Alright... I got a PSVR for Christmas from my wonderful wife and have off and on had time to play. She initially spoofed me by giving me a phone VR headset and tried that a couple times. I've also tried Vive for a few minutes as a brother-in-law has it. Here are my thoughts.
The phone VR is obviously front heavy due to the phone being the brain and screen. I have a Galaxy S8 and even with that newer phone the games still look horrible and the tracking seems to be less than 30 fps making me nauseous pretty quick. I can't recommend this option even with the easy affordability.
Now onto the Vive. The demo I played was running really smooth and the setup was pretty neat having cameras/sensors around the room mapping and outlining the walls and furniture for the player. It would even place certain items such as a desk over the desk in real life at the same height which was a real mind trip. The demos I played had no forward motion so I didn't get nauseous but the potential is still there. The headset did feel a bit heavy and the controllers were awkward to get used too but could become routine rather quickly. Great overall experience but my bro also has a top notch gaming PC that he spent thousands on for both gaming and work.
Onto PSVR.
This is the set I've used most and I've tried many demos and games which luckily many are free. My first experience on PSVR was the Last Guardian and it was pretty cool getting to "meet" my bird-dog "in person". There is no forward motion in this game as you warp around the room. Same goes for Rise of the TR in Lara's mansion.
Games with forward motion, an option in Rise as well as RE7, Robinson Journey, luge demo, and Drive Club VR do tend to make me nauseous. Driving takes more time for the effect because you're used to not moving your legs in a car to move forward. The other games make it difficult and I find I can only spend 40-60 minutes playing before I have to take a break.
Then there are games like Playroom VR and Moss where you control a character normally but free view the level surrounding them. Playroom has minimal forward motion so it's not bad but both of these felt like I was in a Pixar movie. I'll be picking up Moss for sure.
I'm really looking forward to trying Ace Combat 7 but assume I'll have similar motion sickness after a few minutes.
The head and controller tracking is done really well. I have yet to try the move controllers with it but will this weekend. The headset is also surprisingly light weight and fits the head with a comfortably snug grip. I've also found that the picture in the headset isn't great often looking like a blurry 720p picture where everything but the center is out of focus. It can be an issue at times.
My wife took advantage of Sony's sale getting the headset for $200. If you already have a PS4 and were able to snag the PSVR at that price, I would recommend it. At the normally $300-$400 price tag on the PSVR, I would recommend trying it out to see if you're prone to becoming nauseous or simply wait and see what happens in the VR space.
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