Hi Fi Rush - 9 GS

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Pedro

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#1  Edited By Pedro
Member since 2002 • 62851 Posts

Available later today on Gamepass. Definitely going to give it a shot.

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navyguy21

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#2 navyguy21
Member since 2003 • 16955 Posts

Looked pretty cool, wish they would've announced at the game awards to build some excitement but I guess they'll do some online ads and stuff

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Qui-Gon-Milk

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#3 Qui-Gon-Milk
Member since 2022 • 62 Posts

I'm getting Jet Set Radio vibes from this. Gonna check it out

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Nonstop-Madness

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#4 Nonstop-Madness
Member since 2008 • 11629 Posts

Looks fun!

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Archangel3371

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#5 Archangel3371
Member since 2004 • 40558 Posts

Yeah that was definitely a pleasant surprise. Looks quite intriguing.

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thedork_knight

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#6 thedork_knight
Member since 2011 • 2663 Posts

Looks awesome

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regnaston

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#7 regnaston
Member since 2008 • 4512 Posts

looks like it will be fun

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hardwenzen

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#8 hardwenzen  Online
Member since 2005 • 27499 Posts

Looks exactly what i'd expect to see on GP. The kind of games that wouldn't even sell 100k otherwise. Shovelware.

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navyguy21

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#9 navyguy21
Member since 2003 • 16955 Posts

@hardwenzen: You're right, but that's a good thing.

A lot of developers don't get to do small and creative projects because of how the industry has devolved into sequels and remasters.

If not for Game Pass, we wouldn't have a lot of small games like Pentiment, Grounded, Tunic

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KvallyX

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#10 KvallyX
Member since 2019 • 8678 Posts

Jetset vibe for sure! I can't wait to play it tonight!

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Pedro

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#11 Pedro
Member since 2002 • 62851 Posts

@navyguy21 said:

@hardwenzen: You're right, but that's a good thing.

A lot of developers don't get to do small and creative projects because of how the industry has devolved into sequels and remasters.

If not for Game Pass, we wouldn't have a lot of small games like Pentiment, Grounded, Tunic

We need more avenues for games like these to get some of the spotlight. Triple A games have become to samey and cinematic. Time to make games more gamey.

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hardwenzen

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#12 hardwenzen  Online
Member since 2005 • 27499 Posts

@navyguy21 said:

@hardwenzen: You're right, but that's a good thing.

A lot of developers don't get to do small and creative projects because of how the industry has devolved into sequels and remasters.

If not for Game Pass, we wouldn't have a lot of small games like Pentiment, Grounded, Tunic

True.

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simple-facts

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#13 simple-facts
Member since 2021 • 2319 Posts

Meanwhile on PlayStation flopspoken🤣

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regnaston

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#14 regnaston
Member since 2008 • 4512 Posts

Available now on Xbox store (if you have a GP subscription you can install it from the store for GP as it is not appearing directly in GP yet)

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BenjaminBanklin

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#15 BenjaminBanklin
Member since 2004 • 10246 Posts

That looks cool. Has some fun visuals. Wonder why it got shadowdropped? Must be super short or something

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Pedro

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#16 Pedro
Member since 2002 • 62851 Posts

@regnaston said:

Available now on Xbox store (if you have a GP subscription you can install it from the store for GP as it is not appearing directly in GP yet)

Thanks for the heads up. Downloading now.

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Litchie

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#17 Litchie
Member since 2003 • 32420 Posts

Looks fun. Good trailer.

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BassMan

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#18  Edited By BassMan
Member since 2002 • 16654 Posts

This is a pleasant surprise. Game looks pretty good. So, Playstation gets a trash game like Forspoken and MS counters with this game. Nice, but I was told Xbox has no games...

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lamprey263

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#19  Edited By lamprey263
Member since 2006 • 42837 Posts

Well, going to give it special consideration given it is Tango Gameworks, and it is on Game Pass. Then again Ghostwire: Tokyo should be on Game Pass in a few weeks. Surprised they got all that MS money backing them and this is what they make.

