Kojima calls Death Stranding a success

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SolidGame_basic

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#1  Edited By SolidGame_basic
Member since 2003 • 26461 Posts

https://www.dualshockers.com/hideo-kojima-death-stranding-break-even-denies-ip-rumors/?utm_source=dlvr.it&utm_medium=twitter

Livedoor News published a new interview with Death Stranding‘s Hideo Kojima on May 29. The interview was conducted in late March 2020. Livedoor News asked Kojima to comment on the current sales numbers of Death Stranding and if the game is a success or not sales-wise. Here’s his answer.

Hideo Kojima: “We managed to get much farther than our safety line, and recovered all the development cost, so I think we can call it a “success”. The PC version will release soon too. We made enough money to prepare for Kojima Productions’ future plans. You shouldn’t worry about that.”

Later on in the interview, Livedoor News also asked Hideo Kojima about the recent rumors claiming Kojima Productions has acquired the IPs rights of P.T. and Metal Gear Solid from Konami. Here’s his answer:

Hideo Kojima: “This is 100% hoax. Unless I did get them somehow without realizing it myself (laughs).”

Oh snap! I know there were people here who believed the game was a commercial flop, but according to Kojima, the game broke even on PS4, and there's still the PC version to go. And it looks like Kojima Productions is still in great shape. Take that, Kojima haytahs!

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SatireOfComedy

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#2 SatireOfComedy
Member since 2020 • 29 Posts

Good, I don’t regret supporting Kojima ever

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Chutebox

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#3 Chutebox
Member since 2007 • 45816 Posts

And it's not like the game won't sell more copies here on out.

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Random_Matt

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#4 Random_Matt
Member since 2013 • 5133 Posts

I'll buy a PC version, be a nice tech demo.

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Sevenizz

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#5 Sevenizz
Member since 2010 • 4925 Posts

Probably contracted by Sony for future exclusives. Shame he won’t have anything to do with future titles his fans actually care about.

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HalcyonScarlet

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#6 HalcyonScarlet
Member since 2011 • 8674 Posts

It'll face stiff competition on the PC from Microsoft Walking Simulator. By the team behind the new flight sim. It'll require an online connection, because it'll use the cloud to let you walk anywhere on the planet. :-P

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Archangel3371

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#7 Archangel3371
Member since 2004 • 30676 Posts

Nice. Congrats to him and his team. I really enjoy his games and I think this looks great and very intriguing.

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ConanTheStoner

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#8  Edited By ConanTheStoner
Member since 2011 • 18787 Posts

Huh, wonder if something is lost in translation there.

Breaking even isn't much of a success lol. Then again "We managed to get much farther than our safety line" makes it sound like they did better than break even.

Too vague either way.

Anyways.

Loading Video...

Still, MGSV made over double its money back on day 1 and SW still considers that one a commercial failure.

Maybe another random blog from a Forbes contributor will set us straight on this one as well.

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mandzilla

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#9 mandzilla  Moderator
Member since 2017 • 4438 Posts

@HalcyonScarlet said:

It'll face stiff competition on the PC from Microsoft Walking Simulator. By the team behind the new flight sim. It'll require an online connection, because it'll use the cloud to let you walk anywhere on the planet. :-P

No joke I'd be all over a game like that haha, sounds awesome.

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with_teeth26

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#10 with_teeth26
Member since 2007 • 10054 Posts

I guess that means we might be seeing more strand type games.

still haven't played this. not sure I ever will

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mtron32

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#11  Edited By mtron32
Member since 2006 • 4068 Posts

Congrats? I'm still not buying it, I had a 3 week window to actually play a game like this and instead chose to finish Control and start/finish Dishonored 2.

Happy for more experimental games in the future but Kojima's stories aren't it.

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PC_Rocks

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#12  Edited By PC_Rocks
Member since 2018 • 3928 Posts

Who here ever doubted that the game won't sell? It has Kojima's name attached to it and brand sells. Also the marketing around it was insane.

Also, he said development cost. Does that mean it didn't recouped its marketing cost and just broke even?

