If Demon's Souls is an RPG, is Zelda also ?

  • 90 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for SpideR_CentS
SpideR_CentS

4766

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#1 SpideR_CentS
Member since 2006 • 4766 Posts

They both seem like Action/Adventure games with light RPG elements to me. Can anyone explain how Demon's Souls is considered an RPG and Zelda is not? By the way, I'm not saying Zelda should be considered an RPG. It's clearly not. But after playing Demon's Souls I don't understand how that is consdiered an RPG either.

So again. What makes Demon's Souls more of an RPG then Zelda?

As for leveling and customization.... So Modern Warfare is an RPG? Madden? Rainbow 6?

Avatar image for Shirokishi_
Shirokishi_

11206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Shirokishi_
Member since 2009 • 11206 Posts

Stat leveling and cutomization.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Leveling up and character customization.
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Stat leveling and cutomization.

Shirokishi_
Damn, you beat me to it little brother :x
Avatar image for 2-10-08
2-10-08

2775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#5 2-10-08
Member since 2008 • 2775 Posts

There's no health bar for enemies in zelda, and you don't gain any experience from killing enemies.

Avatar image for SpideR_CentS
SpideR_CentS

4766

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#6 SpideR_CentS
Member since 2006 • 4766 Posts

Madden has Leveling & Customization ='s RPG ? Modern Warfare? Rainbow Vegas?

Avatar image for NAPK1NS
NAPK1NS

14870

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#7 NAPK1NS
Member since 2004 • 14870 Posts

Demon's Souls is actually pretty heavy on the stats and abilities side of things. For instance, you will hold and swing a Bastard Sword like a little girl if your strength is not high enough. Zelda is more action/adventure to me.

Avatar image for Shirokishi_
Shirokishi_

11206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Shirokishi_
Member since 2009 • 11206 Posts

[QUOTE="Shirokishi_"]

Stat leveling and cutomization.

IronBass

Damn, you beat me to it little brother :x

Im younger and faster...

Yet not nearly as awesome as you :cry:

-------------------------------------------------------------------------

Oh, and while most games in the Zelda series cant be considered RPGs, one can. Zelda 2 had leveling ;)

Avatar image for uyiop0t
uyiop0t

615

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 uyiop0t
Member since 2009 • 615 Posts

You can't level up in a Zelda game, and upgrading weapon's like the Biggoron's Sword and finding heart pieces to increase your health, although it improves you, isn't enough to classify it as "RPG."

Some people assume Zelda is an RPG just because of the "fantasy setting."

Avatar image for enterawesome
enterawesome

9477

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#10 enterawesome
Member since 2009 • 9477 Posts

Madden has Leveling & Customization ='s RPG ? Modern Warfare? Rainbow Vegas?

SpideR_CentS
Those are RPG elements. The core gameplay still isn't about strategic combat or very indepth level up system or customization, they're still just about shooting things.
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

Madden has Leveling & Customization ='s RPG ? Modern Warfare? Rainbow Vegas?

SpideR_CentS
That's not how it works. But yeah, those games have RPG elements.
Avatar image for good_sk8er7
good_sk8er7

4327

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#12 good_sk8er7
Member since 2009 • 4327 Posts

Madden has Leveling & Customization ='s RPG ? Modern Warfare? Rainbow Vegas?

SpideR_CentS

i don't know about madden because I don't play sports games, but MW and R6 don't have stats and leveling. Just better weapons and in R6 different armor options.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Yet not nearly as awesome as you :cry:Shirokishi_
Nonsense, you are quite awesome :o
Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 RuprechtMonkey
Member since 2008 • 1509 Posts

Merely levelling up and dumping numbers into a small stack of stats doesn't really qualify as a true RPG.

To me Demon's Souls was a hack and slash game with light RPG elements. You could not develop or shift the story in any way whatsoever. There was no role to develop or act out, there was ONE objective and one objective only and no way to deviate from that path. The only real meaningful decisions came at the very end, when deciding whether or not to let the Maiden live. No exploration (levels are tiny and few in number, it's just a matter of memorization and re-fighting the same portions of the level over and over again until you get it right.) Even shifting world or character tendency had no impact whatsoever, it just led to whether or not you could bump into a couple good characters or bad phantoms, it had no impact on how you character unfurled the game's story.

