I don't believe anyone really likes VR

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DarthBuzzard

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#201  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@jackamomo said:

The point of this thread was supposed to be not how can we make VR popular but should we.

Technology should bring people together and enrich our lives, not isolate us further.

These are the dangers sc-fi writers tackle repeatedly. Some optimistically but usually pessimistically.

I'm not sure VR is the direction I want technology to go in to be frank. I simply don't see the advantage over a flat screen for the majority of applications.

As for haptic feedback. I would be worried that someone could drug me in my sleep and hook me up to a computer and I would never know and be stuck in a virtual nightmare like the film Inception or The Matrix.

Technology needs to progress with humanity not leading, because it can so easily overwhelm if not treated with caution.

I would request the mods lock this thread now because that is my closing statement and it's repeating itself.

I'm going to stop you there. VR is objectively speaking the most connective technology ever created. It's the only way people can connect in a way that mimics real life.

VR will also greatly enrich our lives. I mean how can it not? Anyone having a panic attack can immediately transport themselves to a calm environment by a riverside. Someone who hates the state of their real life (like billions of us) can choose to escape for a bit. People who can't move or go anywhere can do so in VR. People who can't afford to travel can do so in VR. People who want access to high quality equipment can often simulate it in VR. People who want to live new types of lives can do it in VR, living a second life. People who want to try new things can do so in VR. People who want to become someone else can do so in VR. People who want to relive their memories of their wedding, birthday party can do so in VR. Someone who wants a productive work environment has a lot to gain with VR.

You don't see an advantage because you keep ignoring everything that people state. You don't like the idea, so you plug your ears, pretending you never heard anything.

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outworld222

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#202 outworld222
Member since 2004 • 4223 Posts

AR is better. But I 100% agree with TC. It’s not practical.

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#203 DarthBuzzard
Member since 2019 • 360 Posts

@outworld222 said:

AR is better. But I 100% agree with TC. It’s not practical.

It's better in some ways, and VR is better in others. You can't surely believe one is overall better than the other in everything?

And of course it's practical. It just needs improvements. AR too needs improvements, even more so than VR as it's still some years behind.

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deactivated-5ea0704839e9e

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#204 deactivated-5ea0704839e9e
Member since 2017 • 2335 Posts

@commander:

Why are you bolding something im trying to reiterate to you? It literally says that. I used myself as an example but the original point of discussion goes back further than that.

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#205  Edited By outworld222
Member since 2004 • 4223 Posts

@darthbuzzard: absolutely. No I really don’t believe that anything is better than anything else. If a person has an understanding of something, or love, of, I’m sure that person will like something more preferentially than that. Matter of preference. Hell we are pretty early in the video game age. I wonder sometimes if we hit the Gone in the Wind moment...

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#206 commander
Member since 2010 • 16217 Posts

@heirren: further to what

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#207 JustPlainLucas
Member since 2002 • 80441 Posts
@jackamomo said:

I think all the comments on here about how exciting and brilliant VR is are all paid shills by an industry desperately trying to create itself out of thin air.

It hurts your neck, you look silly, you have to constantly move your head and eyes around. You are disorientated. Your house could be being robbed as you sit their like a wally. You still need a control pad. Waggle sticks are cumbersome.

There is nothing practical about VR at all.

The best possible use of it as as a kind of iMax at home.

This is the only way it will sell.

I personally love my PSVR. I've have some incredible experiences with it like Moss and Resident EVII. I found it quite comfortable, actually. Never hurt my neck and only had motion sickness a couple of times until I got adjusted to it. I play alone, so I really don't care about looking silly, either.

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#208  Edited By Dark_sageX
Member since 2003 • 3561 Posts
@jackamomo said:

I think all the comments on here about how exciting and brilliant VR is are all paid shills by an industry desperately trying to create itself out of thin air.

It hurts your neck, you look silly, you have to constantly move your head and eyes around. You are disorientated. Your house could be being robbed as you sit their like a wally. You still need a control pad. Waggle sticks are cumbersome.

There is nothing practical about VR at all.

The best possible use of it as as a kind of iMax at home.

This is the only way it will sell.

VR is pretty cool, I went to a VR arcade with a couple of friends and we had a blast playing this zombie shooting game, its just that this would not be an experience that I would be interested to have at home, I think its best suited for arcades.

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#209  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@Dark_sageX said:
@jackamomo said:

I think all the comments on here about how exciting and brilliant VR is are all paid shills by an industry desperately trying to create itself out of thin air.

It hurts your neck, you look silly, you have to constantly move your head and eyes around. You are disorientated. Your house could be being robbed as you sit their like a wally. You still need a control pad. Waggle sticks are cumbersome.

There is nothing practical about VR at all.

The best possible use of it as as a kind of iMax at home.

This is the only way it will sell.

VR is pretty cool, I went to a VR arcade with a couple of friends and we had a blast playing this zombie shooting game, its just that this would not be an experience that I would be interested to have at home, I think its best suited for arcades.

VR in arcades doesn't make much sense compared to the home. It's a very limited use of the technology. Arcade VR games are never as good as real VR games.

