@Maddie_Larkin said:
@AzatiS said:
@nintendoboy16 said:
@AzatiS said:
@nintendoboy16 said:
@AzatiS said:
4) Nintendo is far from oldschool gaming. Oldschool gaming wasnt all about gimmick controls , missing all multiplatforms , crap hardwares , massive shovelware.. Why you think SNES was a massive success !! It had everything , both quality and quantity
Gimmick controls - D-Pad, analog sticks, and local four players out of the box weren't gimmicks for their times?
Missing multiplat - So GameCube and N64 aren't old school then?
Crap hardware - So PS1 isn't old school, considering it's technically weaker than the N64?
Massive shovelware - Every console has it, first place selling consoles moreso than others. NES, SNES, PS1, and PS2 all had the WORST of the shovelare for their time. Are they not old school now?
1) No they werent. In fact they did gaming better . Wii mote didnt. In fact you were playing way worse games in a different way except very few exceptions. Wii promoted wii-mote way more than actually games. The same thing they tried to do with Wii U. Games >> Controllers.
2) Gamecube and N64 didnt miss every single major exclusive nor had the worse multiplatform version of a game , Wii and Wii U did/do. GC had awesome exclusives BEYOND the typical mario and Zelda titles. So was N64.
3) Ps1 was way better than Saturn thats why Saturn died and was easily winning vs N64 because of CD-rom and how easy could handle textures because of CD-rom again. Let alone developers had way easier time to develop games for PS1 because of architecture , let alone it costed almost nothing to publish their games on CD-rom unlike Cartridges. What are you even comparing here?
4) No , Wii was something else , one level above everything i ever saw. Everysingle system has shovelware , thats obvious. Wii was on another lever considering it was first on sales BY FAR !!! First time in video gaming history , the first on system wars race had the crappiest library , the least third party support and the only console that died so fast. Thats insane.
1. Even the most beneficial things in gaming start out as gimmicks. Hardly anyone thought D-Pads and analog sticks would catch on last I checked.
2. So, are you brushing off the fact that the N64 missed Final Fantasy VII, Metal Gear Solid, Tekken and the like? Unlike you for someone who dislikes Nintendo outside the GameCube.
3. Hey, you were the one who said "lower tech doesn't equal retro gaming". Didn't stop the fact that the PS1 was graphically inferior to the N64.
4. Don't pull the exception card on how "the Wii is another level". I don't give a damn that the previous consoles I mentioned had a more "quality/quantity" library, they were still infested with shovelware, much like the Wii. Have you not seen the AVGN and how many NES games he rips on?
1) Define the word gimmicks. Analog stick didnt affect gaming itself , wii mote did. How many developers were willing to port their games on Wii for example ( hardware aside ) with wii-mote controls? Very few. I dont get why you think Analog stick as gimmick. Not even close to what gimmick supposed to be.
2) No , im brushing that many developers were avoiding N64 because of cartridges , developing costs because of N64 really bad architecture and really expensive cartridges. I dont get where you going at. Gamecube also had amazing exclusives , third party ones!! So what are you talking about?
3) PS1 wasnt inferior to N64 in the way Wii was to PS3/X360. So please ... Lower tech doesnt mean retro at all. Wii U is retro and oldschool? Not even close. You should understand what retro/gimmick/oldschool means when we talking about video gaming , it seems you are confused.
4) Wii was on entire other level than any other console. Read again why i think so , it seems you constantly jumping my explanations. Read again. Wii was on 100M mark with tremendous shovelware unseen in any generation considering it was the first on its generation on sales ..by far. If you cant understand this .. well!! Whatever!
1) Well, a gimmick is a piece of hardware of software engineered to influence gaming in some sort (in this case) and yes the D-pad and analogue was indeed very much a gimmick, so was fightsticks, fightsticks and such, those what did not catch on got the negative term "gimmick" the ones that suceeded got labelled "groundbreaking" nearly every console have had its gimmicks.
Well analogue Sticks are the reason you have first person shooters on console, you know... the most sucessful genre last gen? so the analogue stick IS a gimmick that influence gaming. It also allowed for different speeds depending on how far off the deadzone the stick went.
2) as the market grow diverse more consoles lost exclusives, infact most devs went 3rd party, so NSNES hardly Counts, It had 1 competitor, so by default it was a matter of how the World was at the time of the NES and SNES.
And by your N64 complaint you also mean PS3 by the looks, since it pretty much followed most those complaints. The 64 lacked 3rd party mostly due to Nintendo being plain bad to Work with, getting Little direction or translated information about the system and its software. Basicly the only way you get 3rd party support is if your system can accept a straight port with Little polish. So it is a matter of definition. why we see consoles have x86 instruction sets now most likely.
