Infamous Campaign Average 12 Hours

  • 113 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for tyloss
#1 Posted by tyloss (846 posts) -

Some other interesting tibidts,

Destruction is completely permanent thanks to that GDDR5 probably.

http://www.dualshockers.com/2014/03/07/infamous-second-sons-lasts-10-12-hours-steel-power-was-discarded-destruction-is-permanent/

Avatar image for Spartan070
#2 Posted by Spartan070 (16402 posts) -

Permanent destruction = good

12 hour campaign = bad

Avatar image for Chutebox
#3 Posted by Chutebox (43475 posts) -

Good time and permanent destruction is pretty Damn awesome

Avatar image for Bigboi500
#4 Posted by Bigboi500 (35550 posts) -

TGFGF

Avatar image for gamevet77
#5 Posted by gamevet77 (544 posts) -

Infamous is an open world game. If you go mission, to mission, to mission, then yes most open world games are short. However, most people play in the world, do side quest, etc. I would expect the average person would have fun inbetween the campaign missions and that increases play time.

Avatar image for deactivated-59b71619573a1
#6 Posted by deactivated-59b71619573a1 (38222 posts) -

The steel power felt "Been there done that?" :/ Pretty sure I've never seen a steel power before unless it's something like Magneto's power.

Permanent destruction sounds good but implementation is another story, I'll wait till I play it to pass judgement on that

Avatar image for Locutus_Picard
#7 Posted by Locutus_Picard (4041 posts) -

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Avatar image for Wasdie
#8 Edited by Wasdie (53504 posts) -

12 hour campaign isn't bad. I imagine it's worth playing through multiple times.

Eventually shit becomes too repetitive and it's best it just ends. Most older games with extremely long single player campaigns just pad out their gameplay with repetition or trial and error. That's not the standard today. Hasn't been for years on any platform.

Avatar image for Demonjoe93
#9 Posted by Demonjoe93 (9869 posts) -

How many side quests are being done in these "average" playthroughs though?

Avatar image for tyloss
#10 Edited by tyloss (846 posts) -

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

Avatar image for yokofox33
#11 Posted by yokofox33 (30774 posts) -

I guarantee I'll spend way more than 12 hours on this game. Hell, it probably took me 12 hours to find all those damn shards in the last games.

Avatar image for tymeservesfate
#12 Edited by tymeservesfate (2230 posts) -

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

Avatar image for dreamdude
#13 Posted by dreamdude (4627 posts) -

I never finish the campaign in open world games, so this is fine with me.

Avatar image for xboxdone74
#14 Edited by XboxDone74 (2116 posts) -

Excellent news! So a 24 hour total campaign with both playthroughs, not counting side quests.

Avatar image for StrongBlackVine
#15 Posted by StrongBlackVine (13262 posts) -

12 hours if you do no side quests or collectibles. Who buys an open world game to play it like that? Will probably take me a around 40 hours with 2 playthroughs.

Avatar image for mems_1224
#16 Posted by mems_1224 (56917 posts) -

12 hours is a nice length for a campaign but its still not something I would ever pay $60 for.

Avatar image for Demonjoe93
#17 Edited by Demonjoe93 (9869 posts) -

@tyloss said:

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

That's certainly what it sounds like. I played both inFamous's, and I remember them being much longer than twelve hours. If you do all or most of the side quests, I imagine this game is at the very least twenty-five hours, which is a pretty respectable length for this type of game. Will users be able to create their own missions and stuff on this game like with inFamous 2? That would also increase its value.

Avatar image for StrongBlackVine
#18 Edited by StrongBlackVine (13262 posts) -

@Demonjoe93 said:

@tyloss said:

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

That's certainly what it sounds like. I played both inFamous's, and I remember them being much longer than twelve hours. If you do all or most of the side quests, I imagine this game is at the very least twenty-five hours, which is a pretty respectable length for this type of game. Will users be able to create their own missions and stuff on this game like with inFamous 2? That would also increase its value.

No user generated levels this time....

Avatar image for darkspineslayer
#19 Posted by darkspineslayer (22399 posts) -

So we're looking at 24 hours, not including sidequests, to do both paths. Excellent.

Avatar image for Bigboi500
#20 Posted by Bigboi500 (35550 posts) -

I did everything in both of the first two games, and I know I spent well over 12 hours on each game. I'm sure this one will be much the same in that regard.

