@pouriarjj said:
@tryit said:
@pouriarjj said:
@tryit said:
its less expensive to make something fantastic and have it sell itself then it is to spend millions of dollars creating hype of something that is actually substandard.
Did you know that Valve makes more money per employee then Microsoft. Microsoft as in the entire income, not just games.
People on the AAA loyalist side like what they are told to like and a LOT of money is spent making that work.
did you know that Ark + Rust + 7 days to die (2 of which are not finished) sold more copies then Witcher 3 did on all platforms?
those games have a FRACTION of team size, far less to make and nearly zero advertising dollars, yet they sell.. alot.
knowing how to make something and getting into that business as a competent member of it, is better than just throwing money at a random industry and pretending you know something about it just because you bought it
that is true, i did really disagree with microsoft buying mojang and nokia.
but what you're saying isn't always true, disney is making waaaaaaay more money than it used to ever since it started buying every single ip in the world
plus, making something from the ground up takes a lot of time and it's risky.
but see two things.
1. as a consumer, the vendor making tons of money is NOT YOUR objective. Stop working for their finance department. Stop evaluating quality based on how much money a vendor makes. Why? because a lot of factors are involved in making money and actual quality is NOT on the top of that list..MARKETING is.
2. You have to understand the missed opportunity here. Rimworld is a very successful indie game made by ONE PERSON. ONE...UNO...ONE! if you can repllicate what is working by the microteams and scale it up to a large company it would make the sales figures of disney look like a joke.
I said this would be more complex then this forum could handle.
if by this forum you mean me(which i think you do), i do understand what you're saying i'm just saying it's not that easy to track down and hire every talented developer before they become famous. just look at how many bad indie games there are for every good one
for example gabe newell worked for microsoft before half life. not even as a game developer. how could have they known that he would be worth 5 billion one day?
When I say 'people in this fourm' I dont mean you I mean exactly that 'people in this forum' as a group, on average...
you keep thinking in terms of 'acquiring something from the outside'
think of it like this, MS should not look to aquire a great game developer, they should BE the great game developer.
see? I mean in my mind its painfully obvious that dosent need explaining the difference between being good as sailing a boat and that of buying one.
if you ARE a great game developer then you also have better skills in seeing future trends and future good developers rather than (like Minecraft) buying into it AFTER it already peaked.
the very fact that I need more than one sentence to explain this just confirms its not something this forum can digest easily.
and yes in the past I have tried the 'MS need to become game developers, not buy game developers' and sure as shit people didn't understand what that means.
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