I played Crysis 3 on a med-low PC and never did I see anything like that.
Infamous SS is polygon count king 11 million per frame.

- xhawk27
- Member Since: January 6, 2010
- Posts: 10349

- Vaasman
- Member Since: May 23, 2008
- Posts: 12980
@m3dude1: yeah man its a huge project and you're not the only one to doubt their ability to stick to schedule. ballroompirate is another guy. we'll find that out later on but yeah, i could see it being delayed, i could see it coming through on time - i've seen goatse before so nothing surprises me any more.
Goatse is child's play.

- Vaasman
- Member Since: May 23, 2008
- Posts: 12980

- CroidX
- Member Since: May 13, 2013
- Posts: 1555
@CrownKingArthur
yeah that video looks superb. but weve all seen impressive looking videos before, promising the world. next to nothing has been shown of the actual game and again, its being developed by a studio with no history of producing bleeding edge games, especially on the massive scale they are talking about. how do they expect to ever finish this game?
yeah, i'm not going to fall for marketing hype and pre-order the game, but at the same time the sc graphics in that 4k trailer don't feel like snake oil. you know what i mean? i think they are totally achievable.
so, youtube is a pretty crappy gauge for graphics, but at least (if anyones interested) they can see how the dogfighting is getting on.
https://www.youtube.com/watch?v=5TWQFSzQyeM
pretty sure that senor roberts is playing the game with an xbox 360 controller. pretty sweet actually because i'd love 360 controller support out of the box for SC.
yeah the finishing aspect must be tough for a project of this scope. in the battlefield 4 chat every day people complain about the 'finished' state of that game. so i don't really know man.
achievable on how big of a scale tho? how much time and money and hardware resources is it going to take to create a virtual solar system with explorable planets each with their own landscape? not to mention supposed entire cities. and this studio is basically starting from scratch. they have no well developed toolchain or workflow to optimize this entire process, these are things they are learning and developing now. I will say i expect much of the game to fall short of the graphical quality in that 4k video, theres no way in hell they have the manpower and time to create assets of that quality across the huge scale of game they want to create. what i expect is them to realize that this massive undertaking is going to be unfinishable and for massive cutbacks to take place.
Planets won't be fully explorable that's something they will add after the release and no they aren't starting from scratch they have multiple studios working on different parts of the game and been have all been in development for a while. They didn't just recently get their stuff together they have studios each task with what is to be done. Unless you actually think there only a single studio working on this game when they have tons on man power from various studios and freelancers.

- m3dude1
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- CroidX
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- Roger_The_Alien
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All I know is this game is gorgeous. And Sucker Punch isn't really known for their graphical prowess, so it will be cool to see what Santa Monica and Naughty Dog can do.

- m3dude1
- Member Since: November 4, 2007
- Posts: 2272
i guess time will tell, in the meantime its probably wise to stop comparing star citizen with other games on the grounds of superiority until the game is more than concept art and a ship viewing module.
like what the TC is doing lol
tc?

- CroidX
- Member Since: May 13, 2013
- Posts: 1555
i guess time will tell, in the meantime its probably wise to stop comparing star citizen with other games on the grounds of superiority until the game is more than concept art and a ship viewing module.
like what the TC is doing lol
tc?
That's short for thread creator

- GodspellWH
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i guess time will tell, in the meantime its probably wise to stop comparing star citizen with other games on the grounds of superiority until the game is more than concept art and a ship viewing module.
Compare? Wonder who was the one who started the comparison in the first place guess you were being too much of a console fanboy to notice.

