(Ok im disregarding the new All 4 One game thas comming out right now.)
I loved A Crack in Time and Tools of Destuction alot but the PS2 and PS3 have alot of differences.
PS3:
Much easier
More immaturish humor
At least in ACiT aLOT of battlefield like sections where you are in one area for a while fighting waves of enemies
More cartoony look
No racing
More orchastrated music
PS2:
Harder
Not as immature humor
More linear design
A darker feel with the colors and stuff
More techno-ey music
I did like the PS2 ones more for specific reasons... such as
Well I liked being challenged in R&C. I beat R&C 2 and 3 on normal and challenge mode without buying any amour.
I loved the long rail grinding sections in R&C 1 and 2, mostly 1 though.
They really need more of those. ACiT just had short ones here and there, except for the azimuth chase which I did really enjoy,
TOD had some good ones but they werent at all challenging.
My favorite grindrail parts on R&C was on 2 when you were dodging the trains, and at one of the last planets of R&C1, the planet with the 2nd hoverboard race, the grindrail part was AWESOME! Remember how you had to hit those switches to activate the gates and all? Loved that.
And the PS2 R&Cs had a much more linear design than ACiT. TOD had a very good mix of linear parts and open parts. And as I remember, the platforming was much harder in PS2. Im thinking of tthe ice part on Oltanis and ice part on the ice planet in R&C3.
The humor to me I like in both, I do prefer the PS2 humor more though.
And I would really like more dark/murky planets that kinda feel "scary" for lack of a better word. Such as Oroxon on R&C 1, or Snevelik (the one with the red sky) on r&c 2. Im sure there is more but I cant think of them right now. I do love the feel of those planets. And the difficulty.
The racing. I hated the racing as a kid, but now when I play them I love it. But I really wouldnt care if they didnt add it to the next regular R&C.
And the MUSIC. The MUSIC may seem not important to anyone else but it REALLY stood out to me! I loved the music in the first 3. Loved it loved it loved it. ToD had some good tracks, and well so did ACiT but It seemed the more orchastrated feel in ACiT didnt really stand out nearly as much, while I did like the songs the old R&cs really had something unique with their music. I really hope to God they bring back David Baregaurd or however you spell his name. I can see wh they wanted I different feel to ACiT but I hope they go back to the techno-ey music I loved so much. Like from R&C 2 and 3.
These are my ideas to make my dream R&C game:
Make it challenging.
Have some cool, creative rail grinding parts.
Make it longer than any other R&Cs although it doesnt have to be to long...
Have the level design like TOD with some battlefield-type areas with a good amount of linear areas like PS2 R&Cs.
Have more planets than any R&C game, doesnt have to be too much but maybe just 1 more planet more than the ratchet and clank game with the most planets.
Have a area like the Starship Phoenix from R&C3
Music more like R&C 2 and 3
A darker feel like the older ones although it wasnt that dark, but it was darker feeling than the PS3 ones.
Fly to your own planets.
A lot of secret things, like maybe secret weapons that is in a hidden area guarded by a secret boss or something.
I like side moons in ACiT but if they could somehow add more to them, or maybe side things different than the moons.
More variety of enemies
I liked the stealthy parts in R&C 1 with the thing that turned you into a robot.
Oh and also, the enemies seemed more violent in the older ones. Like if you were close to some of the robots they would immediatley smack you.
Other Ideas:
Maybe they could add like a thing when you fly to a planet, a globe of the planet pops up on the screen, and you can rotate it to choose where you want to land. Of course you cant land anywhere, you might have to unlock some areas first........
I cant really think of anytimes they did this but there should be a good amount of parts were they mix in platforming with killing enemies. I had many senarios of this before but Im too lazy right now to think of them...
Yess I would love an online like R&C 3 or 4, of course, alot more upgraded and organized. I guess its not manditory but it would give the game a much greater lasting appeal IMO.
When you are playing through challenge mode they should have like new/secret areas to unlock and just more things exclusive
to challenge mode so you can have a more different experience playing through the second time.
Yup thats all I got to say.
What do you think of my ideas, and my topic in general?
(Sorry for the multiple grammar and spelling mistakes I may have. When I write something this long, I dont try to have perfect english lol)
P.S. Im sorry but I posted this on the Ratchet and Clank Boards but its always empty pretty much and I can NEVER get a good lengthy discussion about R&C going anywhere, but im just starting to look at these boards so maybe I can get a good discusion going here.
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