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Jackamomo

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#210  Edited By Jackamomo
Member since 2017 • 2157 Posts

I don't think gaming (escapism) on the level of VR is healthy.

If it was possible to wear vr goggles all day without getting a sore neck, is that a good idea?

I'm reminded of the recent indy flop 'We Happy Few' where you are asked to ignore society's descent into tyranny by ignoring unsavoury or unpalatable aspects of life.

Sure you can limit your time with it, time but what if you don't have that kind of self control?

This could lead to a lack of a healthy life balance with the virtual superseding the real, already a problem with some Koreans who use computers as a substitute for a less virtual existence.

This is all highly rhetorical of course but if a more real than real experience could be possible, does no-one else feel this could be a potential threat to the cohesion of the human race?

Johnny Mnemonic frames the pitfalls of technology in a dystopian vision, where cybernetic upgrades are fashionable but causing health problems. The cure is being kept from affordability by the pharmaceutical Pharmacom.

The point is, do you trust industry to not produce products which are damaging to your health?

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deactivated-63d1ad7651984

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#211 deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

This is a great watch.

Loading Video...
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Jackamomo

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#212  Edited By Jackamomo
Member since 2017 • 2157 Posts

@warmblur: "There's something about the energy of outside which is amazing."

Very true. Helps if you don't live next to a motorway but that is another topic entirely.

Wild Palms is a 1993 mini-series which I am interested in watching on this issue.

I remember it being on but going over my head as I would have only been 12 at the time.

More pessimism...

Loading Video...

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#213  Edited By deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

@jackamomo said:

@warmblur: "There's something about the energy of outside which is amazing."

Very true. Helps if you don't live next to a motorway but that is another topic entirely.

Wild Palms is a 1993 mini-series which I am interested in watching on this issue.

I remember it being on but going over my head as I would have only been 12 at the time.

More pessimism...

Loading Video...

Why be pessimistic about it? have you even tried VR like the high end Vive or Oculus? I'm guessing not. Most people say VR is a fad or say it's worthless then they try it and it changes their whole view. I seen so many people's mind change once they try it.

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#214  Edited By Jackamomo
Member since 2017 • 2157 Posts

@warmblur: there are many things I've never been tempted by.

The above reviewer actually likes Skyrim VR and Fallout VR it turned out.

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#215 Raining51
Member since 2016 • 1162 Posts

Good point I agree.. I just can't really seem to care either.

I thin it's just the video game community going oh we need something new and VR is new jus tlike once upon a time and not accepting that video games has changed a lot over time.

For starters, I think it's not that video game s need something new, video games have completely failed to appreciate what they have already....

There's plenty or even so many games etc that are missed each generation because things are moving too fast from onken point to another... if the previous gens can't be summarized and what happened

then there's no basis for going to the next generation...

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#217 SuperfluousReal
Member since 2019 • 361 Posts

I don't have that much disposable income to just throw around at things i may get bored of after 3 uses, such as VR.

Not only that but i always preferred a flat panel or CRT.

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#218  Edited By PAL360
Member since 2007 • 30570 Posts

Current gen VR has plenty of room to improve, but it's already fantastic. It won't replace normal gaming to me any time soon, but it's great to have the option to jump literally inside your games, from time to time.

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#219  Edited By WitIsWisdom
Member since 2007 • 9543 Posts

VR sucks... I got one to play with a buddy who loved it. It isn't a good experience at all. The only redeeming factor is that when nothing is moving it is kind of cool to look around and see the different textures and objects that appear to be in full 3D... lol. Just like I thought though... it just isn't ready. Maybe in another 10-15 years when tracking is 100% optimal and you can wear a much smaller device without 600 wires coming out of it. I would say I'll just wait until SONY releases its next iteration of VR and try that one, but I certainly won't be buying it first. Even then it would have to blow me away, and the one I have is complete crap, so I don't see that happening. I haven't tried the PC VR's and I would imagine that is BY FAR the best experience though... because outside of maybe home design/interior decorating or porn, I really don't see a point, and it just mostly doesn't work for games....not in any sense of the form that I care about in the least. It's janky and herky-jerky, things glitch and move around strangely, collision is a major fault, fogging is an issue, the earbuds suck, it's way too big/cumbersome, decent games are few and far in-between (even then the so called "best" games are pretty weaksauce). So, overall.. yeah, it isn't for me.. just like I figured. Add to that fact that games that have so called "VR functionality" don't actually have that at all... they just add in a couplet VR levels and other than that it is completely out of use. Take Ace Combat 7 for example. Sure, it has a few missions, but you can't use it online, in the other missions, or in ANY OTHER situation.... what's the point? Unless many of the issues I talked about change or disappear, I am completely uninterested at this point. I won't give an out of 10 number for it seeing as though since I don't like it at all my view would be rather harsh, but I can honestly say... it's even worse than my original worst case scenario envisionments were... which were already pretty bad. Take that into mind and then lower the bar another few feet, and if you are on the fence... well, you'll know what to expect going into it.