Avatar image for Demonjoe93
#21 Posted by Demonjoe93 (9869 posts) -

@StrongBlackVine said:

@Demonjoe93 said:

@tyloss said:

@Demonjoe93: probably none. I'd imagine the average person could easily rack up 30+ hours when you include things like that, exploring, unlocking items, etc

That's certainly what it sounds like. I played both inFamous's, and I remember them being much longer than twelve hours. If you do all or most of the side quests, I imagine this game is at the very least twenty-five hours, which is a pretty respectable length for this type of game. Will users be able to create their own missions and stuff on this game like with inFamous 2? That would also increase its value.

No user generated levels this time....

Well, that's a little disappointing. I guess it wasn't really utilized a lot by the community, so they axed it.

Avatar image for Crazyguy105
#22 Edited by Crazyguy105 (9513 posts) -

Whenever I get it, I'm guaranteed at least 30 hours on the game.

I go for all sidequests, at least two playthroughs and all collectibles found.

Avatar image for crashnburn281
#23 Posted by CrashNBurn281 (1537 posts) -

I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.

I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.

Avatar image for millerlight89
#24 Posted by millerlight89 (18658 posts) -

@crashnburn281 said:

I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.

I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.

I don't get you people. 12 hours is solid. I don't need my games to have padding and boring locals to extend length...ie every es game and newer fallout games. GTA is another find example of more =/= better.

Avatar image for Lulu_Lulu
#25 Posted by Lulu_Lulu (19564 posts) -

Length is not really an issue, I'm more concerned with the gameplay structure of each mission. How open ended will it be ? Or is it just gona be like GTA, linear games in Open World enviroments ?

Avatar image for TwistedShade
#26 Posted by TwistedShade (3139 posts) -

12 Hours sounds pretty disappointing, don't get me wrong the game looks great but I feel once someone beats it they may just have to force themselves to continue again.

Avatar image for crashnburn281
#27 Posted by CrashNBurn281 (1537 posts) -

@millerlight89 said:

@crashnburn281 said:

I guess it depends how many side quests are in the game. 12 hours alone will not cut it for me with an open world game. If I pay 60, I want content to match, especially when companies have put out open world games with 200+ total play time for the same price.

I need to hear more about how much time you would get if you complete everything, and how expansive the world itself is.

I don't get you people. 12 hours is solid. I don't need my games to have padding and boring locals to extend length...ie every es game and newer fallout games. GTA is another find example of more =/= better.

Well the thing is, I do not have to justify my purchases to you. If it isn't worth it to me, it isn't worth it. I tell you what though, you can send me a free copy and Ill gladly play it. When I buy games if they do not have something that will keep me playing for a long time, I do not see it worth my money. 12 hours can equate to 2 days playing time depending on what shift rotation I am on.

You do not get me because you have a different opinion, and that is all that was expressed in your post, your opinion. Just like mine.

Avatar image for WilliamRLBaker
#28 Posted by WilliamRLBaker (28915 posts) -

@Demonjoe93 said:

How many side quests are being done in these "average" playthroughs though?

I hope there are none because the side quests in infamous 1 and 2 were limited you had about 3 types. Kill a group of enemies, race, find the stuff on the building...and these were repeated about 50 times.

Avatar image for StrongBlackVine
#29 Edited by StrongBlackVine (13262 posts) -

@WilliamRLBaker said:

@Demonjoe93 said:

How many side quests are being done in these "average" playthroughs though?

I hope there are none because the side quests in infamous 1 and 2 were limited you had about 3 types. Kill a group of enemies, race, find the stuff on the building...and these were repeated about 50 times.

That was definitely the worst part of previous inFAMOUS games, but hopefully they have added more variety. Open world games need side activities so omitting them is not an option.

Avatar image for ShepardCommandr
#30 Posted by ShepardCommandr (4939 posts) -

About what i expected really.

Hey at least it's not 2< hours like a certain other "game"....

Avatar image for Doolz2024
#31 Posted by Doolz2024 (9623 posts) -

Seems kind of short. Pretty cool that destruction is permanent though.

Avatar image for Locutus_Picard
#32 Posted by Locutus_Picard (4041 posts) -

@WilliamRLBaker said:

@Demonjoe93 said:

How many side quests are being done in these "average" playthroughs though?

I hope there are none because the side quests in infamous 1 and 2 were limited you had about 3 types. Kill a group of enemies, race, find the stuff on the building...and these were repeated about 50 times.

You forgot finding blast shards, finding dead drops, taking over territory and moving stuff. Not great but anything beats tow-truck missions in GTA:V

Avatar image for Cranler
#33 Posted by Cranler (8809 posts) -

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

Yep.

And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.

Avatar image for Locutus_Picard
#34 Posted by Locutus_Picard (4041 posts) -

@Cranler said:

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

Yep.

And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.

That's a bold statement, explain yourself.

