I don't understand the console wars

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tendoboy1984

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#1 tendoboy1984
Member since 2012 • 253 Posts

I'm comparing the Vita vs 3DS situation with the PS4 vs Wii U situation, and it doesn't make sense.

Power vs gimmicks - PS4 (power) kills Wii U (gimmicks), 3DS (gimmicks) kills Vita (power)

PS4 succeeded because it's more powerful than Wii U and doesn't rely on gimmicks. The 3DS vs Vita situation is the complete opposite.

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MonsieurX

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#2 MonsieurX
Member since 2008 • 39858 Posts

Because power on mobile is pointless when you have shitty games.

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deactivated-5d6bb9cb2ee20

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#3 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@tendoboy1984 said:

I'm comparing the Vita vs 3DS situation with the PS4 vs Wii U situation, and it doesn't make sense.

Power vs gimmicks - PS4 (power) kills Wii U (gimmicks), 3DS (gimmicks) kills Vita (power)

PS4 succeeded because it's more powerful than Wii U and doesn't rely on gimmicks. The 3DS vs Vita situation is the complete opposite.

a) The handheld market and the console market are two very different things

b) In no way was the 3DS more or less gimmicky than the Vita. The Vita had nonsense like the rear touchpad, the 3DS went for 3D

Which leads me to

c) The PS4 killed Wii U because it has more and better games. The 3DS killed Vita because it has more and better games. Simple as that, end of story.

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enzyme36

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#4 enzyme36
Member since 2007 • 5557 Posts

You say power vs gimmicks

I say marketing vs games

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tendoboy1984

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#5 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: The reason PS4 killed Wii U is because it's more powerful, which attracted more developers, which led to more games.

The same should have happened with the Vita. More power = more support = more games = more sales.

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tendoboy1984

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#6 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: The Vita's rear touchpad wasn't a huge gimmick like the 3DS' two screens, developers overlooked it, like they do with the PS4's touchpad.

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#7 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
@tendoboy1984 said:

@charizard1605: The reason PS4 killed Wii U is because it's more powerful, which attracted more developers, which led to more games.

The same should have happened with the Vita. More power = more support = more games = more sales.

Once again, you are forgetting the key point, the handheld market and the console market are fundamentally different. Power has always mattered in the console market, and never in the handheld market, this generation just repeated that.

@tendoboy1984 said:

@charizard1605: The Vita's rear touchpad wasn't a huge gimmick like the 3DS' two screens, developers overlooked it, like they do with the PS4's touchpad.

The 3DS's dual screens are no longer a gimmick- they were back when the DS first came out, and after ten years of the DS being the leading handheld platform, dual screens became a handheld standard.

The gimmick on the Vita was just that, a gimmick, and it was certainly not ignored for the first two years- a lot of Vita games suffered from it being shoehorned unnecessarily into games.

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#9  Edited By tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: dual screens are only popular on Nintendo handhelds. It's far from a standard feature on other platforms.

Why doesn't power matter on handhelds? Developers refused to support Wii U because it's underpowered compared to PS4, but they're OK with supporting 3DS when it's underpowered compared to Vita.

And power hasn't always mattered with consoles. PS1 and PS2 were both underpowered but they got more support and games.

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tendoboy1984

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#10 tendoboy1984
Member since 2012 • 253 Posts

@doomsdayplay: So it all boils down to marketing?

If the Wii U was marketed better it would have gotten more sales and therefore developer support? Even though it's less powerful than PS4?

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#11 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@tendoboy1984 said:

@charizard1605: dual screens are only popular on Nintendo handhelds. It's far from a standard feature on other platforms.

Why doesn't power matter on handhelds? Developers refused to.support Wii U because it's underpowered compared to PS4, but they're OK with supporting 3DS when it's underpowered compared to Vita.

And power hasn't always mattered with consoles. PS1 and PS2 were both underpowered but they got more support and games.

Because the handheld market has other demands- lower costs of development, immediate delivery of content with minimal loading times, battery life and power conservation... all things that directly contradict high power. Power does not matter on a handheld. It didn't matter with Gameboy versus Game Gear, it didn't matter with GBA versus N Gage, it didn't matter with DS versus PSP, it doesn't matter now. Yes, it's the opposite of the console market, but that's because handhelds are made to a different spec and standard. There is no 'why' here, if you understand the requirements of each market. It's the same reason that modular flexibility is a big deal in the PC gaming market, but is a non factor in the console market. Different markets, different requirements. You can't compare trends in the console market with trends in the handheld market, that's nonsensical.