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#220  Edited By Kali-B1rd
Member since 2018 • 2241 Posts
@jackamomo said:

I don't think gaming (escapism) on the level of VR is healthy. 1) Gaming isn't just escapism, 2) What makes you opinion on this credible? based on what?

If it was possible to wear vr goggles all day without getting a sore neck, is that a good idea? Stop posing pointless questions and back up your reasoning.

I'm reminded of the recent indy flop 'We Happy Few' where you are asked to ignore society's descent into tyranny by ignoring unsavoury or unpalatable aspects of life. We already do that, what kind of "display" you use to achieve it is irrelevant.

Sure you can limit your time with it, time but what if you don't have that kind of self control? Same as above.

This could lead to a lack of a healthy life balance with the virtual superseding the real, already a problem with some Koreans who use computers as a substitute for a less virtual existence. So lets not pursue technical marvels because of a minority self-control issue. right.

This is all highly rhetorical of course but if a more real than real experience could be possible, does no-one else feel this could be a potential threat to the cohesion of the human race? I feel that you are nuts.

Johnny Mnemonic frames the pitfalls of technology in a dystopian vision, where cybernetic upgrades are fashionable but causing health problems. The cure is being kept from affordability by the pharmaceutical Pharmacom. k, this is not limited to VR though.

The point is, do you trust industry to not produce products which are damaging to your health? Looking at 5G issues, potentially not. Would I stop VR over this stupid tinfoil worries? no.

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#221  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@WitIsWisdom said:

VR sucks... I got one to play with a buddy who loved it. It isn't a good experience at all. The only redeeming factor is that when nothing is moving it is kind of cool to look around and see the different textures and objects that appear to be in full 3D... lol. Just like I thought though... it just isn't ready. Maybe in another 10-15 years when tracking is 100% optimal and you can wear a much smaller device without 600 wires coming out of it. I would say I'll just wait until SONY releases its next iteration of VR and try that one, but I certainly won't be buying it first. Even then it would have to blow me away, and the one I have is complete crap, so I don't see that happening. I haven't tried the PC VR's and I would imagine that is BY FAR the best experience though... because outside of maybe home design/interior decorating or porn, I really don't see a point, and it just mostly doesn't work for games....not in any sense of the form that I care about in the least. It's janky and herky-jerky, things glitch and move around strangely, collision is a major fault, fogging is an issue, the earbuds suck, it's way too big/cumbersome, decent games are few and far in-between (even then the so called "best" games are pretty weaksauce). So, overall.. yeah, it isn't for me.. just like I figured. Add to that fact that games that have so called "VR functionality" don't actually have that at all... they just add in a couplet VR levels and other than that it is completely out of use. Take Ace Combat 7 for example. Sure, it has a few missions, but you can't use it online, in the other missions, or in ANY OTHER situation.... what's the point? Unless many of the issues I talked about change or disappear, I am completely uninterested at this point. I won't give an out of 10 number for it seeing as though since I don't like it at all my view would be rather harsh, but I can honestly say... it's even worse than my original worst case scenario envisionments were... which were already pretty bad. Take that into mind and then lower the bar another few feet, and if you are on the fence... well, you'll know what to expect going into it.

Come back when you've tried PC VR with good games and no cables or one cable. Most of your issues are outdated and irrelevant.

I highly doubt you played some of the best PSVR games in the first place. What did you play?

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#222  Edited By KungfuKitten
Member since 2006 • 27389 Posts

(I do have to admit that the 10 minutes it takes me to set it up is enough to make me play VR much less often than I would otherwise. But part of that is due to my room layout and I don't know that future VR headsets can improve on it much.)

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#223 Coolyfett
Member since 2008 • 6276 Posts

@jackamomo said:

I think alot of the enthusiasm is for what it could be rather than what it offers at the moment.

Litchie VR is cool. Everyone who likes games should think so.

If you're hoping for realism, then forget it because Unreal Engine is not quite there yet.

If you're hoping for gameplay, you have made a fundamental error as there are no advantages in this respect. Only immersion. That immersion only works if the game is involving and engrossing and for the few games that even support it.

I'm seeing alot of shovelware on this platform. No big developers are developing for it. \

It is a toy alot of people regret buying but they are dumb because of course it's sh*t. These are the people that make me have to watch a film in 3d because there are no 2d spaces left and I have to sit like a d*ck in 3d which doesn't work in a film which is 30% darker and I can't even see the picture properly.

VR is just the most pointless thing.

Even if it did work perfectly and it was as easy as wearing tanning shades (for those booths). I would be bored before too long unless the game was actually good.

Otherwise. It doesn't seem like so much a gaming device as another input device which is also an output device. I don't think it's future is in games. It would only work in vehicle cockpits as otherwise you will be required to look around too much as field of view is limited to the amount of direction you can turn your head.

'I'm seeing alot of shovelware on this platform. No big developers are developing for it."

@jackamomo bro! this is the main problem right here. Even PlayStation is not doing this. They have created some games and added VR to them, but the only games that seemed to be built from the ground up with VR in mind was that Batman VR & Resident Evil game. Until there are more full fledged games on the platform it will stay where it is.