That being said, I loved Demon's Souls, but a fully fleshed out RPG it was not.

Avatar image for Parasomniac
Parasomniac

2723

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Parasomniac
Member since 2007 • 2723 Posts
Zelda has no stats.
Avatar image for DerekLoffin
DerekLoffin

9095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 47

User Lists: 0

#16 DerekLoffin
Member since 2002 • 9095 Posts

They both seem like Action/Adventure games with light RPG elements to me. Can anyone explain how Demon's Souls is considered an RPG and Zelda is not? By the way, I'm not saying Zelda should be considered an RPG. It's clearly not. But after playing Demon's Souls I don't understand how that is consdiered an RPG either.

So again. What makes Demon's Souls more of an RPG then Zelda?

As for leveling and customization.... So Modern Warfare is an RPG? Madden? Rainbow 6?

SpideR_CentS
No. DS is definitely not 'light' on RPG elements (although it is light on the decision making aspects that some RPGs go for). Zelda pretty much has 2 stats, sometimes not even that (health and magic) and both are based completely on reaching set goals to attain boosters for both (with the exception of Zelda 2 which actually did have some RPG too it). DS you have lots of stats that affect you in many ways, and although you don't make many choices, you do make them.
Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 RuprechtMonkey
Member since 2008 • 1509 Posts

[QUOTE="SpideR_CentS"]

They both seem like Action/Adventure games with light RPG elements to me. Can anyone explain how Demon's Souls is considered an RPG and Zelda is not? By the way, I'm not saying Zelda should be considered an RPG. It's clearly not. But after playing Demon's Souls I don't understand how that is consdiered an RPG either.

So again. What makes Demon's Souls more of an RPG then Zelda?

As for leveling and customization.... So Modern Warfare is an RPG? Madden? Rainbow 6?

DerekLoffin

No. DS is definitely not 'light' on RPG elements (although it is light on the decision making aspects that some RPGs go for). Zelda pretty much has 2 stats, sometimes not even that (health and magic) and both are based completely on reaching set goals to attain boosters for both (with the exception of Zelda 2 which actually did have some RPG too it). DS you have lots of stats that affect you in many ways, and although you don't make many choices, you do make them.

You make choices in DS like you make choices in Mario... whether or not to continue to the next castle or to turn the system off.

There was no choices to make in DS. You played the worlds, defeatedtheir bosses, finished the game.

No relationships to cultivate. No decisions which changed how to story progressed. There wasn't really even an actively developing story. You just were introduced to the tiny handful of NPC's in the Nexus, and then played through the entire game.

Even shifting world or character tendencies had no impact on the story whatsoever, and that wasn't from making decisions on how to cultivate your character's personality... it was just a matter of deciding to attack character X (like Ostrava, etc.) or not. The entirety of DS's plot twists/developments/and dialogue in DS could fit on one side of a napkin. There was no real role playing involved.... tons of games that aren't considered RPG's have stat assignments.

Avatar image for chocolate1325
chocolate1325

33007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 306

User Lists: 0

#18 chocolate1325
Member since 2006 • 33007 Posts

Isn't Zelda an Action RPG.

Avatar image for TheOwnerOner
TheOwnerOner

2921

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 TheOwnerOner
Member since 2007 • 2921 Posts
Zelda is a shooter
Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 RuprechtMonkey
Member since 2008 • 1509 Posts

Isn't Zelda an Action RPG.

chocolate1325

Yep.5 parts action 1 part RPG.

Demon's Souls is pretty much the same thing (not the same type of game that is, just how much of an "RPG" it is. While it has levelling up and more stat assignments compared to Zelda it has far, far less character and story development.

Avatar image for BZSIN
BZSIN

7889

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 BZSIN
Member since 2005 • 7889 Posts

There was no choices to make in DS. You played the worlds, defeatedtheir bosses, finished the game.RuprechtMonkey

What about the choices of whether you want to make your world/character tendency pure black/white?

