Infamous Campaign Average 12 Hours

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tyloss

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#1 tyloss
Member since 2012 • 846 Posts

Some other interesting tibidts,

Destruction is completely permanent thanks to that GDDR5 probably.

http://www.dualshockers.com/2014/03/07/infamous-second-sons-lasts-10-12-hours-steel-power-was-discarded-destruction-is-permanent/

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Spartan070

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#2 Spartan070
Member since 2004 • 16497 Posts

Permanent destruction = good

12 hour campaign = bad

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Chutebox

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#3 Chutebox
Member since 2007 • 50499 Posts

Good time and permanent destruction is pretty Damn awesome

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Bigboi500

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#4 Bigboi500
Member since 2007 • 35550 Posts

TGFGF

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gamevet77

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#5 gamevet77
Member since 2013 • 555 Posts

Infamous is an open world game. If you go mission, to mission, to mission, then yes most open world games are short. However, most people play in the world, do side quest, etc. I would expect the average person would have fun inbetween the campaign missions and that increases play time.

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deactivated-59b71619573a1

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#6 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The steel power felt "Been there done that?" :/ Pretty sure I've never seen a steel power before unless it's something like Magneto's power.

Permanent destruction sounds good but implementation is another story, I'll wait till I play it to pass judgement on that

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Locutus_Picard

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#7 Locutus_Picard
Member since 2004 • 4159 Posts

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

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Wasdie

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#8  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

12 hour campaign isn't bad. I imagine it's worth playing through multiple times.

Eventually shit becomes too repetitive and it's best it just ends. Most older games with extremely long single player campaigns just pad out their gameplay with repetition or trial and error. That's not the standard today. Hasn't been for years on any platform.

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Demonjoe93

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#9 Demonjoe93
Member since 2009 • 9869 Posts

How many side quests are being done in these "average" playthroughs though?

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tyloss

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#10  Edited By tyloss
Member since 2012 • 846 Posts

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

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yokofox33

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#11 yokofox33
Member since 2004 • 30775 Posts

I guarantee I'll spend way more than 12 hours on this game. Hell, it probably took me 12 hours to find all those damn shards in the last games.

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tymeservesfate

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#12  Edited By tymeservesfate
Member since 2003 • 2230 Posts

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

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dreamdude

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#13 dreamdude
Member since 2006 • 4627 Posts

I never finish the campaign in open world games, so this is fine with me.

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XboxDone74

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#14  Edited By XboxDone74
Member since 2013 • 2116 Posts

Excellent news! So a 24 hour total campaign with both playthroughs, not counting side quests.

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StrongBlackVine

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#15 StrongBlackVine
Member since 2012 • 13262 Posts

12 hours if you do no side quests or collectibles. Who buys an open world game to play it like that? Will probably take me a around 40 hours with 2 playthroughs.

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mems_1224

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#16 mems_1224
Member since 2004 • 56919 Posts

12 hours is a nice length for a campaign but its still not something I would ever pay $60 for.

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Demonjoe93

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#17  Edited By Demonjoe93
Member since 2009 • 9869 Posts

@tyloss said:

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

That's certainly what it sounds like. I played both inFamous's, and I remember them being much longer than twelve hours. If you do all or most of the side quests, I imagine this game is at the very least twenty-five hours, which is a pretty respectable length for this type of game. Will users be able to create their own missions and stuff on this game like with inFamous 2? That would also increase its value.

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StrongBlackVine

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#18  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@Demonjoe93 said:

@tyloss said:

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

That's certainly what it sounds like. I played both inFamous's, and I remember them being much longer than twelve hours. If you do all or most of the side quests, I imagine this game is at the very least twenty-five hours, which is a pretty respectable length for this type of game. Will users be able to create their own missions and stuff on this game like with inFamous 2? That would also increase its value.

No user generated levels this time....

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deactivated-5e0e425ee91d8

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#19 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

So we're looking at 24 hours, not including sidequests, to do both paths. Excellent.

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Bigboi500

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#20 Bigboi500
Member since 2007 • 35550 Posts

I did everything in both of the first two games, and I know I spent well over 12 hours on each game. I'm sure this one will be much the same in that regard.