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Sevenizz

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#13 Sevenizz
Member since 2010 • 4925 Posts

@pc_rocks: ‘marketing cost’

I assume sony looked after the marketing as it was their console exclusive?

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SolidGame_basic

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#14 SolidGame_basic
Member since 2003 • 26461 Posts

@ConanTheStoner said:

Huh, wonder if something is lost in translation there.

Breaking even isn't much of a success lol. Then again "We managed to get much farther than our safety line" makes it sound like they did better than break even.

Too vague either way.

Anyways.

Loading Video...

Still, MGSV made over double its money back on day 1 and SW still considers that one a commercial failure.

Maybe another random blog from a Forbes contributor will set us straight on this one as well.

As weird of a game Death Stranding is (and you know I loved the game), I would consider break even a success. At least at this point they can make money on it. As for MGS V, I can see Konami not being happy unless it sold like 20 million or something lol.

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sleepnsurf

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#15 sleepnsurf
Member since 2009 • 3476 Posts

Cows love their sales numbers, why?

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cainetao11

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#16 cainetao11
Member since 2006 • 37155 Posts

I say it was boring shyte.

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x_hedon

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#17 x_hedon
Member since 2019 • 334 Posts

Ouch, break even?

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WeRVenom

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#18  Edited By WeRVenom
Member since 2020 • 480 Posts

I really loved the Metal Gear Series and Zone of the Enders so for those two IP's alone hes a legend. But this game looks boring to me. Honestly I'm curious to hear people's opinions on the game who actually played it.

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PC_Rocks

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#19 PC_Rocks
Member since 2018 • 3928 Posts

@Sevenizz said:

@pc_rocks: ‘marketing cost’

I assume sony looked after the marketing as it was their console exclusive?

Doesn't matter who bore the cost. It's still a cost.

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shellcase86

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#20 shellcase86
Member since 2012 • 4832 Posts

He says they did more than break even. Impressive given how quirky the game was, it was an exclusive, and a new IP. All formidable barriers.

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HalcyonScarlet

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#21  Edited By HalcyonScarlet
Member since 2011 • 8674 Posts

@mandzilla said:
@HalcyonScarlet said:

It'll face stiff competition on the PC from Microsoft Walking Simulator. By the team behind the new flight sim. It'll require an online connection, because it'll use the cloud to let you walk anywhere on the planet. :-P

No joke I'd be all over a game like that haha, sounds awesome.

All that walking sounds painful:

Loading Video...

XD

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VirusVaccine21

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#22 VirusVaccine21
Member since 2020 • 702 Posts

To be honest, even if you don't like the game this is good news. It wasn't a great sucess, which means he'll evaluate better the franchise or future proyects more carefully - but I don't want his studio to go bust, so at least making the money back is a good thing.

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lundy86_4

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#23  Edited By lundy86_4
Member since 2003 • 55978 Posts

As much as I love and hate Kojima at the same time due to his wonky story-telling, I genuinely want him to succeed. He's produced some of my favourite games, but I think he needs to get out of his bubble. I own DS, and gave up a few hours in... I found it far too tedious to continue.

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mandzilla

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#24 mandzilla  Moderator
Member since 2017 • 4438 Posts

@HalcyonScarlet: Lmao

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blueinheaven

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#25 blueinheaven
Member since 2008 • 4980 Posts

I'm one of those weirdos who plays games and gives not a single toss how well they sold. I must be missing that 'give a shit about shareholders who don't even like games' gene.

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mrbojangles25

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#26  Edited By mrbojangles25  Online
Member since 2005 • 46910 Posts

That's a very lukewarm success, at least based on where he is coming from (AAA development). But hey, good on him for being both modest and optimistic.

Also funny this PS4 game is going to turn profitable once it is available on PC given how the Sony fanboys reacted initially.

@blueinheaven said:

I'm one of those weirdos who plays games and gives not a single toss how well they sold. I must be missing that 'give a shit about shareholders who don't even like games' gene.