Avatar image for uyiop0t
uyiop0t

615

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 uyiop0t
Member since 2009 • 615 Posts

Isn't Zelda an Action RPG.

chocolate1325
Zelda is an action-adventure with many puzzle elements. When you think of RPG, think of "stat-building," of which Zelda has none. RPG is the most-loosely defined video game genre. The words "role playing" really don't mean anything. It was carried over when people played Pen and Paper RPGs on the tabletop like Dungeons and Dragons, and the name stuck, but it isn't appropriately descriptive.
Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Yandere
Member since 2009 • 9878 Posts

[QUOTE="DerekLoffin"][QUOTE="SpideR_CentS"]

They both seem like Action/Adventure games with light RPG elements to me. Can anyone explain how Demon's Souls is considered an RPG and Zelda is not? By the way, I'm not saying Zelda should be considered an RPG. It's clearly not. But after playing Demon's Souls I don't understand how that is consdiered an RPG either.

So again. What makes Demon's Souls more of an RPG then Zelda?

As for leveling and customization.... So Modern Warfare is an RPG? Madden? Rainbow 6?

RuprechtMonkey

No. DS is definitely not 'light' on RPG elements (although it is light on the decision making aspects that some RPGs go for). Zelda pretty much has 2 stats, sometimes not even that (health and magic) and both are based completely on reaching set goals to attain boosters for both (with the exception of Zelda 2 which actually did have some RPG too it). DS you have lots of stats that affect you in many ways, and although you don't make many choices, you do make them.

You make choices in DS like you make choices in Mario... whether or not to continue to the next castle or to turn the system off.

There was no choices to make in DS. You played the worlds, defeatedtheir bosses, finished the game.

No relationships to cultivate. No decisions which changed how to story progressed. There wasn't really even an actively developing story. You just were introduced to the tiny handful of NPC's in the Nexus, and then played through the entire game.

Even shifting world or character tendencies had no impact on the story whatsoever, and that wasn't from making decisions on how to cultivate your character's personality... it was just a matter of deciding to attack character X (like Ostrava, etc.) or not. The entirety of DS's plot twists/developments/and dialogue in DS could fit on one side of a napkin. There was no real role playing involved.... tons of games that aren't considered RPG's have stat assignments.

Haven't played many old RPGs have you?

Avatar image for VoodooHak
VoodooHak

15989

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="SpideR_CentS"]

Madden has Leveling & Customization ='s RPG ? Modern Warfare? Rainbow Vegas?

good_sk8er7

i don't know about madden because I don't play sports games, but MW and R6 don't have stats and leveling. Just better weapons and in R6 different armor options.

MW2 and Vegas 2 definitely do have leveling that unlocks weapons and, in the case of MW2, abilities in the form of perks. I think those games are as much action/RPG as Demon Souls, and as much as Borderlands.

May not be as deep, then again, where do you draw the line? How much leveling and unlockables and inventory management is required to qualify as an RPG?

Avatar image for dark-warmachine
dark-warmachine

3476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#25 dark-warmachine
Member since 2007 • 3476 Posts

What genre does Zelda fall under? I'm just going to call every game hybrids.

Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 RuprechtMonkey
Member since 2008 • 1509 Posts

[QUOTE="RuprechtMonkey"]There was no choices to make in DS. You played the worlds, defeatedtheir bosses, finished the game.BZSIN

What about the choices of whether you want to make your world/character tendency pure black/white?

No impact on the story whatsoever.

You can finish the game any way you like with any tendency.

For example, on my first playthrough (before even starting a NG+) I created a pure black world tendency, then I shifted it to a pure white. On my first playthrough I had a pure black character tendency and changed it to pure white on NG+.

The only thing it determines is if you run into a few wooden, one or two sentence blurting NPS's (Ostrava,) Mephistopheles, or a few bad phantoms.... and how many hits they take to kill.It has no impact whatsoever on the unfolding of the story. You can choose to kill or let live the Maiden regardless of WT or CT, itthey have no repercussions.

Hell, there's no real story to unfold. After you open up all Nexus worlds the Maiden will say the same things endlessly until the ending sequence.

Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 RuprechtMonkey
Member since 2008 • 1509 Posts

[QUOTE="RuprechtMonkey"]

[QUOTE="DerekLoffin"] No. DS is definitely not 'light' on RPG elements (although it is light on the decision making aspects that some RPGs go for). Zelda pretty much has 2 stats, sometimes not even that (health and magic) and both are based completely on reaching set goals to attain boosters for both (with the exception of Zelda 2 which actually did have some RPG too it). DS you have lots of stats that affect you in many ways, and although you don't make many choices, you do make them.Yandere

You make choices in DS like you make choices in Mario... whether or not to continue to the next castle or to turn the system off.

