@AcidTango said:
When I first played it I was very surprised that when you start the game, you weren't killing enemies right away like you did with other fps such as Doom, Duke Nukem 3D, and Quake, instead you start your day at work at Black Mesa seeing your fellow employees and everything is safe. Then all of a sudden you accidentally teleport aliens into Black Mesa when doing a experiment test and now everything becomes a huge danger to you.
After so many years I will never forget that feeling I had when I first played the beginning of the game. To this day Half-Life still has one of the best level designs for first person shooters. Its expansion Opposing Force was also awesome but sadly Blue Shift was a huge disappointment for me. The sequel Half-Life 2 is also a great game but I will always love Half-Life 1 more. I never get tired playing that game. It's too bad that the series stopped after Half-Life 2 Episode 2.
Indeed. As a young man I also keenly remember almost several parts as clear as day. It's ending was just effective as it's opening. I can't recall playing a FPS that had optional endings, least of all one where you outright lose or join "the bad guy".
Seeing AI fight each other had been done in Quake 2 and other games, but nothing quite like Halflife. It was a masterful illusion of a bigger world outside the player. Instead of feeling like the centre of the universe, Gordian merely felt like a cog on a journey, one deliberately shrouded in mystery, hinting but never quite spelling it out.
It also made me aware of the potential of modding. Games like Quake had been modded before, but Valve deliberately handed the community the car keys automatically extending that £29 purchase to something that could last years,
To this day it's still getting high quality SP content, that's probably better than the shit being crapped out by Battlefield 5 right now with it's million-dollar mocop.
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