@SolidGame_basic said:
@ConanTheStoner: yea ER does have those discovery moments too, but like in Zelda, you can just start randomly climbing shit and boom, there’s this huge dragon flying through the sky and you’re like what the hell is that about lol. Maybe there was just more stuff to do in Zelda other than just killing stuff lol?
Well yeah, no doubt.
Basic traversal itself is more interesting.
Get the "chemistry engine" to play with as opposed to a static world. Which not only leads to cool shit that the player can choose to do, but more importantly the unexpected emergent situations that regularly arise from it.
Get lots of enjoyable puzzle solving in the shrines and beasts as well as on-the-fly solutions in the world itself. As well as the shrines that have you fulfill a unique external task.
Unique instances like the labyrinths, lost woods, shrouded shrine, Tarrey Town, ninja hideout, citadel ruins, sand seal racing, golf, paraglide course, footrace, horse races, mine carts, etc. etc. Eventide Island was fucking dope, basically a Subsistence mission from MGSV. Get the survival considerations for some of the different biomes, and the various means to handle them.
One play session can be completely different from the activities in the next, not disagreeing with that.
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Just bringing it back to the original discussion though, don't think this makes ER any less of an open world game is all.
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