@jumpaction said:
@tryit:I don't think it does.
I think because every building tool either has an obvious 'not helpful' or 'helpful' value, the decisions required in crafting are simplistic and do not need much thought. Subnautica is simply too easy to require any deeper, strategic thought.
"To avoid making a game whose real-world counterpart is a children’s wading pool, you need to invest in the other dimension: depth. Assessing the breadth of a game is easy — it’s just a matter of counting the gameplay elements. Depth is harder, as it’s all about qualities that are more ephemeral.
It’s about the reward inherent in learning a skill that’s hard to master. It’s about the joy of being faced with complex and meaningful choices, and being experienced enough with the game to make the right one."
That does not describe the crafting system of Subnautica to me at all. It does, however describe many of the quick-fire decisions that come at you in a match of King of Fighters.
that is because you are defining the objective of game play to a very small specific function.
the actual act of crafting something, how many keys is involved is all that is important to you.
Not the 20 different items that are required to make it, not the 20 different materials that those different items where required to be made, not the device that is used to make turn the materials into components, etc etc etc. just the functional action of making X into Y without any regard to the number of components or how those componets came to be.
that is being desperate.
I will say this though, a fighting game does have more twitch based decision trees then all crafting games, THAT much is true.
but the argument that, physically act of hammering a nail is more interesting then planning out a wall is one i have heard before and also find silly.
what you are NOT seeing is this:
physical functional approach vs a logical functional approach.
THAT is what you want to say. combat games has more physical functional approach and far less logical functional approach
Log in to comment