@AdobeArtist said:
@Lulu_Lulu said:
@AdobeArtist
Mass Effect was a horrible game. To enjoy it, you had to really make alot of excuses for it. Mass Effect is kinda like a Slient Movie long after "talkies" have been invented, to enjoy it you kinda have to "Fill in the blanks" because theres clearly holes in every aspect of its design, everything from its combate to its dialogue. You know what I mean ?
I will grant you, ME1 was plagued with technical issues, especially around frame rate and area loading. Combat was hampered by trying to mesh incompatible RPG mechanics with the gunplay; having a skill stats system yet relying on the players own aim. I don't think there was too much issue with its dialog, and c'mon, lots of memorable comedic moments came out of that game (big stupid jellyfish!!).
Where the ME games really shine is the universe, lore, settings, art direction, music, and cast of characters that stay with us long after we finish the game.
There were a lot of problems with ME1's dialogue...of course, being the pioneer of a new way to deliver dialogue, that's going to happen.
First off, Commander Shepard does come off as an idiot in the first two hours of the game and this is because Bioware did not know how to truly handle a player character that should know things that the player doesn't. This leads to a lot of stupid questions Shepard can ask or Shepard not knowing things that he really should know as a first officer on a prototype Alliance warship.
Second, the talking codex entries. Yuck. ME1 treats its cast most of the time as information dispensers instead of actual characters and in turn, outside Wrex and maybe Ashley, the characters of ME1 lack development. Tali is by far the worst, all she was is a big giant codex dispenser on Quarians and Geth. It was ME2 that made her a real character with actual development. Bioware, when it comes to characters, had a problem of telling and not showing, until ME2, DA2, and ME3.
Third, Renegade in ME1 and ME2 simply suck. It misses the point of what Renegade is, and really a lot of it is pointless. The true point of Renegade is that sometimes you may have to do something unethical, and not morally idealistic to achieve the greater good and accomplish the mission. It was not about being as barbaric, ruthless, and sadistic as possible. It was not about being pointlessly cruel to your squadmates to pick up points. It was about willing to make the sacrifice for the greater good. This is what ME3 understands. And really in ME1 and ME2, what could be justifiable morally and done with good intentions, is made null and void by Shepards heartless and sadistic behavior and attitude. He loses this in ME3 and for the better. hell, I really do think the ME3 Renegade truly cares about who he hurts and regrets it, especially Mordin. The ME1 and ME2 renegade would just have a laugh.
Come ME3, and Bioware solved all these issues. The player character is not only knowledgeable, RPG convention is turned on its head when James quizzes Shepard of what's going on in the galaxy. The player character is answering questions another character is asking about the happenings of the game universe. The characters have now a very strong human element to them, developing throughout the game, showing their development, and limiting their talking codex moments to what is necessary. And I have already talked about Renegade.
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