I am the same way. This is why I like independent games and privately-owned companies (like Valve). They make the games they want to make, which usually results in a better product. They don't need to appease suits and shareholders.

AAA development makes games for a target demographic or void based on market studies, like "oh there were only three games from this genre released last year, let's make one to fill in the gap"

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SolidGame_basic

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#27 SolidGame_basic
Member since 2003 • 26461 Posts

@lundy86_4 said:

As much as I love and hate Kojima at the same time due to his wonky story-telling, I genuinely want him to succeed. He's produced some of my favourite games, but I think he needs to get out of his bubble. I own DS, and gave up a few hours in... I found it far too tedious to continue.

DS gets a lot better around the 10 hour mark. At least for me it did lol.

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VirusVaccine21

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#28 VirusVaccine21
Member since 2020 • 702 Posts

@blueinheaven said:

I'm one of those weirdos who plays games and gives not a single toss how well they sold. I must be missing that 'give a shit about shareholders who don't even like games' gene.

This is illogical. If your favourite games don't sell well and create a dent in the pockets of the developers/publishers then they don't continue to get made, hence why sales are important.

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lundy86_4

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#29  Edited By lundy86_4
Member since 2003 • 55978 Posts

@SolidGame_basic said:

DS gets a lot better around the 10 hour mark. At least for me it did lol.

I couldn't subject myself to that rigmarole. You could tell the production values were all there, but I just couldn't understand the need to plod multiple kilometres in order to continue the story. I just think he needs to reign in that creative side a little.

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speedfreak48t5p

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#30 speedfreak48t5p
Member since 2009 • 13899 Posts

Not bad for such a divisive title.

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SolidGame_basic

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#31 SolidGame_basic
Member since 2003 • 26461 Posts

@lundy86_4 said:
@SolidGame_basic said:

DS gets a lot better around the 10 hour mark. At least for me it did lol.

I couldn't subject myself to that rigmarole. You could tell the production values were all there, but I just couldn't understand the need to plod multiple kilometres in order to continue the story. I just think he needs to reign in that creative side a little.

It's not for everyone. I had felt very similar thoughts in the beginning. Having to trudge along terrain with all this shit on you, falling down, getting frustrated, etc etc Then at some point you unlock the online component, and you get the ability to build roads and ride vehicles. All of a sudden it's this very addictive loop of delivering packages lol. Then you get these other enhancements and even actual weapons that make the BT battles a lot easier. I ended up enjoying it a lot more then expected.

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DaVillain-

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#32 DaVillain-  Moderator
Member since 2014 • 42495 Posts

I'm glad it was a success but I don't see why Kojima couldn't wait for the PC version to be released and then, see if it's truly successful.

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I_P_Daily

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#33 I_P_Daily
Member since 2015 • 16798 Posts

Breaking even is a success lol, I was going to say how the mighty have fallen, but he was never mighty to begin with.

I remember one of the BS lines Kallie said when she reviewed it here "its a game humanity needs right now" even with all the shilling GS and other sites did for the game it still flopped :)

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clone01

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#34 clone01
Member since 2003 • 27948 Posts

Right on. Personally, I enjoyed the game.

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svaubel

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#35 svaubel
Member since 2005 • 4271 Posts

Never understood what people saw in this game to be honest.

Though it’s good it at least broke even.

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WitIsWisdom

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#36 WitIsWisdom
Member since 2007 • 6020 Posts

A game like that "breaking even" is a flop any way you look at it. Maybe this will make his pretentious ass realize that everyone's shit stinks.. including his own. Humility is a good lesson to learn, and hopefully that comes across in his next title.

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#37 PernicioEnigma  Online
Member since 2010 • 6338 Posts

I don't think anyone really doubted this game would sell well (well enough to break even, at least), it certainly flopped in terms of critical reception.

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MirkoS77

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#38  Edited By MirkoS77
Member since 2011 • 15344 Posts

I'm no business major, but something tells me "breaking even" doesn't constitute success. Or at least I hope it wouldn't by any metric of a reasonable business. If you're using that as a measure to brag, then things don't smell rosy.

