Memory Reservation on Xbox360 and PS3

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Deihmos

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#1 Deihmos
Member since 2007 • 7819 Posts


Xbox 360 reserves 32 MB for the system. The remaining 480 MB (94%) is completely available for games to use how they wish. The 32MB of system memory is used for the kernel, device drivers and the Xbox 360 Guide, which includes friends lists, voice/text messages, achievement lists, gamercards, Live Marketplace, 1-1 chat, virtual keyboard, and the music player. For CPU reservation, core 0 is completely available to the game, and the system reserves a small percentage (think single digits) of core 1 and 2.

For comparison, PS3 developers have to deal with a system that has memory split into two 256MB banks, one of which is reserved for graphics only. A large portion of both the memory banks are reserved for the system. On top of that, games that want to support other features, like friends lists or in-game commerce, take an additional memory hit. Arstechnica.com indicates that a total of 96MB is reserved for the system on PS3. Innerbits.com indicates that 9MB is required for friends lists (and 60MB for in-game commerce!). If those numbers are correct, a PS3 title using friends lists functionality has 512-96-9 = 407MB available, 73MB less than an Xbox 360 title using the same features.

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asmallchild

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#2 asmallchild
Member since 2007 • 2015 Posts
You are absolutely correct. I'm off to go sledgehammer my PS3.
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deadmeat59

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#3 deadmeat59
Member since 2003 • 8981 Posts
ps3>360
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spidey008

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#4 spidey008
Member since 2002 • 2309 Posts
I would think that Microsoft has better optimization since they are in the Operation system business.  This makes sense to me.
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Corvin

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#5 Corvin
Member since 2002 • 7266 Posts
Both systems should have had 1gb.
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Runningflame570

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#6 Runningflame570
Member since 2005 • 10388 Posts
That is all under very strong NDA so any articles like that are pure speculation.
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Spartan070

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#7 Spartan070
Member since 2004 • 16497 Posts

Both systems should have had 1gb.Corvin
It costs MS an extra FEW HUNDRED MILLION just to go from 256 to 512, 1gb was out of the question, and not needed anyway. Efficiency makes up for it.

 

Actually it was near 1 bilion.Â