https://www.ign.com/articles/horizon-forbidden-west-hands-on-preview-ps5
Forbidden West’s gameplay will feel immediately recognizable to players of Zero Dawn, but refined in nearly every way. (And new players shouldn’t have too much trouble catching up - Horizon’s mechanic ideas are revealed over time, but with enough new twists to not play out as rote, elongated tutorials.) The first big question I had when jumping in, after having seen past gameplay showcases for Forbidden West, was how much freer exploration actually would be. Zero Dawn did many things right, but its climbing navigation was one of its most frustrating limitations, and I’m sure I’m not the only player who spent time jumping haphazardly over geometry to try to get Aloy to climb up a rockface she wasn’t necessarily supposed to.
In playing Forbidden West, it was immediately apparent (and appreciable) just how much more of the world is scalable. Rather than just brief, sporadic sections with convenient handholds placed by the tribes, so much more of the rocky terrain is built to be climbed and explored in a volume much more akin to nsomething like the Assassin's Creed series. Not every single inch of every bit of terrain is meant to be climbed, but there's certainly a lot more at your disposal, and that is a HUGE relief. It makes exploration, whether to get to a destination or just to check out an area of intrigue, such a more natural, fulfilling experience.
Looks like they improved the world to be more accessible. Climbing and exploring in Zero Dawn was a bit tedious and repetitive due to the lack of variety in the explorable environments.
I played this particular battle in Forbidden West’s framerate mode, though I switched between the favoring resolution and performance options throughout, and found both worthy of my time. Forbidden West is, visually, not dissimilar from its predecessor, already quite a beautiful game. Playing on PS5, Forbidden West’s world is a sight to behold, though, from stunning vistas with lengthy views to the enhanced level and amount of detail in a settlement like Chainscape, to smoother animations both in and out of combat, Forbidden West is frequently dazzling.
Looks like it's going to look and perform well on PS5. I wonder hows PS4/Pro will fair?
Nearly every misgiving I had about Zero Dawn seems to have been thought through, and then some, while everything I loved has only been improved upon. Aloy’s new journey seems more robust and rewarding than I expected, while retaining the wonder and awe that its predecessor delivered on. I still don’t know quite what the Forbidden West itself will hold, but after my hands-on, I’ve never been more excited to find out.
Looks like he's enjoying it. 9/10 incoming?
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