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Mozelleple112

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#39 Mozelleple112
Member since 2011 • 7410 Posts

@MirkoS77 said:

I'm no business major, but something tells me "breaking even" doesn't constitute success. Or at least I hope it wouldn't by any metric of a reasonable business. If you're using that as a measure to brag, then things don't smell rosy.

Well I am a business major and I can tell you breaking even in many industries and sub-markets is great success.

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Djoffer123

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#40 Djoffer123
Member since 2016 • 195 Posts

Lol breaking even is a success now?? Game looks horrible...

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MirkoS77

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#41 MirkoS77
Member since 2011 • 15344 Posts

@Mozelleple112: “many industries and sub markets” aren’t the gaming industry.

By your educated opinion then, you’d qualify breaking even on a multi-million dollar investment as a great success? I don’t need to hold a business degree to know I wouldn’t.

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ConanTheStoner

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#42 ConanTheStoner
Member since 2011 • 18787 Posts
@SolidGame_basic said:

I would consider break even a success. At least at this point they can make money on it.

Ha, would be a low bar for success, but sure. And yeah, of course the game still has its PC release.

To be fair, after looking back over the article, not like Kojima ever said they broke even anyways. We're all hung up on the articles title and not what was actually said. And what was said was pretty vague. Would need actual numbers to know the real deal here.

The real takeaway here is that future titles are a go. That's all I care about.

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SolidGame_basic

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#43 SolidGame_basic
Member since 2003 • 26461 Posts

@ConanTheStoner said:
@SolidGame_basic said:

I would consider break even a success. At least at this point they can make money on it.

Ha, would be a low bar for success, but sure. And yeah, of course the game still has its PC release.

To be fair, after looking back over the article, not like Kojima ever said they broke even anyways. We're all hung up on the articles title and not what was actually said. And what was said was pretty vague. Would need actual numbers to know the real deal here.

The real takeaway here is that future titles are a go. That's all I care about.

True, my thread title was misleading. Please forgive me 😩

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ConanTheStoner

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#44 ConanTheStoner
Member since 2011 • 18787 Posts
@SolidGame_basic said:

True, my thread title was misleading. Please forgive me 😩

Not on you my guy, was in the title of the article you posted lol.

Hideo Kojima Announces Death Stranding Reached Break-Even Point

Which to be fair, can definitely see that interpretation. Just not in a way that makes it seem like they only broke even. More like they've moved past that goal. Either way, can assume it wasn't a smash hit, or he wouldn't be using that language. More than likely pulled a modest profit, but nothing to brag about.

Still though. I care for a games/creators success in the sense that I'd like to see the creator make more games. And it seems we're getting that, so the details are whatever. Just want this guy to keep making games.

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Pedro

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#45 Pedro
Member since 2002 • 40039 Posts

Its funny how success changes depending on your allegiance.

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#46  Edited By R4gn4r0k
Member since 2004 • 34079 Posts

@with_teeth26 said:

I guess that means we might be seeing more strand type games.

still haven't played this. not sure I ever will

Could be he makes a stealth game after this....

Uhm I mean Tactical espionage action

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Jag85

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#47 Jag85
Member since 2005 • 14726 Posts

It should do well on PC. Steam is no stranger to bizarre games like Death Stranding. And the COVID "social distancing" climate should make the game less confusing now than it was last year.

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madsnakehhh

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#48 madsnakehhh
Member since 2007 • 16661 Posts

so I think we can call it a “success”

Basically saying ... yeah, this thing didn't sell well at all ... but at least we broke even ...

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phbz

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#49 phbz
Member since 2009 • 5818 Posts

Wouldn't call breaking even a success but I'm happy that such a weird game will end up making some money. Now for the next game Kojima just needs someone who knows how to write.

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SolidGame_basic

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#50 SolidGame_basic
Member since 2003 • 26461 Posts

@R4gn4r0k said:
@with_teeth26 said:

I guess that means we might be seeing more strand type games.

still haven't played this. not sure I ever will

Could be he makes a stealth game after this....

Uhm I mean Tactical espionage action

lol