Did they sort out the silly performance issues with 2033 (PC) in the Redux version?
Yeah...I am more than happy with the PC copy I have now. Not going to be buying this redux.
I actually lol'd. Fogstation is back. Also, why are Playstation's (3 and 4) colours always so grey and bland?
Next gen is here boys and girls
Oh man those comparison screens are so legit.
Wow this blurry mess proves what again?
As for PS games looking washed out, as people mention, I think I read something recently that explained it. On the PS3 it was because under the systems RGB settings are default set to limited, and switching it to full makes a big difference. There's also some discussion if turning on super-white makes a difference in clarity. Anyhow, I wonder if the PS4 defaults those settings the same way, that'd explain the washed out look maybe.
That simply doesn't make sense. The people making these comparisons presumably have their shit together, so the RGB settings SHOULD be turned on. If not, then they're just incompetent (I highly doubt it).
Most people can easily overlook these settings, the default is set to limited, they have to manually be put on full (on PS3 anyways), if the PS4 defaults the video the same then yeah that's something that can be overlooked considering how deep down in menus the feature is buried and people probably don't even know to go look for it. The people making this video aren't pros, the sounds isn't synced to any of the two videos. It doesn't have any fancy tools looking at frames per second and whatnot.
I mean, just a show of hands, who here with a PS3/PS4 has or hasn't manually switched their RGB settings from limited to full and turned on the super white settings?
The problem with this is that they changed the lighting in the Redux version so the PC version of Redux could have that washed out look too for all we know. You're comparing old with new on two different platforms
The PS4 version still looks good and runs at 60fps.
They made the redux version of Last Light less impressive than actual Last Light. What is this tom foolery?
Yes they did actually. They changed the lighting a lot and instead of having light sources they seem to have implemented global illumination which washes out everything. Some parts look decent but overall I think they harmed the original "gritty" look to the game
This also proves how silly the comparison in the OP is too because even the PC version of Redux looks kind of shitty. It's not just cos it's on PS4
Original PC version:
Redux PC version:
Somebody needs to adjust his/her tv settings.
That makes no sense when it's displayed on YOUR TV. Perhaps you mean capture settings. Adjust them yourself to compensate. It still won't bring back missing features and reduction of effects.
@seanmcloughlin: Maybe they misunderstood and Reduced it instead of Reduxed it.
They should have just Remastered it like everyone else is doing these days :P That would have fixed the problem
@seanmcloughlin: I can't believe how bad the PC version looks in this comparison pics, though. Is that how they fixed the optimization problems from LL, by dumbing it down? Man...
It seems to be the outdoor areas that are most affected. Whatever new lighting system they introduced it blooms the shit out of everything. This is one of the more serious examples of change, most other indoor shots aren't THAT different.
But yeah it's a bit weird to see it change that much
Lol, PC got Metro: Redux and PS4 got Metro: Reduced.
But it does look like that the PS4's color settings were on "LIMITED" instead of "FULL". I used to have the same problem with pretty much any PS4 game and changing that setting made quite a difference. But nonetheless, the PS4 version definitely has worse lighting and AA, and lower textures maybe.
See sean's post.
The pc version of redux apparently looks washed out as well.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.
An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.
An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?
But you do care don't you.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.
An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?
But you do care don't you.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.
An they will be as well on any PC that is under PS4 performance which is sad, so what 88% of pc gamers will play it below PS4 performance,and wont care.? So why should we..?
But you do care don't you.
Tomato doesn't care when the PS4 looks bad, but cares quite alot when the PS4 does something better than the xb1.
Lol, PC got Metro: Redux and PS4 got Metro: Reduced.
But it does look like that the PS4's color settings were on "LIMITED" instead of "FULL". I used to have the same problem with pretty much any PS4 game and changing that setting made quite a difference. But nonetheless, the PS4 version definitely has worse lighting and AA, and lower textures maybe.
As I posted above even the PC version got messed up in the transition. The comparison in the OP is meaningless because it's two different versions of the engine on two different platforms
Yes they did actually. They changed the lighting a lot and instead of having light sources they seem to have implemented global illumination which washes out everything. Some parts look decent but overall I think they harmed the original "gritty" look to the game
This also proves how silly the comparison in the OP is too because even the PC version of Redux looks kind of shitty. It's not just cos it's on PS4
Original PC version:
Redux PC version:
Most of the stuff looks too bright because of the bloom and the excessive HDR. GI doesn't "wash out everything", although their implementation does cause some of the normal maps to lose their detail. Also, they could not have possibly removed light sources or otherwise the game would look all dark.
Just wait for digital foundry guys... They are the best at comparing games across platforms.
When they say the PC version is the obvious superior (which is 95% of their articles), M3DUDE still denies it.
@getyeryayasout: I'll have to make sure I don't play my console version directly next to someone playing the exact same part of the same game as I am on PC. A lot of people must play their consoles directly next to someone playing the same part of the same game on PC pretty often though. Seems like a real problem.
Lol I get that people like to measure the differences, but I agree with you. I play games, and sometimes there is someone in the world with a superior version of the game I'm playing. For some reason I don't give a shit.
People may complain and brag about the PC version "looking" better, but the Console versions are definitely VERY impressive imo. I have tried Metro on my GTX 760 and at ultra settings I get no where near 60 fps and at high I get between 40-60. The fact that they could optimize the console versions to run at 1080p and 60 fps is very impressive.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
nah.. the textures are still noticeably better on the PC.
this is exactly how they both look... I had mine running on my PC and then ps4 both on the same tv and the pc did have sharper textures but if you are sitting less than 5 feet away on a 55" tv you wont notice any difference...