There was no choices to make in DS. You played the worlds, defeatedtheir bosses, finished the game.

No relationships to cultivate. No decisions which changed how to story progressed. There wasn't really even an actively developing story. You just were introduced to the tiny handful of NPC's in the Nexus, and then played through the entire game.

Even shifting world or character tendencies had no impact on the story whatsoever, and that wasn't from making decisions on how to cultivate your character's personality... it was just a matter of deciding to attack character X (like Ostrava, etc.) or not. The entirety of DS's plot twists/developments/and dialogue in DS could fit on one side of a napkin. There was no real role playing involved.... tons of games that aren't considered RPG's have stat assignments.

Haven't played many old RPGs have you?

Don't even know what this means, but I've been playing them for over 2 decades.

What RPG's are you talking about?

Hell, FF on the NES had actual character and story development.

Avatar image for DerekLoffin
DerekLoffin

9095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 47

User Lists: 0

#28 DerekLoffin
Member since 2002 • 9095 Posts

[QUOTE="DerekLoffin"][QUOTE="SpideR_CentS"]

They both seem like Action/Adventure games with light RPG elements to me. Can anyone explain how Demon's Souls is considered an RPG and Zelda is not? By the way, I'm not saying Zelda should be considered an RPG. It's clearly not. But after playing Demon's Souls I don't understand how that is consdiered an RPG either.

So again. What makes Demon's Souls more of an RPG then Zelda?

As for leveling and customization.... So Modern Warfare is an RPG? Madden? Rainbow 6?

RuprechtMonkey

No. DS is definitely not 'light' on RPG elements (although it is light on the decision making aspects that some RPGs go for). Zelda pretty much has 2 stats, sometimes not even that (health and magic) and both are based completely on reaching set goals to attain boosters for both (with the exception of Zelda 2 which actually did have some RPG too it). DS you have lots of stats that affect you in many ways, and although you don't make many choices, you do make them.

You make choices in DS like you make choices in Mario... whether or not to continue to the next castle or to turn the system off.

There was no choices to make in DS. You played the worlds, defeatedtheir bosses, finished the game.

No relationships to cultivate. No decisions which changed how to story progressed. There wasn't really even an actively developing story. You just were introduced to the tiny handful of NPC's in the Nexus, and then played through the entire game.

Even shifting world or character tendencies had no impact on the story whatsoever, and that wasn't from making decisions on how to cultivate your character's personality... it was just a matter of deciding to attack character X (like Ostrava, etc.) or not. The entirety of DS's plot twists/developments/and dialogue in DS could fit on one side of a napkin. There was no real role playing involved.... tons of games that aren't considered RPG's have stat assignments.

You mean, I don't choose to be a heavy melee, verses a heavy mage, verses a light melee, verses a range heavy player? Yes, the decisions didn't affect the story much, but they definitely had affect. By your thinking MMORPGs don't have any real decisions either..
Avatar image for deactivated-5d6e91f5c147a
deactivated-5d6e91f5c147a

26108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#29 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
The only RPG that Zelda has, is Zelda 2.
Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="RuprechtMonkey"]

You make choices in DS like you make choices in Mario... whether or not to continue to the next castle or to turn the system off.

There was no choices to make in DS. You played the worlds, defeatedtheir bosses, finished the game.

No relationships to cultivate. No decisions which changed how to story progressed. There wasn't really even an actively developing story. You just were introduced to the tiny handful of NPC's in the Nexus, and then played through the entire game.

Even shifting world or character tendencies had no impact on the story whatsoever, and that wasn't from making decisions on how to cultivate your character's personality... it was just a matter of deciding to attack character X (like Ostrava, etc.) or not. The entirety of DS's plot twists/developments/and dialogue in DS could fit on one side of a napkin. There was no real role playing involved.... tons of games that aren't considered RPG's have stat assignments.

RuprechtMonkey

Haven't played many old RPGs have you?

Don't even know what this means, but I've been playing them for over 2 decades.

What RPG's are you talking about?