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Warm_Gun

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#20 Warm_Gun
Member since 2021 • 1747 Posts

@BassMan said:

This is a pleasant surprise. Game looks pretty good. So, Playstation gets a trash game like Forspoken and MS counters with this game. Nice, but I was told Xbox has no games...

It will be on computers soon. Xbox has no games.

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BassMan

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#21  Edited By BassMan
Member since 2002 • 16654 Posts
@warm_gun said:
@BassMan said:

This is a pleasant surprise. Game looks pretty good. So, Playstation gets a trash game like Forspoken and MS counters with this game. Nice, but I was told Xbox has no games...

It will be on computers soon. Xbox has no games.

It is already on PC and so is Forspoken. So, Playstation has no games now too?

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ConanTheStoner

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#22 ConanTheStoner  Online
Member since 2011 • 22627 Posts

@BenjaminBanklin said:

That looks cool. Has some fun visuals. Wonder why it got shadowdropped? Must be super short or something

Honestly hoping that's the case. Tight arcade game, few hrs tops, meat of the game comes from refining the run, better scores.

Though when they showed the protag ascend over a cityscape (pretty as it looks), mild groan lol. Maybe just a facade, guess I'll see.

Looks fun enough though, installing now.

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GirlUSoCrazy

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#23 GirlUSoCrazy
Member since 2015 • 22426 Posts

A rhythm game is not what I wanted from the devs of Evil Within 1+2...

Hopefully now they can get to work on EW3

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Qui-Gon-Milk

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#24 Qui-Gon-Milk
Member since 2022 • 62 Posts
@BassMan said:

This is a pleasant surprise. Game looks pretty good. So, Playstation gets a trash game like Forspoken and MS counters with this game. Nice, but I was told Xbox has no games...

😂😂😂

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Warm_Gun

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#25 Warm_Gun
Member since 2021 • 1747 Posts

@BassMan said:
@warm_gun said:
@BassMan said:

This is a pleasant surprise. Game looks pretty good. So, Playstation gets a trash game like Forspoken and MS counters with this game. Nice, but I was told Xbox has no games...

It will be on computers soon. Xbox has no games.

It is already on PC and so is Forspoken. So, Playstation has no games now too?

PS5 never had games. Not literally, but that list on Wikipedia of exclusives is just sad. Was bound to happen with these budgets.

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BassMan

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#26 BassMan
Member since 2002 • 16654 Posts

@warm_gun said:
@BassMan said:
@warm_gun said:
@BassMan said:

This is a pleasant surprise. Game looks pretty good. So, Playstation gets a trash game like Forspoken and MS counters with this game. Nice, but I was told Xbox has no games...

It will be on computers soon. Xbox has no games.

It is already on PC and so is Forspoken. So, Playstation has no games now too?

PS5 never had games. Not literally, but that list on Wikipedia of exclusives is just sad. Was bound to happen with these budgets.

So, Xbox has no games and Playstation has no games. That leaves us with the obvious choice then....

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GirlUSoCrazy

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#27 GirlUSoCrazy
Member since 2015 • 22426 Posts

He'll really cry when you see how many exclusives they listed for the entire gen of Xbox One.

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my_user_name

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#28 my_user_name
Member since 2019 • 984 Posts

but what if I don't have any rhythm?

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daredevils2k

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#29 daredevils2k
Member since 2015 • 4225 Posts

I have to agree with the lems here and that this game looks like a 3 here at GS.

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GirlUSoCrazy

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#30 GirlUSoCrazy
Member since 2015 • 22426 Posts

@daredevils2k: Unfortunately not an Evil Within 3

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GirlUSoCrazy

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#31 GirlUSoCrazy
Member since 2015 • 22426 Posts

@my_user_name said:

but what if I don't have any rhythm?

Then I hope you find your special purpose one day, Navin

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Jendeh

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#32 Jendeh
Member since 2004 • 666 Posts

I'm terrible at rhythm based games but I like the art style. I like the idea of shadow dropping it too.

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KathaarianCode

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#33  Edited By KathaarianCode
Member since 2022 • 1689 Posts

That's totally not Evil Within 3. Shame on them!

I'll play it for sure. Looks interesting.

