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Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
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I'm happy that it looks like it does, hopefully it will set new standards...
Thats what happens when you attempt to appeal to the masses. RE franchise died many moons ago, Though graphically its better than Killzone 2 and Gears which must be annoying for the 2 fanbases to claim Pwnage on each other.Oh there will still be cries of ownage....
People will notice a bad texture inside a wall, easily noticable if you just hack the game. This will make the game much inferior to the other version.
Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
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I'm happy that it looks like it does, hopefully it will set new standards...
Thats what happens when you attempt to appeal to the masses. RE franchise died many moons ago, Though graphically its better than Killzone 2 and Gears which must be annoying for the 2 fanbases to claim Pwnage on each other. That kind of confuses me. The original RE sales were really good. Then they did some very dramatic changes to the series with RE4. I thought the game was excellent, but did it really do that much better sales wise?[QUOTE="Dibdibdobdobo"][QUOTE="Blommen"]Thats what happens when you attempt to appeal to the masses. RE franchise died many moons ago, Though graphically its better than Killzone 2 and Gears which must be annoying for the 2 fanbases to claim Pwnage on each other. That kind of confuses me. The original RE sales were really good. Then they did some very dramatic changes to the series with RE4. I thought the game was excellent, but did it really do that much better sales wise? Thats why i said "ATTEMPT". Linear gameplay, no exploration needed, NO puzzles.... Yes Capcom attempted to appeal to the masses. I dont know if sales where made any better or worse from scaling down on everything what made resident evil good and making it a shooter to appeal to more people.Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
I'm happy that it looks like it does, hopefully it will set new standards...
Robio_basic
I agree. Why do they even call it survival horror? Survival horror is what RE is what RE 1-3 were and what Silent Hill is. Maybe Capcom needs a few reminders when it comes to survival horror:Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
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I'm happy that it looks like it does, hopefully it will set new standards...
Blommen
1. Night time. End of story. Horror games must take place at night (except for a few cases which are explained in point number 2)! I dont care what type of creepy monster you throw at me, if its sum bright and sunny day on the beach, its not scary! Atmosphere is more important than any creature you can create. If you want cheap scares, then yeah, just throw a bad guy on the screen at a random unexpected time. If you want real horror, you need to have the dark and brooding atmosphere, the creepy ambient sounds, and the terrible visibility...which leads me to my second point.....
2. Visibility! Im glad you are happy with your graphical capabilities, and want to show of your great graphics and great draw distances, but this isnt FarCry 2 or Crysis. A main factor of the horror genre is being unable to see everything. This is why night time is preferable! As I stated in point 1 there are a few exceptions. For instance, in the Silent Hill games, they dont all take place at night, but the Fog reduces visibility to almost zero. This is important! Im trying to see how beautiful your character models are! I dont want to see how the sun light reflects on my gun! I want horror and a key component to horror is low visibility! Why? Because if we cant see whats out there, we dont know what to expect, and thats scary. The thought that sumthing might just jump at you at any moment is far more effective than actually throwing things at you 24/7.
3. Limited Ammo!!!! I cant stress the importance of this. Remember back in the days with Resisdent Evil 1-3 and with Silent Hill how you would use your butter knife because you only had 3 bullets left in your gun and you didnt want to waste them? Yeah, thats called SURVIVAL. And how about the times you werent sure whether to use that green herb because you had only one left but werent sure if your butter knife would be sufficient enough to clear the room of zombies? SURVIVAL. But in RE4 I had enough ammo to go on a killing spree, green herbs were growing on just about every tree in that game. And I can almost bet that after seeing that car scene (jesus christ...car scene in a survival horror game....tragic :?) that ammo and health will be the very least of your problems in RE5.
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[QUOTE="Blommen"]Thats what happens when you attempt to appeal to the masses. RE franchise died many moons ago, Though graphically its better than Killzone 2 and Gears which must be annoying for the 2 fanbases to claim Pwnage on each other.Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
Â
I'm happy that it looks like it does, hopefully it will set new standards...