Hell, FF on the NES had actual character and story development.

Play dungeon crawlers (the genre that Demon's Souls is based off of), they have little to no story/character interaction.

Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 RuprechtMonkey
Member since 2008 • 1509 Posts

The class choices in Demon's Souls were completely meaningless and only determined a small shift in the arrangement of you starting stats and base level equipment. There was no "mage" character per se, a Barbarian can use or cast any spell in the game and has no real disadvantage when using magic compared to any other selected class. It basically amounted to choosing only to use certain types of weapons, and you can do that in any game...

Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 RuprechtMonkey
Member since 2008 • 1509 Posts

[QUOTE="RuprechtMonkey"]

[QUOTE="Yandere"]

Haven't played many old RPGs have you?

Yandere

Don't even know what this means, but I've been playing them for over 2 decades.

What RPG's are you talking about?

Hell, FF on the NES had actual character and story development.

Play dungeon crawlers (the genre that Demon's Souls is based off of), they have little to no story/character interaction.

Hahaha, Demon's Souls is no way whatsoever, at all, based on old dungeon crawlers.

Game like the Elder Scrolls series (Hell, Arena is what... 15 or 16 year old now) and Baldur's Gate are nothing like Demon's Souls. Those are true RPG's, and have about as much story / character interaction that is possible. The RPG's with the most story and character development of all time have been "dungeon crawlers."

There are no "dungeons to crawl" in Demon's Souls. It has a tiny amount of levels and nowhere to explore. Demon's Souls is not at all about exploration, it is about repetition, playing the same part (literally the same part, not a cave that resembles the last 20 caves you found) over and over and over again until you're able to proceed.

Avatar image for mythrol
mythrol

5237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#33 mythrol
Member since 2005 • 5237 Posts
RPG's are suppose to have amazing stories, that are the focus of the entire game. So does Demon's Souls?
Avatar image for Nerkcon
Nerkcon

4707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Nerkcon
Member since 2006 • 4707 Posts
May not be as deep, then again, where do you draw the line? How much leveling and unlockables and inventory management is required to qualify as an RPG?VoodooHak
Most people are going to roll their eyes at me but I consider dialog choices that can effect who you fight and even what ending you get to be a RPG, even if it has to leveling, stats, or feats/perks. I consider a RPG of how you can effect the STORY.
Avatar image for DerekLoffin
DerekLoffin

9095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 47

User Lists: 0

#35 DerekLoffin
Member since 2002 • 9095 Posts

The class choices in Demon's Souls were completely meaningless and only determined a small shift in the arrangement of you starting stats and base level equipment. There was no "mage" character per se, a Barbarian can use or cast any spell in the game and has no real disadvantage when using magic compared to any other selected class. It basically amounted to choosing only to use certain types of weapons, and you can do that in any game...

RuprechtMonkey
The starting class choices had no lasting meaning, in the same way I can start in DA:O as a mage and end up meleeing the entire game, but none the less they had impact, and as you go and develop your character it has even more impact. You don't suddenly go from heavy mage to heavy melee. Hence, choice, no matters how much you deny it. Hell, if you want to go on this bent that only story choices matter, go make a post on how WoW isn't an RPG as it too has 0 story choices.
Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="RuprechtMonkey"]

Don't even know what this means, but I've been playing them for over 2 decades.

What RPG's are you talking about?

Hell, FF on the NES had actual character and story development.

RuprechtMonkey

Play dungeon crawlers (the genre that Demon's Souls is based off of), they have little to no story/character interaction.

Hahaha, Demon's Souls is no way whatsoever, at all, based on old dungeon crawlers.

Game like the Elder Scrolls series (Hell, Arena is what... 15 or 16 year old now) and Baldur's Gate are nothing like Demon's Souls. Those are true RPG's, and have about as much story / character interaction that is possible. The RPG's with the most story and character development of all time have been "dungeon crawlers."

There are no "dungeons to crawl" in Demon's Souls. It has a tiny amount of levels and nowhere to explore. Demon's Souls is not at all about exploration, it is about repetition, playing the same part (literally the same part, not a cave that resembles the last 20 caves you found) over and over and over again until you're able to proceed.

You think Elder Scrolls/Baldur's Gate are dungeon crawlers? Funny.