I just shake my head in contempt when the millionth shooter is a must-buy and a beautifully crafted open-world game is only worth a rental. You're only bringing this shooter sausagefest on yourselves.

Avatar image for Cranler
#35 Posted by Cranler (8809 posts) -

@Locutus_Picard said:

@Cranler said:

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

Yep.

And it's a guarantee that the average Titanfall owner will get a lot more bang for their buck than the Infamous owners.

That's a bold statement, explain yourself.

I just shake my head in contempt when the millionth shooter is a must-buy and a beautifully crafted open-world game is only worth a rental. You're only bringing this shooter sausagefest on yourselves.

Mp games/modes are A LOT more replayable than sp. How many times do you think people will replay Infamous?

Steam stats are dominated by mp games. And if we had real time stats for consoles you would see the same kind of activity. Most sp games are one and done. Even my fav sp games of all time come nowhere near my playtimes of my fav mp games. When I go through players individual stats I see the same scenario.

Avatar image for Lulu_Lulu
#37 Posted by Lulu_Lulu (19564 posts) -

@ Mkavanaugh77

You're clearly being Biased. Also Open World is not a genre.

Avatar image for PS4TrumpsXbox1
#38 Posted by PS4TrumpsXbox1 (1370 posts) -

@tymeservesfate said:

@Locutus_Picard said:

@Spartan070 said:

12 hour campaign = bad

Like every infamous ever. There are games with a 0 hour campaign sold at a premium for $60, i.e. Titanfail.

Titanfall has an online campaign.

and 12 hours is pretty short. GTA games have campaigns that are immense....no reason why a next gen game's shouldnt be.

the game is a rental.

And that Titanfall campaign last for a couple hours......

http://www.escapistmagazine.com/news/view/132656-Titanfall-Multiplayer-Campaign-To-Last-A-Couple-Hours

(before you say, people can play both sides to see the whole story of titanfall campaign, the same can be said about infamous when it comes to good vs bad choices, pretty sure there will be seperate endings for good and bad like in previous infamous games).

Avatar image for PAL360
#40 Edited by PAL360 (28960 posts) -

Not bad...30+ hours to me then! I like to play on hard, explore and look for everything.

Avatar image for getyeryayasout
#41 Posted by getyeryayasout (11585 posts) -

My playtime is always longer than the estimates I see and I always do a Good play through and a Evil play through with Infamous games. I'll probably dump 50 or more hours into this game when all is said and done.

Avatar image for Spartan070
#42 Posted by Spartan070 (16402 posts) -

@PS4TrumpsXbox1 said:

And that Titanfall campaign last for a couple hours......

...and the Titanfall multiplayer lasts hundreds of hours...

Avatar image for PS4TrumpsXbox1
#43 Posted by PS4TrumpsXbox1 (1370 posts) -

@Spartan070 said:

@PS4TrumpsXbox1 said:

And that Titanfall campaign last for a couple hours......

...and the Titanfall multiplayer lasts hundreds of hours...

doing the same thing over and over.....

Avatar image for BattleSpectre
#44 Posted by BattleSpectre (7989 posts) -

Perfect, really happy with this update. 12 hours sounds right and permanent destruction is sexy, day 1.

Avatar image for Pffrbt
#45 Posted by Pffrbt (6612 posts) -

@Spartan070 said:
12 hour campaign = bad

How? 12 hours is pretty lengthy.

Avatar image for Pffrbt
#46 Posted by Pffrbt (6612 posts) -
@Wasdie said:
Most older games with extremely long single player campaigns just pad out their gameplay with repetition or trial and error. That's not the standard today. Hasn't been for years on any platform.

Last I checked this is still incredibly common in most mainstream "AAA" games. Such as the entire Assassin's Creed series and TLOU.

Avatar image for DocSanchez
#47 Posted by DocSanchez (4523 posts) -

If you play the campaign that's about normal. A sandbox like this one isn't for rushing through.


Permanent destruction FTW. Given the fairly important morality mechanic I'd like to see maintenance personnel working on the signs and buildings I'd busted just to break their hard work in front of their eyes and watch them weeping.

Avatar image for 2mrw
#48 Posted by 2mrw (5730 posts) -

I wish if it has been longer but, I played the last two games at least twice so I am fine.

Avatar image for SolidGame_basic
#49 Posted by SolidGame_basic (22672 posts) -

it's not just 12 hours, you're gonna want to play again to see what it would've been like if you chose the other side. no different from any other infamous game

Avatar image for crimsonman1245
#50 Posted by crimsonman1245 (4253 posts) -

12 hours for the Good campaign,a nother 10-15 for sidequests

12 hours for evil campaign, another 10-15 for sidequests and platinum.

So 40+ hours.