@tendoboy1984 said:
@charizard1605: dual screens are only popular on Nintendo handhelds. It's far from a standard feature on other platforms.
Why doesn't power matter on handhelds? Developers refused to.support Wii U because it's underpowered compared to PS4, but they're OK with supporting 3DS when it's underpowered compared to Vita.
And power hasn't always mattered with consoles. PS1 and PS2 were both underpowered but they got more support and games.
Because the handheld market has other demands- lower costs of development, immediate delivery of content with minimal loading times, battery life and power conservation... all things that directly contradict high power. Power does not matter on a handheld. It didn't matter with Gameboy versus Game Gear, it didn't matter with GBA versus N Gage, it didn't matter with DS versus PSP, it doesn't matter now. Yes, it's the opposite of the console market, but that's because handhelds are made to a different spec and standard. There is no 'why' here, if you understand the requirements of each market. It's the same reason that modular flexibility is a big deal in the PC gaming market, but is a non factor in the console market. Different markets, different requirements. You can't compare trends in the console market with trends in the handheld market, that's nonsensical.
And PS1 was the most powerful console when it released, its more powerful competition didn't release until two years later. Ditto PS2.
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