Demon's Souls is pretty much based off of King's Field, and if you also don't think that's a dungeon crawler I don't know.

P.S. I said its based off of, I'm not saying it is one.

Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 RuprechtMonkey
Member since 2008 • 1509 Posts

It has a story, like say, Halo has a story.

You're introduced to the background and the objective for about 5 minutes in the beginning, then you play through the entire game, and then it ends with another short cutscene.

If your're asking if it has a story like any RPG you might be thinking of "Dragon Age, Mass Effect, Elder Scrolls games, etc.) that unravels, is hugely rich and complex, and you can actively cultivate while you play - then no it doesn't.

Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 RuprechtMonkey
Member since 2008 • 1509 Posts

[QUOTE="RuprechtMonkey"]

[QUOTE="Yandere"]

Play dungeon crawlers (the genre that Demon's Souls is based off of), they have little to no story/character interaction.

Yandere

Hahaha, Demon's Souls is no way whatsoever, at all, based on old dungeon crawlers.

Game like the Elder Scrolls series (Hell, Arena is what... 15 or 16 year old now) and Baldur's Gate are nothing like Demon's Souls. Those are true RPG's, and have about as much story / character interaction that is possible. The RPG's with the most story and character development of all time have been "dungeon crawlers."

There are no "dungeons to crawl" in Demon's Souls. It has a tiny amount of levels and nowhere to explore. Demon's Souls is not at all about exploration, it is about repetition, playing the same part (literally the same part, not a cave that resembles the last 20 caves you found) over and over and over again until you're able to proceed.

You think Elder Scrolls/Baldur's Gate are dungeon crawlers? Funny.

Demon's Souls is pretty much based off of King's Field, and if you also don't think that's a dungeon crawler I don't know.

P.S. I said its based off of, I'm not saying it is one.

Elder Scrolls and Baldur's Gate are QUINTESSENTIAL dungeon crawlers. No offense, but I don't think you know what that term means.

Avatar image for mythrol
mythrol

5237

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#39 mythrol
Member since 2005 • 5237 Posts

It has a story, like say, Halo has a story.

You're introduced to the background and the objective for about 5 minutes in the beginning, then you play through the entire game, and then it ends with another short cutscene.

If your're asking if it has a story like any RPG you might be thinking of "Dragon Age, Mass Effect, Elder Scrolls games, etc.) that unravels, is hugely rich and complex, and you can actively cultivate while you play - then no it doesn't.

RuprechtMonkey
Then how at all is DS a RPG? I haven't played DS yet, so I can't comment on how good or bad it is, but I honestly think it's a mistake to classify DS as a RPG from what I've seen of it. It doesn't sound like an RPG at all. It just comes from a Japanese developer so people are like "Teh RPG"!
Avatar image for Yandere
Yandere

9878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

[QUOTE="RuprechtMonkey"]

Hahaha, Demon's Souls is no way whatsoever, at all, based on old dungeon crawlers.

Game like the Elder Scrolls series (Hell, Arena is what... 15 or 16 year old now) and Baldur's Gate are nothing like Demon's Souls. Those are true RPG's, and have about as much story / character interaction that is possible. The RPG's with the most story and character development of all time have been "dungeon crawlers."

There are no "dungeons to crawl" in Demon's Souls. It has a tiny amount of levels and nowhere to explore. Demon's Souls is not at all about exploration, it is about repetition, playing the same part (literally the same part, not a cave that resembles the last 20 caves you found) over and over and over again until you're able to proceed.

RuprechtMonkey

You think Elder Scrolls/Baldur's Gate are dungeon crawlers? Funny.

Demon's Souls is pretty much based off of King's Field, and if you also don't think that's a dungeon crawler I don't know.

P.S. I said its based off of, I'm not saying it is one.

Elder Scrolls and Baldur's Gate are QUINTESSENTIAL dungeon crawlers. No offense, but I don't think you know what that term means.

No offense, but I don't think you know what dungeon crawlers are.

Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 RuprechtMonkey
Member since 2008 • 1509 Posts

[QUOTE="RuprechtMonkey"]

The class choices in Demon's Souls were completely meaningless and only determined a small shift in the arrangement of you starting stats and base level equipment. There was no "mage" character per se, a Barbarian can use or cast any spell in the game and has no real disadvantage when using magic compared to any other selected class. It basically amounted to choosing only to use certain types of weapons, and you can do that in any game...

