If you could get 1 modern remaster from a 8-16 bit era game what would it be?

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#51 Posted by Willy105 (24873 posts) -

Zelda 2: The Adventure of Link.

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#52 Posted by dxmcat (2751 posts) -

nothing.

the VG industry is a newborn compared to the movie industry and is already obsessed with re-making old shit rather than new stuff.

its time to sop.

Avatar image for ronvalencia
#53 Edited by ronvalencia (28237 posts) -

@l3igl3oss said:

Metal Gear 2: Solid Snake from the MSX with the scope of an 8-bit graphics game, but with the processing power of a 16-bit one, like a what if scenario akin to Sonic Mania (the latter being: what if classic Sonic got a Saturn game?), and a sound driver to faithfully recreate its music, because it was awesome! Make the necessary adjustments to fit the game in a 4:3 area with the radar, weapons and items display to its side for an aspect ratio of 16:9, with minimal scrolling inside the screen before it changes. Make it so that Solid Snake can walk behind geometry in perspective and not just where it ends on top. Use the old portraits or create all new ones based on whom the developers believe to best represent the characters. Many things that don't affect the gameplay really.

MSX2's graphics doesn't rival Sega Genesis or Amiga 500 graphics capabilties.

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You got to be kidding me? This is not 16bit era video game quality.

Loading Video...

Commodore 64's 8bit era video game graphics.

During 1980s, 8bit vs 16bit marketing wars mostly refers to the CPU while GPUs are not 16bit color graphics (65K color)

Both Sega Genesis's and Amiga 500's Motorola 68000 CPU has 32bit internal processing with 16bit external CPU bus.

Amiga ussually operates between 5 bit to 6 bit color registers with 12 bit color palette. Amiga has copper chip to change color registers with any of 12bit color palette with every scanline.

Sega Genesis ussually operates 6 bit color with 9 bit color palette.

---------

The real 16bit graphics refers 16bit color with 65K colors.

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#54 Posted by Daredevils2k (2121 posts) -
Loading Video...

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#55 Posted by ronvalencia (28237 posts) -

@uninspiredcup:

Turrican

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Modern games such as Halo and Gears has taken Turrican's theme.

Avatar image for l3igl3oss
#56 Posted by l3igl3oss (73 posts) -

@ronvalencia said:
@l3igl3oss said:

Metal Gear 2: Solid Snake from the MSX with the scope of an 8-bit graphics game, but with the processing power of a 16-bit one, like a what if scenario akin to Sonic Mania (the latter being: what if classic Sonic got a Saturn game), and a sound driver to faithfully recreate its music, because it was awesome! Make the necessary adjustments to fit the game in a 4:3 area with the radar, weapons and items display to its side for an aspect ratio of 16:9, with minimal scrolling inside the screen before it changes. Make it so that Solid Snake can walk behind geometry in perspective and not just where it ends on top. Use the old portraits or create all new ones based on whom the developers believe to best represent the characters. Many things that don't affect the gameplay really.

MSX2's graphics doesn't rival Sega Genesis or Amiga 500 graphics capabilties.

You got to be kidding me? This is not 16bit era video game quality.

Commodore 64's 8bit era video game graphics.

During 1980s, 8bit vs 16bit marketing wars mostly refers to the CPU while GPUs are not 16bit color graphics (65K color)

Both Sega Genesis's and Amiga 500's Motorola 68000 CPU has 32bit internal processing with 16bit external CPU bus.

Amiga ussually operates between 5 bit to 6 bit color registers with 12 bit color palette. Amiga has copper chip to change color registers with any of 12bit color palette with every scanline.

Sega Genesis ussually operates 6 bit color with 9 bit color palette.

---------

The real 16bit graphics refers 16bit color with 65K colors.

Sometimes people just don't get it or have little to no reading comprehension. The part in bold is there to explain it to you.

Avatar image for uninspiredcup
#57 Edited by uninspiredcup (35068 posts) -

@ronvalencia said:

@uninspiredcup:

Turrican

Loading Video...