Dibdibdobdobo
Im afraid I must disagree with you there....:?
Who's to say it will run smooth? Can be the best looking game ever but will be garbage if the framerates suck or is bugged. hopesfall2own
Because Capcom hasn't given us a reason with any of their games this gen to say otherwise?
Yes i hate what i have seen of RE5 but i wont go into detail on what i hate but what i do like is how it is the most graphically impressive game this gen so far! Forget KZ2, forget Gears 2 as both of these have nothing on RE5. Now this is the killer, RE5 is Multi-platform meaning neither of the so called Fanboys can claim ownage to another console..... Ohhh the irony. Now i know both sides will claim this exclusive looks better than RE5 but as im unbias towards any console and can honestly laugh at both sides of the fence at Lemmings and Cows for not having the best graphical game as a exclusive.Dibdibdobdoboit looks good but not better then killzone 2 sites have been yelling about the graphics for the longest alot of sites said its the best looking shooter on consoles ( i said consoles not pc lol) and i think geow2 looks better then re5
It looks good, but not better than certain exclusives. Â It has awesome lighting, which is probably throwing you off.Â
[QUOTE="Blommen"]I agree. Why do they even call it survival horror? Survival horror is what RE is what RE 1-3 were and what Silent Hill is. Maybe Capcom needs a few reminders when it comes to survival horror:Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
Â
I'm happy that it looks like it does, hopefully it will set new standards...
II_Seraphim_II
1. Night time. End of story. Horror games must take place at night (except for a few cases which are explained in point number 2)! I dont care what type of creepy monster you throw at me, if its sum bright and sunny day on the beach, its not scary! Atmosphere is more important than any creature you can create. If you want cheap scares, then yeah, just throw a bad guy on the screen at a random unexpected time. If you want real horror, you need to have the dark and brooding atmosphere, the creepy ambient sounds, and the terrible visibility...which leads me to my second point.....
2. Visibility! Im glad you are happy with your graphical capabilities, and want to show of your great graphics and great draw distances, but this isnt FarCry 2 or Crysis. A main factor of the horror genre is being unable to see everything. This is why night time is preferable! As I stated in point 1 there are a few exceptions. For instance, in the Silent Hill games, they dont all take place at night, but the Fog reduces visibility to almost zero. This is important! Im trying to see how beautiful your character models are! I dont want to see how the sun light reflects on my gun! I want horror and a key component to horror is low visibility! Why? Because if we cant see whats out there, we dont know what to expect, and thats scary. The thought that sumthing might just jump at you at any moment is far more effective than actually throwing things at you 24/7.
3. Limited Ammo!!!! I cant stress the importance of this. Remember back in the days with Resisdent Evil 1-3 and with Silent Hill how you would use your butter knife because you only had 3 bullets left in your gun and you didnt want to waste them? Yeah, thats called SURVIVAL. And how about the times you werent sure whether to use that green herb because you had only one left but werent sure if your butter knife would be sufficient enough to clear the room of zombies? SURVIVAL. But in RE4 I had enough ammo to go on a killing spree, green herbs were growing on just about every tree in that game. And I can almost bet that after seeing that car scene (jesus christ...car scene in a survival horror game....tragic :?) that ammo and health will be the very least of your problems in RE5.
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I agree with all your points though I must say although I'm disappointed with the direction the RE series has taken I still enjoyed RE4 and I'm sure I will enjoy RE5 just as much. I guess we "old school" survival horror fans will have to look elsewhere for the scares and accept the RE series for what it has become: action games with horror elements.[QUOTE="Blommen"] I agree. Why do they even call it survival horror? Survival horror is what RE is what RE 1-3 were and what Silent Hill is. Maybe Capcom needs a few reminders when it comes to survival horror:1. Night time. End of story. Horror games must take place at night (except for a few cases which are explained in point number 2)! I dont care what type of creepy monster you throw at me, if its sum bright and sunny day on the beach, its not scary! Atmosphere is more important than any creature you can create. If you want cheap scares, then yeah, just throw a bad guy on the screen at a random unexpected time. If you want real horror, you need to have the dark and brooding atmosphere, the creepy ambient sounds, and the terrible visibility...which leads me to my second point.....