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Demonjoe93

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#21 Demonjoe93
Member since 2009 • 9869 Posts

@StrongBlackVine said:

@Demonjoe93 said:

@tyloss said:

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

That's certainly what it sounds like. I played both inFamous's, and I remember them being much longer than twelve hours. If you do all or most of the side quests, I imagine this game is at the very least twenty-five hours, which is a pretty respectable length for this type of game. Will users be able to create their own missions and stuff on this game like with inFamous 2? That would also increase its value.

No user generated levels this time....

Well, that's a little disappointing. I guess it wasn't really utilized a lot by the community, so they axed it.

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Crazyguy105

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#22  Edited By Crazyguy105
Member since 2009 • 9513 Posts

Whenever I get it, I'm guaranteed at least 30 hours on the game.

I go for all sidequests, at least two playthroughs and all collectibles found.

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CrashNBurn281

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#23 CrashNBurn281
Member since 2014 • 1574 Posts

I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.

I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.

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millerlight89

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#24 millerlight89
Member since 2007 • 18658 Posts

@crashnburn281 said:

I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.

I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.

I don't get you people. 12 hours is solid. I don't need my games to have padding and boring locals to extend length...ie every es game and newer fallout games. GTA is another find example of more =/= better.

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Lulu_Lulu

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#25 Lulu_Lulu
Member since 2013 • 19564 Posts

Length is not really an issue, I'm more concerned with the gameplay structure of each mission. How open ended will it be ? Or is it just gona be like GTA, linear games in Open World enviroments ?

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TwistedShade

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#26 TwistedShade
Member since 2012 • 3139 Posts

12 Hours sounds pretty disappointing, don't get me wrong the game looks great but I feel once someone beats it they may just have to force themselves to continue again.

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CrashNBurn281

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#27 CrashNBurn281
Member since 2014 • 1574 Posts

@millerlight89 said:

@crashnburn281 said:

I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.

I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.

I don't get you people. 12 hours is solid. I don't need my games to have padding and boring locals to extend length...ie every es game and newer fallout games. GTA is another find example of more =/= better.

Well the thing is, I do not have to justify my purchases to you. If it isn't worth it to me, it isn't worth it. I tell you what though, you can send me a free copy and Ill gladly play it. When I buy games if they do not have something that will keep me playing for a long time, I do not see it worth my money. 12 hours can equate to 2 days playing time depending on what shift rotation I am on.

You do not get me because you have a different opinion, and that is all that was expressed in your post, your opinion. Just like mine.

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WilliamRLBaker

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#28 WilliamRLBaker
Member since 2006 • 28915 Posts

@Demonjoe93 said:

How many side quests are being done in these "average" playthroughs though?

I hope there are none because the side quests in infamous 1 and 2 were limited you had about 3 types. Kill a group of enemies, race, find the stuff on the building...and these were repeated about 50 times.

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StrongBlackVine

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#29  Edited By StrongBlackVine
Member since 2012 • 13262 Posts

@WilliamRLBaker said:

@Demonjoe93 said:

How many side quests are being done in these "average" playthroughs though?

I hope there are none because the side quests in infamous 1 and 2 were limited you had about 3 types. Kill a group of enemies, race, find the stuff on the building...and these were repeated about 50 times.

That was definitely the worst part of previous inFAMOUS games, but hopefully they have added more variety. Open world games need side activities so omitting them is not an option.

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ShepardCommandr

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#30 ShepardCommandr
Member since 2013 • 4939 Posts

About what i expected really.

Hey at least it's not 2< hours like a certain other "game"....

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Doolz2024

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#31 Doolz2024
Member since 2007 • 9623 Posts

Seems kind of short. Pretty cool that destruction is permanent though.

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Locutus_Picard

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#32 Locutus_Picard
Member since 2004 • 4159 Posts

@WilliamRLBaker said:

@Demonjoe93 said:

How many side quests are being done in these "average" playthroughs though?

I hope there are none because the side quests in infamous 1 and 2 were limited you had about 3 types. Kill a group of enemies, race, find the stuff on the building...and these were repeated about 50 times.

You forgot finding blast shards, finding dead drops, taking over territory and moving stuff. Not great but anything beats tow-truck missions in GTA:V

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#33 Cranler
Member since 2005 • 8809 Posts

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

Yep.