And PS1 was the most powerful console when it released, its more powerful competition didn't release until two years later. Ditto PS2.

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tendoboy1984

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#12 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: Xbox was more powerful than PS2 yet it got less sales and support.

PS1 and N64 released 1 year apart, yet PS1 got more games.

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#13  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@tendoboy1984: Because PS2 released a year earlier and firmly entrenched itself as the third party go to ecosystem. The same thing that the Xbox 360 did with the PS3 a few years later.

N64 versus PS1 was a disaster of Nintendo's making, their asinine policies with third parties versus Sony's flexibility caused the inevitable.

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#14 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605:

When Wii U was released it was slightly more powerful than PS3, but PS4 hype killed it. PS2 was less powerful than Xbox but Xbox didn't generate enough hype to kill PS2.

So it all boils down to marketing and hype?

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#15 j2zon2591
Member since 2005 • 3571 Posts

Because power is only a factor.

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#17 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@tendoboy1984: No, because the PS2 was powerful enough to keep apace with the Xbox and Gamecube, but the Wii U was comically a generation behind the Xbox One and PS4. if the Wii U had released in 2012 with Xbox One level specs, it might have entrenched itself as a PS2 equivalent. With the hardware it had, it was never going to do better.

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tendoboy1984

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#18 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: PS3 got the same amount of games as Xbox 360 in the end.

Wii U's situation is very strange. It released before PS4, but PS4 hype overshadowed it and developers jumped ship to PS4.

So what matters more? Release timing, hype, third party relations?

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#19 deactivated-5d6bb9cb2ee20
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@tendoboy1984 said:

@charizard1605: PS3 got the same amount of games as Xbox 360 in the end.

Wii U's situation is very strange. It released before PS4, but PS4 hype overshadowed it and developers jumped ship to PS4.

So what matters more? Release timing, hype, third party relations?

I literally just told you above, I am not repeating this.

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#20 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: And 3DS is barely more powerful than a PSP while Vita is further ahead. That didn't affect 3DS' success.

Wii U's lack of power lead to its downfall, but 3DS wasn't a big leap ahead of PSP either.

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#21  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@tendoboy1984 said:

@charizard1605: And 3DS is barely more powerful than a PSP while Vita is further ahead. That didn't affect 3DS' success.

Wii U's lack of power lead to its downfall, but 3DS wasn't a big leap ahead of PSP either.

Because, for the final time, the handheld market is different than the console market. Power is not a factor in the handheld market, and it is in the console market.

Are we done?

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#22 deactivated-583e460ca986b
Member since 2004 • 7240 Posts

Let's not forget the Wii U and Vita names are terrible and the marketing for both was a disaster. History has proven that power means little to nothing when determining a winner.

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#23 GarGx1
Member since 2011 • 10934 Posts

Trying to understand it would be to take it seriously. My advice would be to do neither.

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#24 Bigboi500
Member since 2007 • 35550 Posts

Wii U and Vita killed themselves. They wouldn't have sold well even if they had no competition because of the way they were designed.

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#25 tendoboy1984
Member since 2012 • 253 Posts

@GoldenElementXL: "History has proven that power means little to nothing when determining a winner."

Tell that to PS4

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tendoboy1984

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#26 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: The Wii U is more powerful than PS3 so wasn't that enough for it to get developer support? Being more powerful than previous gen hardware is what matters in the console market.

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#27 lglz1337
Member since 2013 • 4959 Posts

there is no war ps4 already won

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#28 lamprey263
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everything you need to know about divisive, contentious, hostile social trends on the internet, all in just one video...

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#29 HalcyonScarlet
Member since 2011 • 13664 Posts

I thought 3DS is doing well because of its games and Nintendo's support.

If I was going to buy a handheld, I wouldn't even consider the Vita. Not even Sony care about it, so why should I.

Power isn't a factor in handhelds, Sony should have learnt from the PSP. I'd still play Game Boy games, that's how little power matters.

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#30 deactivated-5b0367b217732
Member since 2014 • 1697 Posts

Games and price, man. At the end of the day, nothing matters as much as that entry cost barrier and the library that lies beyond it.

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#31 tendoboy1984
Member since 2012 • 253 Posts

@charizard1605: The original Wii was severely underpowered compared to Xbox 360 and PS4 yet it didn't matter. Developers still made games for it.

