Tech6 coded to do open world wouldn't really be Tech 6 when it's done, probably everything except the runtime would have to be redone because how the engine is geared to perform various tasks. Cryengine 1 had to be completely reworked into what became Dunia engine and I'm sure today it bares little resemblance to the code in CE1.

The best thing about Cryengine 5 now is that it's 100% royalty free but everyone still seems to flock to UE 4, maybe it's a support thing.

Avatar image for l34052
l34052

3906

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 l34052
Member since 2005 • 3906 Posts

I don't know what it's called but I'd say the GTA V engine. It can render an entire city and/or countryside filled with people, traffic, animals, grass and other plant life, lakes and the ocean, dynamic weather with day and night cycles and all of that in sandbox go anywhere do anything anytime you feel like it world at 1080p 60fps.

Surely that must be up there with the all time great game engines.

Avatar image for aki2017
Aki2017

817

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#49 Aki2017
Member since 2017 • 817 Posts

Hmmm it's a tough one. game engines have their strengths and weaknesses. Unreal Engine 4 seems to get nicer results more quickly, but ID engine with DOOM...man that looks and runs amazingly. I would love to see a sequel to The Evil Within and using that (since they used ID 5 engine with the first).

Avatar image for whalefish82
whalefish82

511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 whalefish82
Member since 2013 • 511 Posts

I think a lot depends on the genre. I prefer open world/sandbox games, so I'd have to go for REDengine 3 (Witcher 3) and Rage (GTA V). Both do incredible things in terms of creating a living, breathing world and I can't wait to see what they'll look like in a true next-gen title.