After playing I realized how kiddy and arcady the gamecube system was. You can't hold the control well, you have small 1 sided discs and you even have shitty arcady or what should be third-party b rated nintendo games such as mario world. After playing it, it just seemed like wii was good for nintendo. Besides only using rogue squadron as an excuse, there really is none. See the following:
I was playing games from Japan like Giant Gram 2000 3, Macross M3, and even Gundam DX, a direct gamecube port and thought how shitty the system must be. People keep complaining that Dreamcast has no sports games besides football, but i played J-league the sequel to 90 minutes and it was great. It was a combination of the arcady games like virtual striker 2 and sports jam with easy ea fifa sports-like soccer gameplay@60 fps. IDK really, but gamecube doesnt even have any flightsims i don't think. Even if it has a racer, its just a ps2 port not using the unique realtime sim function at the time via the dreamcast clock settings. I actually like ps2 now because it is the easiest for hacking games...gamecube though, seems like it tried to pull off a sega vs nintendo war and failed. It only won in one category and thats specs, thats cus sega copied the katana board to the 'T' and lost money doing it. But the ATI is actually an SH4 running with higher vram imho...so not really. Ever notice those pauses on skies of arcadia or sonic adventure for gamecube btw? We all know Dreamcast used Direct x 6 and even windows CE via the Power Vr2 making it almost equal interms of bumpmapping to gamecube via 2x vs 8x bump-mapping which streamed from the disc and not the motherboard ram. That's not a developer issue, its cus it couldnt be done.