3) Define inferior to that point, I would argue that the Wii was far more sucessful then any console last gen, so much that it hurt Nintendo in unextected ways. The point of Wii U being retro is that you can just plug a disc in and it will Work, no installs, no attempt to emulate a PC (which MS and Sony have been doing for 2 gens). Nintendo has aimed at what they always did, heck they even still have most of the bulletpoints in favor of consoles (local co-op, ease of use, plug and play) I can garantee you that the PS4 is none of that, funnily enough the PS4 (and yes I like it) has all what is usually used as a complaint against the PC).
4) The Wii did fail the same reason as the Wii U did, 3rd party wants to develop games that Works out the box, with as Little diversity between consoles as possible, so any altered control scheem or gimmick will be thrown out, mark my Words the same will happen to kinect. This is mainly due to different World we live in now, evolved to the point that only the basic "streamlined" (there is at far better Word for it that I have forgotten). control schemes will be supported, anything out of the ordinary which will have a cost to develop will be skipped. Ironically this will end up supplying one of the most stagnent part of most games, how they control. But calling the Wii a failure is sort of iffy, let us not forget that even the PS4 is trying to emulate it so some degree still (look at the gamepad, that lightbar is there for a reason, not to be pretty).
Oh god , i dont beleive you still dont get it ... Lets go
1) Wrong !!!!! Gimmick = trick or device intended to attract attention, publicity, or trade. D-pad or Analogue stick a gimmick ... not even close.
2) You talking generally im talking specifically. N64 lost exclusives along with third party for 3 main reasons
- Architecture was a pain. Developers had very hard time to develop games fast and easy
- Cartridges were super expensive over CD-roms
- Cartridges couldnt handle massive DATA like CDs
"" On the downside, cartridges took longer to manufacture than CDs, with each production run (from order to delivery) taking two weeks or more.[47] This meant that publishers of N64 games had to attempt to predict demand for a game ahead of its release. They risked being left with a surplus of expensive cartridges for a failed game or a weeks-long shortage of product if they underestimated a game's popularity.[47] The cost of producing an N64 cartridge was also far higher than for a CD.[48] Publishers passed these expenses onto the consumer. Comparable games cost at least $10 more on the Nintendo 64 as compared with other platforms.[49]
As fifth generation games became more complex in content, sound and graphics, it pushed cartridges to the limits of their storage capacity. The N64 cartridges had a maximum of 64 MB of data,[50] whereas CDs held over 650 MB.[51] Games ported from other media had to use data compression or reduced content to be released on the N64. Due to the cartridge's space limitations, full motion video was not usually feasible for use in cut scenes.
The era's competing systems from Sony and Sega (the PlayStation and Saturn, respectively) used CD-ROM discs to store their games.[52]As a result, game developers who had traditionally supported Nintendo game consoles were now developing games for the competition.[52] Many third-party developers, such as Square and Enix, whose Final Fantasy VII and Dragon Warrior VII were initially pre-planned for the N64,[53] switched to the PlayStation. Some who remained released fewer games to the Nintendo 64; Konami released fifty PlayStation games but only thirteen for the N64. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for the PlayStation.[54] """ Wikipedia
3) Wii and Wii U are nothing close to retro. If PS4/X1 providing multimedia capabilities , way more than Wii/Wii U doesnt make Wii/Wii U retro. Specially with those gimmick controls. Retro = oldschool/nostalgia gaming that makes you feel like you are back in time ... Nothing seems oldschool with these gimmick controls Nintendo promoted with Wii and now with Wii U. Hardware speaking that is.
4) You sound like 3rd party developers were avoiding Wii despite its massive sales because they didnt want to put some more effort to make their games work with Wii-mote right? Well , wrong. Every single third party attempt to make that happen was a disaster. Graphics were utter crap , many games couldnt even be able to play on Wii ( Crysis for example ) because of hardware limitations and above all ... they knew that game wouldnt sale at all !!
For example when you have a massive base of 100M , like x2 what Sony/MS having , and you selling 400k copies of Dead Space extraction , why this company should bother again ? You remember the " hit " No More Heroes? It sold like 500k and the second installment even lower !! And that was an exclusive !! We talking about 100M base here !!
In top 10 biggest Wii games sales youll find 6 super casual...craps. Wii sports / Wii sports 2 / Wii fit / Wii fit plus / Wii play / Just Dance !! 6 out of top 10 !! As you see , something is off when in top 10 you have 6 super casual ...games!! I cant even call em video games. Therefore this 100 million Wii sales ... I wouldnt call it a success. Because if it really was ... Wii wouldnt be dead so fast nor would have been in life support the last 2 years of its life.
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