2. Visibility! Im glad you are happy with your graphical capabilities, and want to show of your great graphics and great draw distances, but this isnt FarCry 2 or Crysis. A main factor of the horror genre is being unable to see everything. This is why night time is preferable! As I stated in point 1 there are a few exceptions. For instance, in the Silent Hill games, they dont all take place at night, but the Fog reduces visibility to almost zero. This is important! Im trying to see how beautiful your character models are! I dont want to see how the sun light reflects on my gun! I want horror and a key component to horror is low visibility! Why? Because if we cant see whats out there, we dont know what to expect, and thats scary. The thought that sumthing might just jump at you at any moment is far more effective than actually throwing things at you 24/7.
3. Limited Ammo!!!! I cant stress the importance of this. Remember back in the days with Resisdent Evil 1-3 and with Silent Hill how you would use your butter knife because you only had 3 bullets left in your gun and you didnt want to waste them? Yeah, thats called SURVIVAL. And how about the times you werent sure whether to use that green herb because you had only one left but werent sure if your butter knife would be sufficient enough to clear the room of zombies? SURVIVAL. But in RE4 I had enough ammo to go on a killing spree, green herbs were growing on just about every tree in that game. And I can almost bet that after seeing that car scene (jesus christ...car scene in a survival horror game....tragic :?) that ammo and health will be the very least of your problems in RE5.
II_Seraphim_II
[QUOTE="Blommen"]I agree. Why do they even call it survival horror? Survival horror is what RE is what RE 1-3 were and what Silent Hill is. Maybe Capcom needs a few reminders when it comes to survival horror:Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
I'm happy that it looks like it does, hopefully it will set new standards...
II_Seraphim_II
1. Night time. End of story. Horror games must take place at night (except for a few cases which are explained in point number 2)! I dont care what type of creepy monster you throw at me, if its sum bright and sunny day on the beach, its not scary! Atmosphere is more important than any creature you can create. If you want cheap scares, then yeah, just throw a bad guy on the screen at a random unexpected time. If you want real horror, you need to have the dark and brooding atmosphere, the creepy ambient sounds, and the terrible visibility...which leads me to my second point.....
2. Visibility! Im glad you are happy with your graphical capabilities, and want to show of your great graphics and great draw distances, but this isnt FarCry 2 or Crysis. A main factor of the horror genre is being unable to see everything. This is why night time is preferable! As I stated in point 1 there are a few exceptions. For instance, in the Silent Hill games, they dont all take place at night, but the Fog reduces visibility to almost zero. This is important! Im trying to see how beautiful your character models are! I dont want to see how the sun light reflects on my gun! I want horror and a key component to horror is low visibility! Why? Because if we cant see whats out there, we dont know what to expect, and thats scary. The thought that sumthing might just jump at you at any moment is far more effective than actually throwing things at you 24/7.
3. Limited Ammo!!!! I cant stress the importance of this. Remember back in the days with Resisdent Evil 1-3 and with Silent Hill how you would use your butter knife because you only had 3 bullets left in your gun and you didnt want to waste them? Yeah, thats called SURVIVAL. And how about the times you werent sure whether to use that green herb because you had only one left but werent sure if your butter knife would be sufficient enough to clear the room of zombies? SURVIVAL. But in RE4 I had enough ammo to go on a killing spree, green herbs were growing on just about every tree in that game. And I can almost bet that after seeing that car scene (jesus christ...car scene in a survival horror game....tragic :?) that ammo and health will be the very least of your problems in RE5.