DerekLoffin

The starting class choices had no lasting meaning, in the same way I can start in DA:O as a mage and end up meleeing the entire game, but none the less they had impact, and as you go and develop your character it has even more impact. You don't suddenly go from heavy mage to heavy melee. Hence, choice, no matters how much you deny it. Hell, if you want to go on this bent that only story choices matter, go make a post on how WoW isn't an RPG as it too has 0 story choices.

Played Dragon Age much?

The warrior classes can't use the mage's staffs. They have Mage only restrictions. Nor can they unlock an magic or spellcasting abilities, ever. Only Mage's can cast spells in Dragon Age. Unless you actively develop being an Arcane Warrior in Dragon Age your Mage can not advance anywhere using Melee.

Avatar image for gamer620
gamer620

3367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 gamer620
Member since 2004 • 3367 Posts

[QUOTE="chocolate1325"]

Isn't Zelda an Action RPG.

uyiop0t

Zelda is an action-adventure with many puzzle elements. When you think of RPG, think of "stat-building," of which Zelda has none. RPG is the most-loosely defined video game genre. The words "role playing" really don't mean anything. It was carried over when people played Pen and Paper RPGs on the tabletop like Dungeons and Dragons, and the name stuck, but it isn't appropriately descriptive.

Stats are not what make an RPG an RPG. Choice is what makes an RPG an RPG. Diablo is an RPG because the player chooses where to allocate stats. Mass Effect is an RPG because the player makes choices that affect the world around them (and of course... allocating stats). You can argue because of this that Zelda are RPGs due to the open ended nature (locations you choose to visit, or NPCs you choose to talk to, perhaps side quests you choose to take) and upgrading of weapons and items(how much you upgrade is completely up to the player based on where they CHOOSE to explore), however these games don't offer the same stat based gameplay. Zelda is definitely RPG lite in my opinion. The only thing that seperates it from a game like Diablo for instance is Stat allocation and the majority label Diablo an Action RPG, when in my opinion, Zelda has more Roleplaying than diablo.

That is my definition of an RPG. and if you notice you can't confuse this with a game like Far Cry or Crysis which while open ended, do not allow choices that effect how your character or the environment are shaped. Sure you can approach situations differently but they all lead to the same outcome. Your character doesn't improve in anyway. In Zelda, your character is different by the end of the game based on items you find. Whether its more hearts, magic, fire and ice arrows, hook shot, boomerang, ect, some of these items are required to beat the game where others are merely waiting for the character to decide to find them. The Choice to harvest or free the little sisters from Bioshock are why the developers label that an RPG. While RPG lite, you are making game changing decisions.

I think any game in which you can have a different result from say your best friend who also played the same game, warrants the label RPG. It all comes down to player choice.

Avatar image for RichardStallman
RichardStallman

1233

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 RichardStallman
Member since 2009 • 1233 Posts
Not really, Demon Souls is an action RPG.
Avatar image for Trmpt
Trmpt

2381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 Trmpt
Member since 2008 • 2381 Posts
I'd call it a "RPG Light." 8)
Avatar image for DerekLoffin
DerekLoffin

9095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 47

User Lists: 0

#45 DerekLoffin
Member since 2002 • 9095 Posts

[QUOTE="DerekLoffin"][QUOTE="RuprechtMonkey"]

The class choices in Demon's Souls were completely meaningless and only determined a small shift in the arrangement of you starting stats and base level equipment. There was no "mage" character per se, a Barbarian can use or cast any spell in the game and has no real disadvantage when using magic compared to any other selected class. It basically amounted to choosing only to use certain types of weapons, and you can do that in any game...

RuprechtMonkey

The starting class choices had no lasting meaning, in the same way I can start in DA:O as a mage and end up meleeing the entire game, but none the less they had impact, and as you go and develop your character it has even more impact. You don't suddenly go from heavy mage to heavy melee. Hence, choice, no matters how much you deny it. Hell, if you want to go on this bent that only story choices matter, go make a post on how WoW isn't an RPG as it too has 0 story choices.

Played Dragon Age much?

