Most Rockstar games are centered around TPS, which is cool. They are not super great at it, but GTA V had pretty reasonable mechanics (allthough encounter design was pretty awful imo). Anyhow there are other gameplay features that are and always have been straight up awful in their games: melee, stealth and platforming.
For melee they basically use the same comically bad system in GTA, L.A. Noire etc. Looks stupid, feels janky. Rockstar likes to include one or two stealth missions per game, not their proudest moments. Platforming was super, super stiff in RDR (the time it takes to scale a wall...), but felt a bit smoother in GTA V. Still very limited in terms of what you can climb.
Do you think R* should add more features to these systems, or should they keep ignoring them and instead focus on slooowly improving the shooting? Which of the three do you think is the most important?
Log in to comment