Doesn't need fixing, but I'll chime in on the discussion.
- Include a tragic love story between Zelda and Link.
When one says a love story it's easy to groan and scoff at it. If it's too heavy-handed it appears cheesy and ruins the raw beauty of what it could have been, so I believe it's a fine line to walk. What would the purpose be of Zelda and Link being in love? What are the stakes that make it engaging? Most importantly, would this be the same story if the love story wasn't in it? Don't just shoehorn this in, something like this must be an integral part of the game from the beginning.
2. Include tear jerking events to pull you in.
Same as the first point. What would the purpose of these moments be? With that, you have to make sure the theme of the game is reflected throughout. Is this a tragic tale? If so, those tear-jerking events would be the loss of NPCs, maybe even Link failing in his quest (like I theorized Twilight Princess would end, allowing Zelda to call upon the Sages to flood Hyrule, linking it to The Wind Waker). Or maybe the next Zelda is a story of hope, and those tear-jerking moments are when Link is so close to failure but then met by all of the friends he has made throughout his journey. This has happened before (Twilight Princess) but could be done with more gravity.
I'm just reiterating that these things should not be put in for the sake of having these moments. They need to be natural, a part of the journey from the first step taken.
3. Get rid of the 2D aspect and make Zelda fully 3D
2D worked very well for A Link Between Worlds, and I could see it continuing to work in future games. Look at Braid; that had a great love story to it and didn't need 3D. Finesse, a knowledge of how to properly tell the story, etc.
Now if you're just saying it's your personal preference, well... I prefer 3D Zelda games too. 2D and 3D both feel very different, and I prefer the scope that 3D Zelda games have. But it's not a reason to just stop with the 2D titles; if they did that, we wouldn't have gotten A Link Between Worlds. Not close to the best Zelda game but a very good game.
4. Character development
Strong characters can go a long way to having fond memories of the journey you took. The Lord of the Rings would not have been the journey it was without all of Frodo's friends and enemies that he encountered. And while some may argue The Legend of Zelda doesn't need this and that it thrives in its simplicity, I'd disagree. Twilight Princess's moment when people come to your aid at the end, Groose's development in Skyward Sword, who Shiek was in Ocarina of Time, and Hilda's story in A Link Between Worlds all added to the story greatly. The series would benefit from enhancing in this respect.
5. Add some musical scenes into it
Confused by what you mean here. Do you really mean musical numbers, like them singing?
Okay, I'll say that I firmly believe you posted this thread on System Wars because it would cause a stir, which can be funny. But I just gotta say I don't even think there's an argument here. Musical numbers should not be in this series. This coming from someone with a strong theatre background who has performed in his fair share of great and terrible musicals. :P
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