The warrior classes can't use the mage's staffs. The have Mage only restrictions. Nor can they unlock an magic or spellcasting abilities, ever. Only Mage's can cast spells in Dragon Age. Unless you actively develop being an Arcane Warrior in Dragon Age your Mage can not advance anywhere using Melee.

Yes, I have played it, and yes I'm talking arcane warrior, which turns that nice spell casting mage into a heavy melee. Now, again, why don't you start a post saying WoW isn't an RPG. Until you do, drop it. It may not meet your narrow definition of one, but I don't think most would care.
Avatar image for 789shadow
789shadow

20195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#46 789shadow
Member since 2006 • 20195 Posts

No stats, no RPG.

Avatar image for SpideR_CentS
SpideR_CentS

4766

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#47 SpideR_CentS
Member since 2006 • 4766 Posts

[QUOTE="RuprechtMonkey"]

[QUOTE="Yandere"]

Play dungeon crawlers (the genre that Demon's Souls is based off of), they have little to no story/character interaction.

Yandere

Hahaha, Demon's Souls is no way whatsoever, at all, based on old dungeon crawlers.

Game like the Elder Scrolls series (Hell, Arena is what... 15 or 16 year old now) and Baldur's Gate are nothing like Demon's Souls. Those are true RPG's, and have about as much story / character interaction that is possible. The RPG's with the most story and character development of all time have been "dungeon crawlers."

There are no "dungeons to crawl" in Demon's Souls. It has a tiny amount of levels and nowhere to explore. Demon's Souls is not at all about exploration, it is about repetition, playing the same part (literally the same part, not a cave that resembles the last 20 caves you found) over and over and over again until you're able to proceed.

You think Elder Scrolls/Baldur's Gate are dungeon crawlers? Funny.

Demon's Souls is pretty much based off of King's Field, and if you also don't think that's a dungeon crawler I don't know.

P.S. I said its based off of, I'm not saying it is one.

You don't think Baldur's gate is a dungeon crawler? And your calling someone out on it? THATs whats funny lol. Also he isn't talking about ES III & IV I think hes more referring to the older ones and they for sure were DCs

Avatar image for surrealnumber5
surrealnumber5

23044

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#48 surrealnumber5
Member since 2008 • 23044 Posts
so what i am getting from this thread is that; zelda games are action adventure role playing shooters with sport elements
Avatar image for RuprechtMonkey
RuprechtMonkey

1509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 RuprechtMonkey
Member since 2008 • 1509 Posts

[QUOTE="RuprechtMonkey"]

[QUOTE="DerekLoffin"] The starting class choices had no lasting meaning, in the same way I can start in DA:O as a mage and end up meleeing the entire game, but none the less they had impact, and as you go and develop your character it has even more impact. You don't suddenly go from heavy mage to heavy melee. Hence, choice, no matters how much you deny it. Hell, if you want to go on this bent that only story choices matter, go make a post on how WoW isn't an RPG as it too has 0 story choices. DerekLoffin

Played Dragon Age much?

The warrior classes can't use the mage's staffs. The have Mage only restrictions. Nor can they unlock an magic or spellcasting abilities, ever. Only Mage's can cast spells in Dragon Age. Unless you actively develop being an Arcane Warrior in Dragon Age your Mage can not advance anywhere using Melee.

Yes, I have played it, and yes I'm talking arcane warrior, which turns that nice spell casting mage into a heavy melee. Now, again, why don't you start a post saying WoW isn't an RPG. Until you do, drop it. It may not meet your narrow definition of one, but I don't think most would care.

MMORPG's are completely different than traditional single playerRPG's. With MMORPG's you actively develop your character by nearly constantly interacting with other actual people (thereby developing your character's specific role,) establishing relationships, etc. That is the role playing in MMORPG's. In WoW there are a nearly infinite number of ways to develop your character, interact with others, etc. In Demon's Souls there is only one way to play it. No specific character or relationships to cultivate. It has about as much flexibilty of story or character role as a typical FPS.

It has stats, it has levelling.

That's it. It's has very, very light RPG elements, much like Zelda has light RPG elements.

Avatar image for Trmpt
Trmpt

2381

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 Trmpt
Member since 2008 • 2381 Posts

No stats, no RPG.

789shadow
Just because it doesn't have stats doesn't mean much.