This time around the power gap between Wii U and oher consoles isn't as large, but developers refuse to make games for it. The Wii U doesn't need multiplatform games, it just needs games period. Third parties won't even make unique games for the thing.

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#33 Zero_epyon
Member since 2004 • 20103 Posts

@tendoboy1984 said:

I'm comparing the Vita vs 3DS situation with the PS4 vs Wii U situation, and it doesn't make sense.

Power vs gimmicks - PS4 (power) kills Wii U (gimmicks), 3DS (gimmicks) kills Vita (power)

PS4 succeeded because it's more powerful than Wii U and doesn't rely on gimmicks. The 3DS vs Vita situation is the complete opposite.

Games.

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#35 Heil68
Member since 2004 • 60712 Posts

The PS4 killed Wii U because it has more and better games as Charz said.

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#36 stuff238
Member since 2012 • 3284 Posts

Only reason PS Vita is losing is because of high price and lack of marketing.

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#37 bforrester420
Member since 2014 • 3480 Posts

@tendoboy1984 said:

@charizard1605: The reason PS4 killed Wii U is because it's more powerful, which attracted more developers, which led to more games.

The same should have happened with the Vita. More power = more support = more games = more sales.

I think it's more involved in the case of PS4 vs. WiiU than simply power. The Wii was the lesser console than PS3 and Xbox 360 and outsold them both, handily.

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#38 PurpleMan5000
Member since 2011 • 10531 Posts

The Wii U had terrible marketing. If I didn't regularly check the web for gaming news, it probably would have spent 2 years on the market before I even realized it existed. I think for console sales, marketing is most important. Games are also important, but you really only need the expectation of games down the road to sell a console.

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#39 magmadragoonx4
Member since 2015 • 697 Posts

Power and gimmick really has never been the subject. Compelling games>all

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#40 Yams1980
Member since 2006 • 2862 Posts

same thing happened back with the ps2 and xbox. The ps2 had a hundreds more games than the xbox. And most of them were better also. Even though the xbox's graphics were way better.

n64 vs the psx. again same thing. N64 did have better graphics, but the psx had much better games and more games.

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#41 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

@charizard1605 said:

c) The PS4 killed Wii U because it has more and better games. The 3DS killed Vita because it has more and better games. Simple as that, end of story.

DING DING DING DING!!!

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#42 locopatho
Member since 2003 • 24259 Posts

Games win in both cases, though. The consoles with the best game libraries nearly always win in sales. Wii is the only example I can think that doesn't follow that rule. PS4, PS2, PS1, SNES, NES, Atari and all of Nintendo's handhelds follow the pattern though.

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#43  Edited By Jag85
Member since 2005 • 19543 Posts

In the handheld market, there are a lot more factors to take into account than just the power, like the power consumption, battery life, visual design, size, comfort, back-lighting, and of course the software library. The most powerful handheld has never won before.

Same could be said for the mobile market. Apple's products are usually weaker than rivals like Samsung, HTC, and Google, yet Apple's products still lead in sales.

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#44 so_hai
Member since 2007 • 4385 Posts

The Vita and the 3DS aren't consoles.

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#45 LJS9502_basic
Member since 2003 • 178844 Posts

@charizard1605: It's all about the games.

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#46 GameboyTroy
Member since 2011 • 9727 Posts

Understand the console wars you will.

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#47 cainetao11
Member since 2006 • 38035 Posts

@charizard1605 said:
@tendoboy1984 said:

@charizard1605: The reason PS4 killed Wii U is because it's more powerful, which attracted more developers, which led to more games.

The same should have happened with the Vita. More power = more support = more games = more sales.

Once again, you are forgetting the key point, the handheld market and the console market are fundamentally different. Power has always mattered in the console market, and never in the handheld market, this generation just repeated that.

@tendoboy1984 said:

@charizard1605: The Vita's rear touchpad wasn't a huge gimmick like the 3DS' two screens, developers overlooked it, like they do with the PS4's touchpad.

The 3DS's dual screens are no longer a gimmick- they were back when the DS first came out, and after ten years of the DS being the leading handheld platform, dual screens became a handheld standard.

The gimmick on the Vita was just that, a gimmick, and it was certainly not ignored for the first two years- a lot of Vita games suffered from it being shoehorned unnecessarily into games.

Power has not always mattered in the console market dude. You know very well PS2, Wii, NES all won their gens while there were stronger competitors