@Maroxad:
Divinity, Original Sin's plus points: -
1. Exceptional combat. We feel both relaxed and strategic. In Real time games, combat is usually either very easy or involves pausing, which IMO is a downgrade for gameplay. Either you become like "Kohan" or "Praetorians" two obscure games which had awesome real time combat (doable because game's pace was much slower) or you play turn based. Fast real time combat like Age of Empires or BG2 is only good for either pausing or playing like a speed freak. Or maybe turn it into Diablo 2, clickfest.
2. World is really beautifully made (disregarding a few cartoonish skeletons/orcs)
3. Mechanics are enjoyable, never is stealing so satisfying and solving murders makes you feel like Sherlock holmes.
Its only downgrades are imo is that its a bit too wordy and its camera is a bit weird.
Dude, BG2 never took itself seriously, and Irenicus was a mediocre character made great by his excellent delivery. Yes Minsc was very dumb, but he was Memorable, I cannot say I remember a single character from DAO.
Irenicus's voice was great but his antics and his whole persona was childish. A sulky wannabe god elf (with a physique bigger than a barbarian) performs soul experiments? Where are the details? Where is the ladder leading to us unlocking his secrets? Where is the step by step reveal of his plans? His plans are :- 1. Steal soul 2. Become god. Pretty childish.
Minsc, Anomen, Nalia and Jan were too annoying. Korgan was just gibberish. Keldorn was one of the few good characters in BG2 imo. And the Eyeless cult , Watchers Keep a few of the good locations.
You may not remember, but compare the cosplays, videos, posts, concept art of Alistair, Morrigan and Leliana, the 3 most remembered characters of DAO with anyone from BG2. This game probably also coaxed a large number of female gamers to move into RPGs, as women were simply fascinated by it along with the fantasy nerds.
Revealing villains only until the last moment is pretty dull writing. It doesnt make them more terrifying. It makes them barely contribute to the narrative. Oftentimes I would forget the archfiend even existed. It is one of the reason Dragon Quest, barring 4 and 9 have such terrible villains. Opinions are opinions, I found the entirety of DA:Os areas forgettable. The Areas of BG2 were a love letter to any D&D Fans, exactly how a lot of us would visualize areas we had in a D&D setting.
It does. If you remember Dracula, (the novel), there are hints here and hints there given at each step of Jonathan Harker's journey which make the reader more terrified of the place, where Jonathan is going. That is called subtle immersion. Bringing you face to face with the mastermind is like reading a Wikipedia summary instead of watching the whole movie. Basically you already knew who Irenicus is, what he is capable of and what are his plans. Boring!
Yes, because Archdemon isn't alluded to at a lot of places, instead the blight is. I still remember the words "Maker! The Dragon is at the head of the horde" in the very end, where Riordan and Arl Eamon are discussing saving Denerim.
Exactly, BG2 fanboys are D&D fanboys as well. If you analyze BG2 from a subtle narrative perspective, or a cinematic perspective, it doesn't hold a candle to the great masterpieces. Only because it was a pioneer in its genre, a mammoth of a game, and a sequel to a loved RPG, is what made it so popular. You like it because it maybe stimulates your imagination and fuels your nostalgia. But nostalgia does't make a game, objectively great. Hell, i prefer English folk tales (pixies, brownies, goblins) to High Fantasy of Tolkien purely because of nostalgia. But it doesn't take away the quality and timelessness of Tolkien.
BG2 isn't perfect, of course, nor is it even close to the best RPG ever made, nor the best D&D licensed game (Temple of Elemental Evil, Pool of Radiance, Knights of the Chalice and Planescape Torment are all better D&D licenced RPGs). But unlike DAO, it actually held my interest
I started RPGs with Icewind Dale and Dragon Age Origins. That's why they hold a special place in my heart. But no one seems to remember Icewind Dale, a quaint little game with great narrative and engaging atmosphere. Yet its not nice to color a game's quality by the sheer power of nostalgia. I recognize the fact that icewind dale isn't considered great(despite my liking it) but BG2 fanboys don't seem to understand this fact.
Atmosphere was also severely lacking in BG2. Witcher 1 by comparison, had a melancholy and haunting atmosphere, especially in the first 2 chapters. DAO had an epic "save the world journey" type atmosphere. Icewind dale had a "mystery in the air" kind. Yet BG2 had "mishmash of the most powerful and unique D&D monsters and planes to showcase our programming capabilities" type atmosphere. It never really felt as one game. It had brilliant locations like Watchers Keep to boring drudgery like Athkatla Slums.
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