And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.

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Locutus_Picard

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#34 Locutus_Picard
Member since 2004 • 4159 Posts

@Cranler said:

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

Yep.

And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.

That's a bold statement, explain yourself.

I just shake my head in contempt when the millionth shooter is a must-buy and a beautifully crafted open-world game is only worth a rental. You're only bringing this shooter sausagefest on yourselves.

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Cranler

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#35 Cranler
Member since 2005 • 8809 Posts

@Locutus_Picard said:

@Cranler said:

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

Yep.

And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.

That's a bold statement, explain yourself.

I just shake my head in contempt when the millionth shooter is a must-buy and a beautifully crafted open-world game is only worth a rental. You're only bringing this shooter sausagefest on yourselves.

Mp games/modes are A LOT more replayable than sp. How many times do you think people will replay Infamous?

Steam stats are dominated by mp games. And if we had real time stats for consoles you would see the same kind of activity. Most sp games are one and done. Even my fav sp games of all time come nowhere near my playtimes of my fav mp games. When I go through players individual stats I see the same scenario.

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Lulu_Lulu

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#37 Lulu_Lulu
Member since 2013 • 19564 Posts

@ Mkavanaugh77

You're clearly being Biased. Also Open World is not a genre.

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PS4TrumpsXbox1

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#38 PS4TrumpsXbox1
Member since 2013 • 1371 Posts

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

And that Titanfall campaign last for a couple hours......

http://www.escapistmagazine.com/news/view/132656-Titanfall-Multiplayer-Campaign-To-Last-A-Couple-Hours

(before you say, people can play both sides to see the whole story of titanfall campaign, the same can be said about infamous when it comes to good vs bad choices, pretty sure there will be seperate endings for good and bad like in previous infamous games).

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PAL360

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#40  Edited By PAL360
Member since 2007 • 30570 Posts

Not bad...30+ hours to me then! I like to play on hard, explore and look for everything.

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Spartan070

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#42 Spartan070
Member since 2004 • 16497 Posts

@PS4TrumpsXbox1 said:

And that Titanfall campaign last for a couple hours......

...and the Titanfall multiplayer lasts hundreds of hours...

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PS4TrumpsXbox1

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#43 PS4TrumpsXbox1
Member since 2013 • 1371 Posts

@Spartan070 said:

@PS4TrumpsXbox1 said:

And that Titanfall campaign last for a couple hours......

...and the Titanfall multiplayer lasts hundreds of hours...

doing the same thing over and over.....

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BattleSpectre

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#44 BattleSpectre
Member since 2009 • 7989 Posts

Perfect, really happy with this update. 12 hours sounds right and permanent destruction is sexy, day 1.

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Pffrbt

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#45 Pffrbt
Member since 2010 • 6612 Posts

@Spartan070 said:
12 hour campaign = bad

How? 12 hours is pretty lengthy.

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Pffrbt

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#46 Pffrbt
Member since 2010 • 6612 Posts
@Wasdie said:
Most older games with extremely long single player campaigns just pad out their gameplay with repetition or trial and error. That's not the standard today. Hasn't been for years on any platform.

Last I checked this is still incredibly common in most mainstream "AAA" games. Such as the entire Assassin's Creed series and TLOU.

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DocSanchez

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#47 DocSanchez
Member since 2013 • 5557 Posts

If you play the campaign that's about normal. A sandbox like this one isn't for rushing through.


Permanent destruction FTW. Given the fairly important morality mechanic I'd like to see maintenance personnel working on the signs and buildings I'd busted just to break their hard work in front of their eyes and watch them weeping.

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2mrw

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#48 2mrw
Member since 2008 • 6205 Posts

I wish if it has been longer but, I played the last two games at least twice so I am fine.

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SolidGame_basic

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#49 SolidGame_basic
Member since 2003 • 44946 Posts

it's not just 12 hours, you're gonna want to play again to see what it would've been like if you chose the other side. no different from any other infamous game

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#50 crimsonman1245
Member since 2011 • 4253 Posts

12 hours for the Good campaign,a nother 10-15 for sidequests

12 hours for evil campaign, another 10-15 for sidequests and platinum.

So 40+ hours.