Ive been making action games for some 30 years, and Ive been thinking about the difference evident in how their popularity has been gradually declining in Japan whilst in America it has been maintained.
The issue is that Japanese who cannot overcome the level of difficulty in an action game no longer want to play them. This perception then spreads to all games as a whole, and people avoid them because they see them as difficult.
In the case of America, there are a lot more people who enjoy a challenge and will stick with it for you and try to overcome the initial hurdle.
Yes, its action games which really demand a certain level of skill.
Right, some players just enjoy playing, some prefer to finish it, and some prefer greater challenge. People looking for a challenge will dismiss an easily cleared game as easy.
But by making things too difficult, the people who just want to play get driven off. I always wanted to accommodate both types.