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mrbojangles25

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#34 mrbojangles25
Member since 2005 • 55444 Posts

Looks fun, even if it might not be my type of game.

Like the art style, has a Dragon Prince kind of look to it (one of my favorite animated shows of the past few years) even though it's sci-fi.

@Pedro said:
@navyguy21 said:

@hardwenzen: You're right, but that's a good thing.

A lot of developers don't get to do small and creative projects because of how the industry has devolved into sequels and remasters.

If not for Game Pass, we wouldn't have a lot of small games like Pentiment, Grounded, Tunic

We need more avenues for games like these to get some of the spotlight. Triple A games have become to samey and cinematic. Time to make games more gamey.

Preach!

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jaydan

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#35 jaydan
Member since 2015 • 7293 Posts

Looks cool, plus Evil Within creators gets my attention as well.

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Randy_Lahey

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#36  Edited By Randy_Lahey
Member since 2022 • 813 Posts

Of course all the lemmings are pumped for this shovelware. Can’t wait for all the “hidden gem” threads lmao

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ConanTheStoner

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#37 ConanTheStoner  Online
Member since 2011 • 22627 Posts

Can't say I'm all that into it so far, but it's not bad.

Has the typical action game annoyance of doling out new options a bit too slowly. Think it seems worse here as you're just so limited to begin with. Fortunately you do unlock cool strings that open the system up abit. And extra utility in the base kit that's not immediately apparent. For example, spacing the quarter note attack into halves to initiate a launcher. Able to dash or grapple to continue the combo from there, stuff like that. Not gonna be some deep action game, but fun enough when it all comes together.

Right now I'm digging it in concept more than execution. Feels weird having so many startup frames to your attacks, so the feedback of precisely landing on the downbeat feels off. Unlike your jump and dash that have that immediacy. Makes coming to this game with a strong sense of rhythm feel more like a liability lol.

More nitpicky, but think it'd be more interesting if it wasn't just quarters and halves. Allowing for actions on the eighths and sixteenths, maybe even triplets, would be way cooler. Maybe this opens up later, but kinda doubt it.

Early impressions tbf. Think I've only S ranked like two choruses, not like I have a grip on it all.

...you'll almost definitely want to skip cutscenes, checked out on that way early.

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mrbojangles25

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#38 mrbojangles25
Member since 2005 • 55444 Posts

Impressions so far after ~30 mins of playing:

Well I almost gave up on it because the first 7 minutes is about 5 minutes of cutscenes, but the animation and art style is pretty cool so I stuck it out.

Like I said earlier, not my type of game, but I do think it's OK. The rhythm component is kind of neat, and it matches up with the character well.

I like the over-the-top voice acting and character design; we've got a hero, a mysterious ally (in the form of a helpful robo-cat), and like three villain types that fit well into certain tropes.

Only negative is the cinematics/interruptions so far. Otherwise it seems like a neat game.

How was Ghostwire: Tokyo? Never played anything from these developers before.

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mrbojangles25

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#39 mrbojangles25
Member since 2005 • 55444 Posts
@ConanTheStoner said:

Can't say I'm all that into it so far, but it's not bad.

Has the typical action game annoyance of doling out new options a bit too slowly. Think it seems worse here as you're just so limited to begin with. Fortunately you do unlock cool strings that open the system up abit. And extra utility in the base kit that's not immediately apparent. For example, spacing the quarter note attack into halves to initiate a launcher. Able to dash or grapple to continue the combo from there, stuff like that. Not gonna be some deep action game, but fun enough when it all comes together.

Right now I'm digging it in concept more than execution. Feels weird having so many startup frames to your attacks, so the feedback of precisely landing on the downbeat feels off. Unlike your jump and dash that have that immediacy. Makes coming to this game with a strong sense of rhythm feel more like a liability lol.

More nitpicky, but think it'd be more interesting if it wasn't just quarters and halves. Allowing for actions on the eighths and sixteenths, maybe even triplets, would be way cooler. Maybe this opens up later, but kinda doubt it.

Early impressions tbf. Think I've only S ranked like two choruses, not like I have a grip on it all.