- m3dude1
- Member Since: November 4, 2007
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- GodspellWH
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@CrownKingArthur
yeah that video looks superb. but weve all seen impressive looking videos before, promising the world. next to nothing has been shown of the actual game and again, its being developed by a studio with no history of producing bleeding edge games, especially on the massive scale they are talking about. how do they expect to ever finish this game?
yeah, i'm not going to fall for marketing hype and pre-order the game, but at the same time the sc graphics in that 4k trailer don't feel like snake oil. you know what i mean? i think they are totally achievable.
so, youtube is a pretty crappy gauge for graphics, but at least (if anyones interested) they can see how the dogfighting is getting on.
https://www.youtube.com/watch?v=5TWQFSzQyeM
pretty sure that senor roberts is playing the game with an xbox 360 controller. pretty sweet actually because i'd love 360 controller support out of the box for SC.
yeah the finishing aspect must be tough for a project of this scope. in the battlefield 4 chat every day people complain about the 'finished' state of that game. so i don't really know man.
achievable on how big of a scale tho? how much time and money and hardware resources is it going to take to create a virtual solar system with explorable planets each with their own landscape? not to mention supposed entire cities. and this studio is basically starting from scratch. they have no well developed toolchain or workflow to optimize this entire process, these are things they are learning and developing now. I will say i expect much of the game to fall short of the graphical quality in that 4k video, theres no way in hell they have the manpower and time to create assets of that quality across the huge scale of game they want to create. what i expect is them to realize that this massive undertaking is going to be unfinishable and for massive cutbacks to take place.
Planets won't be fully explorable that's something they will add after the release and no they aren't starting from scratch they have multiple studios working on different parts of the game and been have all been in development for a while. They didn't just recently get their stuff together they have studios each task with what is to be done. Unless you actually think there only a single studio working on this game when they have tons on man power from various studios and freelancers.
Clearly he doesn't know much about the development and what they are aiming for and how long they been actually working on this game. Acting as if he knows anything about there workflow.
Note this is the guy that claim KZSF was less video gamey looking

- CroidX
- Member Since: May 13, 2013
- Posts: 1555
@CrownKingArthur
yeah that video looks superb. but weve all seen impressive looking videos before, promising the world. next to nothing has been shown of the actual game and again, its being developed by a studio with no history of producing bleeding edge games, especially on the massive scale they are talking about. how do they expect to ever finish this game?
yeah, i'm not going to fall for marketing hype and pre-order the game, but at the same time the sc graphics in that 4k trailer don't feel like snake oil. you know what i mean? i think they are totally achievable.
so, youtube is a pretty crappy gauge for graphics, but at least (if anyones interested) they can see how the dogfighting is getting on.
https://www.youtube.com/watch?v=5TWQFSzQyeM
pretty sure that senor roberts is playing the game with an xbox 360 controller. pretty sweet actually because i'd love 360 controller support out of the box for SC.
yeah the finishing aspect must be tough for a project of this scope. in the battlefield 4 chat every day people complain about the 'finished' state of that game. so i don't really know man.
achievable on how big of a scale tho? how much time and money and hardware resources is it going to take to create a virtual solar system with explorable planets each with their own landscape? not to mention supposed entire cities. and this studio is basically starting from scratch. they have no well developed toolchain or workflow to optimize this entire process, these are things they are learning and developing now. I will say i expect much of the game to fall short of the graphical quality in that 4k video, theres no way in hell they have the manpower and time to create assets of that quality across the huge scale of game they want to create. what i expect is them to realize that this massive undertaking is going to be unfinishable and for massive cutbacks to take place.
Planets won't be fully explorable that's something they will add after the release and no they aren't starting from scratch they have multiple studios working on different parts of the game and been have all been in development for a while. They didn't just recently get their stuff together they have studios each task with what is to be done. Unless you actually think there only a single studio working on this game when they have tons on man power from various studios and freelancers.
Clearly he doesn't know much about the development and what they are aiming for and how long they been actually working on this game. Acting as if he knows anything about there workflow.
Note this is the guy that claim KZSF was less video gamey looking
Oh yea I remember that was literally the stupidest thing I read on that thread

- topgunmv
- Member Since: May 16, 2003
- Posts: 10753
lol sure bro looks really legit
LMFAO
So did you use windows paint or something
I played Crysis 3 on a med-low PC and never did I see anything like that.
That's because it's photoshop, can people seriously not tell? It's the jungle from Goldeneye 64.
Pray_to_me is making a shitty attempt to say the Infamous screen is doctored, even though it's not, it's just an inconsistency in the LOD, likely from a bug.
If it's a bug, its a consistent one. It's pretty easy to find spots around most of the tall buildings where you can trigger the LOD by whether you're "aiming down the sights" or not.


I'm standing in the exact same spot in both of those screenshots.