Bingo, I think we have a winner!!!!!!!![QUOTE="Blommen"] I agree. Why do they even call it survival horror? Survival horror is what RE is what RE 1-3 were and what Silent Hill is. Maybe Capcom needs a few reminders when it comes to survival horror:1. Night time. End of story. Horror games must take place at night (except for a few cases which are explained in point number 2)! I dont care what type of creepy monster you throw at me, if its sum bright and sunny day on the beach, its not scary! Atmosphere is more important than any creature you can create. If you want cheap scares, then yeah, just throw a bad guy on the screen at a random unexpected time. If you want real horror, you need to have the dark and brooding atmosphere, the creepy ambient sounds, and the terrible visibility...which leads me to my second point.....
2. Visibility! Im glad you are happy with your graphical capabilities, and want to show of your great graphics and great draw distances, but this isnt FarCry 2 or Crysis. A main factor of the horror genre is being unable to see everything. This is why night time is preferable! As I stated in point 1 there are a few exceptions. For instance, in the Silent Hill games, they dont all take place at night, but the Fog reduces visibility to almost zero. This is important! Im trying to see how beautiful your character models are! I dont want to see how the sun light reflects on my gun! I want horror and a key component to horror is low visibility! Why? Because if we cant see whats out there, we dont know what to expect, and thats scary. The thought that sumthing might just jump at you at any moment is far more effective than actually throwing things at you 24/7.
3. Limited Ammo!!!! I cant stress the importance of this. Remember back in the days with Resisdent Evil 1-3 and with Silent Hill how you would use your butter knife because you only had 3 bullets left in your gun and you didnt want to waste them? Yeah, thats called SURVIVAL. And how about the times you werent sure whether to use that green herb because you had only one left but werent sure if your butter knife would be sufficient enough to clear the room of zombies? SURVIVAL. But in RE4 I had enough ammo to go on a killing spree, green herbs were growing on just about every tree in that game. And I can almost bet that after seeing that car scene (jesus christ...car scene in a survival horror game....tragic :?) that ammo and health will be the very least of your problems in RE5.
II_Seraphim_II
[QUOTE="Blommen"]I agree. Why do they even call it survival horror? Survival horror is what RE is what RE 1-3 were and what Silent Hill is. Maybe Capcom needs a few reminders when it comes to survival horror:Nah the only thing that annoys me is that it has become an action game, -more than what RE4 was!
I'm happy that it looks like it does, hopefully it will set new standards...
II_Seraphim_II
1. Night time. End of story. Horror games must take place at night (except for a few cases which are explained in point number 2)! I dont care what type of creepy monster you throw at me, if its sum bright and sunny day on the beach, its not scary! Atmosphere is more important than any creature you can create. If you want cheap scares, then yeah, just throw a bad guy on the screen at a random unexpected time. If you want real horror, you need to have the dark and brooding atmosphere, the creepy ambient sounds, and the terrible visibility...which leads me to my second point.....
2. Visibility! Im glad you are happy with your graphical capabilities, and want to show of your great graphics and great draw distances, but this isnt FarCry 2 or Crysis. A main factor of the horror genre is being unable to see everything. This is why night time is preferable! As I stated in point 1 there are a few exceptions. For instance, in the Silent Hill games, they dont all take place at night, but the Fog reduces visibility to almost zero. This is important! Im trying to see how beautiful your character models are! I dont want to see how the sun light reflects on my gun! I want horror and a key component to horror is low visibility! Why? Because if we cant see whats out there, we dont know what to expect, and thats scary. The thought that sumthing might just jump at you at any moment is far more effective than actually throwing things at you 24/7.
3. Limited Ammo!!!! I cant stress the importance of this. Remember back in the days with Resisdent Evil 1-3 and with Silent Hill how you would use your butter knife because you only had 3 bullets left in your gun and you didnt want to waste them? Yeah, thats called SURVIVAL. And how about the times you werent sure whether to use that green herb because you had only one left but werent sure if your butter knife would be sufficient enough to clear the room of zombies? SURVIVAL. But in RE4 I had enough ammo to go on a killing spree, green herbs were growing on just about every tree in that game. And I can almost bet that after seeing that car scene (jesus christ...car scene in a survival horror game....tragic :?) that ammo and health will be the very least of your problems in RE5.
Bingo, I think we have a winner!!!!!!!!Please Log In to post.
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