I actually lol'd. Fogstation is back. Also, why are Playstation's (3 and 4) colours always so grey and bland?
Next gen is here boys and girls
Oh man those comparison screens are so legit.
lol
Those screens are so low quality you can clearly see the compression artifacts all over the place.
At least they aimed for 60fps in the ps4 version. If it's somewhat stable 60 fps it shouldn't bother anyone that they had to sacrifice some graphics quality. I don't think many console gamers actually would have preferred better graphics at 30 fps in a shooter.
And we have a Winner :D I can take worse Graphics if the frames is around the 60 mark.
I've played Metro 2033 Redux on PC with max setting without AA. I would say I'm impressed. I like 2033 Redux better than original, that's my opinion. It does look so gorgeous and gameplay feels quite different, more fluid gameplay. I can't say anything about Last Light Redux since I haven't played it yet but I will.
I've played Metro 2033 Redux on PC with max setting without AA. I would say I'm impressed. I like 2033 Redux better than original, that's my opinion. It does look so gorgeous and gameplay feels quite different, more fluid gameplay. I can't say anything about Last Light Redux since I haven't played it yet but I will.
I'm pretty sure the game automatically uses post process AA when you don't have super sampling enabled.
I've played Metro 2033 Redux on PC with max setting without AA. I would say I'm impressed. I like 2033 Redux better than original, that's my opinion. It does look so gorgeous and gameplay feels quite different, more fluid gameplay. I can't say anything about Last Light Redux since I haven't played it yet but I will.
I'm pretty sure the game automatically uses post process AA when you don't have super sampling enabled.
I didn't see any jaggies in the game, I think you're right.
Same graphics. 1080/60 ps4 no problem. Game boring though, generic single player FPS games lol.
First off, not the same graphics, secondly the game is not boring, and last but not least, a guy called KillzoneSnake bitching about an FPS being generic lol.
#
Did they sort out the silly performance issues with 2033 (PC) in the Redux version?
Yes, to an extent. They now gave a super sampling option of .5 instead of simply OFF, 2X, 3X and 4X. When I play it on .5 SMAA, I get 100+ frame rates on my 780. If I put it on 2X, I get about half that. So basically, you can get a happy medium of super sampling and really high frame rates, which looks better than with the feature turned off, but not as sharp as when it's doubled. I played the first 2 levels in 3D this morning and it looked decent at .5 SMAA. If I was playing without 3D, 2X looks dramatically sharper and I may actually do that. 100+ frame rate is nice, but perhaps not as nice as the sharper textures.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Are we watching the same video?
Resolution is not the only difference. There's an obvious disparity in shadowing, either no SSAO for PS4 or if there is (hard to tell since it's so washed out), it's poor quality. Also once again, poor Anisotropic filtering on the PS4. What the hell is that? How is it that's it's 2014, with new consoles and games STILL have anywhere from 0 to a max of 8X anisotropic filtering? 16x is FREE on PC. Jeebus.
Finally, not sure if tessellation is integrated. Some of the normals look more detailed on PC, but that could be lack of tessellation on consoles, the washed out PS4 version or lack of anisotropic filtering, or lower res. who knows.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Are we watching the same video?
Resolution is not the only difference. There's an obvious disparity in shadowing, either no SSAO for PS4 or if there is (hard to tell since it's so washed out), it's poor quality. Also once again, poor Anisotropic filtering on the PS4. What the hell is that? How is it that's it's 2014, with new consoles and games STILL have anywhere from 0 to a max of 8X anisotropic filtering? 16x is FREE on PC. Jeebus.
Finally, not sure if tessellation is integrated. Some of the normals look more detailed on PC, but that could be lack of tessellation on consoles, the washed out PS4 version or lack of anisotropic filtering, or lower res. who knows.
AFx16 is not 'FREE' on PC... Try running it on some mid to low range cards and you'll see a performance hit. Us PC gamers just have so much spare power that we just turn it on without even thinking about the performance hit.
It costs bandwidth and in a console with only so much bandwidth AFx16 is the last thing on the developers minds.
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.
why do you love consoles so much? if you're an adult you wouldn't be so devoted to consoles. i'm not a PC fanboy btw
EDIT: just read the article,they say those words but they also say that it will take more times.
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.
why do you love consoles so much? if you're an adult you wouldn't be so devoted to consoles. i'm not a PC fanboy btw
EDIT: just read the article,they say those words but they also say that it will take more times.
did i add any kind of twist or slant at all to my quick summary of some of the things he said?
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-what-its-really-like-to-make-a-multi-platform-game
pretty much says the titles dont make great use of either console due to time constraints. and with time these consoles will still outperform a comparable pc by 2x due to single spec coding. im sure all the herms here who dont design games will say how him, carmack, timothy lottes etc are soooooo wrong tho.
why do you love consoles so much? if you're an adult you wouldn't be so devoted to consoles. i'm not a PC fanboy btw
EDIT: just read the article,they say those words but they also say that it will take more times.
did i add any kind of twist or slant at all to my quick summary of some of the things he said?
wll usually youre talking something that is not right(like you saying there is no difference in the comparison vid) so i thought you would be not right again.
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