- WilliamRLBaker
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now If only you couldn't beat it in under 3 hours it would be worthwhile, and also If only the npcs and enemy variety wasn't 3 different models and more than 15 guys appeared on screen at once.

- Pray_to_me
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- CrownKingArthur
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Goatse is child's play.
child's play, that's a bit of a ...
stretch!
haha!

- CroidX
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- Pray_to_me
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- CroidX
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- Pray_to_me
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It does. Unmoded open world to boot ;)

- CroidX
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- DeathLordCrime
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- Cloud_imperium
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It says that characters have 120,000 polygons , on other hand Order 1886 have 100,000 polygons . Then why Infamous characters look so much worse than Order 1886 characters .?
Either it is just for some important enemies or they are holding something back , as Sony always do . Or may be because Infamous have terrible textures .

- CroidX
- Member Since: May 13, 2013
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Probably and that was just pointless if your going to attempt to prove something don't make make a shitty one

- Cloud_imperium
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Dude . That looks nowhere near as good as screenshots that he posted . It is a complete joke that you even tried . At least post some decent pics .

- EducatingU_PCMR
- Member Since: June 17, 2013
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infamous is pushing an order of magnitude more polys than any currently available pc game. that part is not up for debate. will star citizen push more? who knows, altho i doubt it. the cruiser comparison is pointless, tho not for the reasons pc fanboys are bringing up. the 7 mil polys the cruiser is made up of will never all be displayed at once. in order to even see the entire carrier youd have to be far enough away and at that distance not using any lod models would just be poor optimization. thatd be like using the number of polys the entire city in infamous is made up of at lod0 and passing that off as the games poly count in any given scene.
Implying the "11 million per frame" polys of SS are being displayed all at once as well, lol
Gotta be one of the most retarded damage control BS attempt I've ever read.
Better STFU, kid, and stay mad at the graphics king SC > Flopfamous.

- lglz1337
- Member Since: November 3, 2013
- Posts: 4942

- m3dude1
- Member Since: November 4, 2007
- Posts: 2272
infamous is pushing an order of magnitude more polys than any currently available pc game. that part is not up for debate. will star citizen push more? who knows, altho i doubt it. the cruiser comparison is pointless, tho not for the reasons pc fanboys are bringing up. the 7 mil polys the cruiser is made up of will never all be displayed at once. in order to even see the entire carrier youd have to be far enough away and at that distance not using any lod models would just be poor optimization. thatd be like using the number of polys the entire city in infamous is made up of at lod0 and passing that off as the games poly count in any given scene.
Implying the "11 million per frame" polys of SS are being displayed all at once as well, lol
Gotta be one of the most retarded damage control BS attempt I've ever read.
Better STFU, kid, and stay mad at the graphics king SC > Flopfamous.
yeah vaporware is a real graphics king. gee wiz pc fanboys are smart

- 04dcarraher
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It says that characters have 120,000 polygons , on other hand Order 1886 have 100,000 polygons . Then why Infamous characters look so much worse than Order 1886 characters .?
Either it is just for some important enemies or they are holding something back , as Sony always do . Or may be because Infamous have terrible textures .
Its no different from suggesting that Killzone SF saying that NPC's had 40k polygon counts but in fact had complex formula that lowered the counts depending on distance and amount of NPC's in frame.

- scatteh316
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STONE GIANT IS POLYGON KING... INFAMOUS IS NOT EVEN CLOSE.
JUST LOOK AT ALL DEM POLYS....

- zeeshanhaider
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Another dumb gpuking thread shwoing gpuking doesn't know jack about graphics. No where does it say that a single scene consist of 11 million polys. It's the total poly count of all the world of Famous for no shadows at the highest LOD setting. Famous for no shadows is probably not even pushing a million polys per frame. So no, it doesn't beat shit in poly count.

- 04dcarraher
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Dude . That looks nowhere near as good as screenshots that he posted . It is a complete joke that you even tried . At least post some decent pics .
Question is how does that even look good? Rowe looks blurry and lacks detail.