Modern games such as Halo and Gears has taken Turrican's theme.

Played through these for the first time last year, fantastic games and an amazing achievement (Amiga/C64/NES) to be created by one fellow.

Loading Video...

Avatar image for mister-man
#58 Posted by Mister-Man (614 posts) -

No one said River City Ransom and I’m disappointed

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#59 Posted by robert_sparkes (3315 posts) -

The 16 bit era was my favourite looking back Nintendo and sega at their best.

Avatar image for ezekiel43
#60 Edited by Ezekiel43 (1798 posts) -

Nothing. The 8/16 bit graphics and sound were part of the charm.

Avatar image for DocSanchez
#61 Posted by DocSanchez (5340 posts) -

I can think of loads. Let's start with Urban Strike.

Avatar image for mrbojangles25
#62 Posted by mrbojangles25 (44402 posts) -

I think Contra would make for a good reboot.

With the popularity of side-scrollers/metroidvania still being high, it would be welcome. Alternatively, they could make it into a third/first-person shooter, but I am sure that notion would have it's detractors.

@warmblur said:

F -Zero with a first person cockpit view remade in the Unreal Engine 4 with VR support.

Dude, yes.

Avatar image for kuu2
#63 Posted by kuu2 (11164 posts) -

Earth Worm Jim!

Avatar image for ronvalencia
#64 Edited by ronvalencia (28237 posts) -

@uninspiredcup said:
@ronvalencia said:

@uninspiredcup:

Turrican

Modern games such as Halo and Gears has taken Turrican's theme.

Played through these for the first time last year, fantastic games and an amazing achievement (Amiga/C64/NES) to be created by one fellow.

Loading Video...

On the Amiga platform, Turrian has it's compitition.

Year 1992

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Year 1990

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Year 1992

Loading Video...

Avatar image for ronvalencia
#65 Edited by ronvalencia (28237 posts) -

@l3igl3oss said:
@ronvalencia said:
@l3igl3oss said:

Metal Gear 2: Solid Snake from the MSX with the scope of an 8-bit graphics game, but with the processing power of a 16-bit one, like a what if scenario akin to Sonic Mania (the latter being: what if classic Sonic got a Saturn game), and a sound driver to faithfully recreate its music, because it was awesome! Make the necessary adjustments to fit the game in a 4:3 area with the radar, weapons and items display to its side for an aspect ratio of 16:9, with minimal scrolling inside the screen before it changes. Make it so that Solid Snake can walk behind geometry in perspective and not just where it ends on top. Use the old portraits or create all new ones based on whom the developers believe to best represent the characters. Many things that don't affect the gameplay really.

MSX2's graphics doesn't rival Sega Genesis or Amiga 500 graphics capabilties.

You got to be kidding me? This is not 16bit era video game quality.

Commodore 64's 8bit era video game graphics.

During 1980s, 8bit vs 16bit marketing wars mostly refers to the CPU while GPUs are not 16bit color graphics (65K color)

Both Sega Genesis's and Amiga 500's Motorola 68000 CPU has 32bit internal processing with 16bit external CPU bus.

Amiga ussually operates between 5 bit to 6 bit color registers with 12 bit color palette. Amiga has copper chip to change color registers with any of 12bit color palette with every scanline.

Sega Genesis ussually operates 6 bit color with 9 bit color palette.

---------

The real 16bit graphics refers 16bit color with 65K colors.

Sometimes people just don't get it or have little to no reading comprehension. The part in bold is there to explain it to you.

I disagreed with your claim

Metal Gear 2: Solid Snake from the MSX with the scope of an 8-bit graphics game, but with the processing power of a 16-bit one

That's bullshit.

MSX2 is doesn't deliver graphics in similar levels as Sega Genesis or Amiga 500

MSX is Microsoft's early attempt to make Commodore 64 with MS Basic like machines to be clone home microcomputer platform. MSX = "Microsoft X", hence "DirectX" and "Xbox" are not the first MS products with an "X".

Commodore 64 itself has MS Basic as it's UI.