@Pedro said:
@Nonstop-Madness: I hope you are not talking about Ghost Of Tsushima because it literally plays like every other open world except every interaction cutscene, dialogue and story cutscenes is unskippable. So, not only is it using the same Ubisoft formula, it wastes the player's time with making the same repeated side and main mission non interactive elements unskippable. So, don't falsely claim that it doesn't take up too much time when it literally does.
I wouldn't call a storyline cutscene a waste of time and, it's not like they're making you sit through hours of cutscenes. The longest cutscene in the game is probably the intro and it's like 5m max.
Ghost Of Tsushima is one of the few open world games that doesn't try to take up too much time (i.e. respects your time) and that's a fact.
You can get a lot done in 30m in Ghost Of Tsushima vs lets say Death Stranding, RDR2, GTA5 etc.
Ex.
- The guiding wind and, traveler's attire. You don't have to spend too much time or, effort to collecting things.
- You can fast travel, start a side mission and complete most of them in 5-10m.
- You don't have to go out of your way for much; heck, the Mythic Tales are totally optional.
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Name me one open world game that doesn't play like other open world games and, has zero repeat missions? They don't exist. The only ones that come close are ones that would be considered semi open world games. So yeah, GoT doesn't try to take up too much time in the context of open world games.
It's one of the few games I platinum'd because it didn't waste my damn time.
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