Remember that old topic which showed how almost all of the first wii games reviews had complains about the controls?? and of the course the sheep response " wait till developers get used to wiimote!!!!!! give it time damn it!!! it will get better, just wait!! WAAAAAAAAAIT!!!!! :cry: :cry: :cry: :cry:Â
 well here are some comments about newer games, look how it has improved :lol:
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TMNT
The Bad: Camera and controls conspire to make some sequences overly obnoxious; combat is dumb as a stump; motion-sensing controls are worthless; looks identical to the gamecube version.Â
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The Godfather: Blackhand Edition
The Bad: graphics leave a bit to be desired; controls are occasionally unresponsive.Â
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SSX Blur
The Bad:Ubertrick controls are inconsistent; slalom events can be frustrating; occasional animation hitches, frame-rate issues.
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Sonic and the Secret Rings
The Bad: Controls can be extremely frustrating.
The controls in Sonic and the Secret Rings are simple enough to pick up, but they can also be incredibly frustrating at times. Â The amount of trial and error required for most of the challenges is a bit extreme, and it will definitely try your patience.
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Cooking Mama (IGN Review)
 The series may have been an easy-to-use experience on DS, but some of that magic has definitely been sacrificed when moving to motion control. We had moments where quick actions, slow actions, banging the controller on our knee, or smacking it in our hand still wouldn't result in a simply "down/up" motion, and that can be extremely annoying during a heated culinary competition.
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Wing Island (IGN Review)
To fly the planes, players must hold the Wii remote horizontally. The setup has us scratching our heads because it seems to particularly stupid, especially given all the options. The result is a genuine missed opportunity. Instead of fun, simple controls, gamers are left with a standard which feels inappropriate and ill-researched.
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now what? oh i forgot these games are not about controls!!!! :lol: Â Â Â eh............wait :|Â
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