- EducatingU_PCMR
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infamous is pushing an order of magnitude more polys than any currently available pc game. that part is not up for debate. will star citizen push more? who knows, altho i doubt it. the cruiser comparison is pointless, tho not for the reasons pc fanboys are bringing up. the 7 mil polys the cruiser is made up of will never all be displayed at once. in order to even see the entire carrier youd have to be far enough away and at that distance not using any lod models would just be poor optimization. thatd be like using the number of polys the entire city in infamous is made up of at lod0 and passing that off as the games poly count in any given scene.
Implying the "11 million per frame" polys of SS are being displayed all at once as well, lol
Gotta be one of the most retarded damage control BS attempt I've ever read.
Better STFU, kid, and stay mad at the graphics king SC > Flopfamous.
yeah vaporware is a real graphics king. gee wiz pc fanboys are smart
Nothing smart to reply. Ownage confirmed B)

- zeeshanhaider
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@EducatingU_PCMR:
He's mad that a game from 2011 has more polys and is more technically advanced than Famous for no shadows. Let him be. He goes to lengths to defend the cutscenes at 10 FPS of The Order 800p but has the nerve to question the Star Citizen. Talking about Vaporware.

- topgunmv
- Member Since: May 16, 2003
- Posts: 10753
Dude . That looks nowhere near as good as screenshots that he posted . It is a complete joke that you even tried . At least post some decent pics .
Question is how does that even look good? Rowe looks blurry and lacks detail.
Lighting probably. It's not zoomed into the character, but you can notice the improved detail on the wall with different lighting.


- Mr-Kutaragi
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TLHBO. I enjoy this game, at first I was disappoint because different than old game but get much better after first hour.

- lglz1337
- Member Since: November 3, 2013
- Posts: 4942

- Crypt_mx
- Member Since: August 6, 2007
- Posts: 4739
There's a lot of fanboy arguing going on but here are the facts, Infamous Second Son makes a good use of the PS4's power. It uses a handful of good tricks combined with some good poly counts to really make the most of the machine, making it as good looking or better looking than most PC games. IMO there are still games that look better than it, but it is competitive for a PS4 title. Also remember that the games framerate hovers around the 30-40 area, whereas a good PC could easily output this at a solid 60fps+.
Infamous Second Son is a great looking PS4 title that competes with most PC games visually- FACT
Infamous is the best looking game-Debatable...

- Peredith
- Member Since: October 27, 2011
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- miiiiv
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- Cloud_imperium
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Dude . That looks nowhere near as good as screenshots that he posted . It is a complete joke that you even tried . At least post some decent pics .
Question is how does that even look good? Rowe looks blurry and lacks detail.
Lighting probably. It's not zoomed into the character, but you can notice the improved detail on the wall with different lighting.

Still not as good as these textures shown in above pics .

Lighting is just a distraction . It doesn't make textures look better .


- gpuking
- Member Since: March 8, 2004
- Posts: 3914

- gpuking
- Member Since: March 8, 2004
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- Cloud_imperium
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Can someone tell me , what is the purpose of pics posted above me .? Can't see shit .

- MK-Professor
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@gpuking: Your comparison with Star Citizen is a huge fail. That 7 million polys for a single cruiser is just one single ship. There will be a lot more than one ship on screen, and each of those ships will have the npc/character models and other ships inside them, which add even more to the overall poly count.
7 mil polys for the cruiser? pff that is nothing, eve online dose 500 mil polys for cruisers with tessellation on, the base geometry is very low of course.
Also the 11 mil polys on ISS come from all the render targets? is including tessellation?

- Cloud_imperium
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7 mil polys for the cruiser? pff that is nothing, eve online dose 500 mil polys for cruisers with tessellation on, the base geometry is very low of course.
Also the 11 mil polys on ISS come from all the render targets? is including tessellation?
WTF .? Are you sure .? Any source .?
500 million polys for just a cruiser .? I don't even ... You must have mistaken it for something else .

- MK-Professor
- Member Since: November 11, 2009
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7 mil polys for the cruiser? pff that is nothing, eve online dose 500 mil polys for cruisers with tessellation on, the base geometry is very low of course.
Also the 11 mil polys on ISS come from all the render targets? is including tessellation?
WTF .? Are you sure .? Any source .?
500 million polys for just a cruiser .? I don't even ... You must have mistaken it for something else .
http://youtu.be/8k7oaz8mWug?t=2m34s
Me neither I can't believe, but then again it is the triangle count with tessellation at max, the base geometry is extremely low obviously.
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