...you'll almost definitely want to skip cutscenes, checked out on that way early.

adding 1/8 and 1/16 note would be cool. Maybe with a dual-wielding option :D

I've only played 30 minutes so barely unlocked anything, maybe it happens later?

Idunno if I could click triplets fast enough on my mouse or a controller. Was able to do it when I played brass instruments though, so maybe.

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Pedro

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#40 Pedro
Member since 2002 • 62851 Posts
@ConanTheStoner said:
Feels weird having so many startup frames to your attacks, so the feedback of precisely landing on the downbeat feels off. Unlike your jump and dash that have that immediacy.

I agree 100%.

@mrbojangles25 said:

Only negative is the cinematics/interruptions so far. Otherwise it seems like a neat game.

How was Ghostwire: Tokyo? Never played anything from these developers before.

One of the perpetual beef I have with modern games, the consistent and frequent interruptions to push the story. There is a lack of organic cinematics. It is one of the reasons I have put off playing God of War Ragnorak. I am playing Forspoken and it suffers from the same bullshit.

Ghostwire: Tokyo has a strong concept and a solid start but it never climax instead is flat lines and become a collector-ton after 5-8 hours.

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ConanTheStoner

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#41 ConanTheStoner  Online
Member since 2011 • 22627 Posts

@mrbojangles25:

Yeah, triplets in succession might be a bit much lol. But like sixteenth double taps and pickups? Would be pretty sweet.

At least eighths tho, like come on. Or just have faster tempos in general.

Think I'm a good ways in, seems unlikely to happen.

Though admittedly also becoming less of a gripe for me. Where I'm at now, have a turret and a grappling hook along with these new combo strings. Combats getting abit more interesting.

Can imagine some impressive looking combat for those who really dive in.

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regnaston

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#42 regnaston
Member since 2008 • 4512 Posts

Beat the first boss (giant robot at the end of QA Building). So far it has been fun. I would give it a 7/10 so far.

With the art style I can see this being popular with the Japanese audience or those who like a Japanese influenced art direction

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UnnDunn

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#43 UnnDunn
Member since 2002 • 3979 Posts

I’ve been playing it for about an hour. I feel like there’s a really fun game in here, but I am struggling to find it. I like the cutscenes, humor and art style though.

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sakaiXx

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#44  Edited By sakaiXx
Member since 2013 • 14965 Posts

Usual gamepass fluff.

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ConanTheStoner

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#45 ConanTheStoner  Online
Member since 2011 • 22627 Posts

Game goes on way longer than I expected. Three times now I thought I was at the end, but nope!

Combat does get surprisingly good though. Get some nice enemy mixes that pull a lot of your assists and parries. The various strings you unlock aren't redundant either, all seem to have good situational use. Haven't even dabbled in other specials yet.

Eventually you don't even think much about the rhythm aspect, becomes muscle memory.

The interruptions never let up tho lol. Can skip most of it, but still frequent enough to be pretty annoying.

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hardwenzen

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#46 hardwenzen  Online
Member since 2005 • 27499 Posts

@sakaixx said:

Usual gamepass fluff.

Its the kind of shovelware our lems enjoy cuz they forgot what's a good game.

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hrt_rulz01

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#47 hrt_rulz01
Member since 2006 • 21939 Posts

@hardwenzen: Too much gameplay for you, we get it.

But for those of us who actually like to have some control input into games, this looks awesome. Can't wait to try it.

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KathaarianCode

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#48 KathaarianCode
Member since 2022 • 1689 Posts

Still not Evil Within 3.

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hardwenzen

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#49  Edited By hardwenzen  Online
Member since 2005 • 27499 Posts

@hrt_rulz01 said:

@hardwenzen: Too much gameplay for you, we get it.

But for those of us who actually like to have some control input into games, this looks awesome. Can't wait to try it.

You like trash shovelware with a lot of colors in it, we get it🤷‍♂️If its bad, you're all about it. Typical Nintendo fan tbh. Nothing new.

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hrt_rulz01

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#50 hrt_rulz01
Member since 2006 • 21939 Posts

@hardwenzen: I love it how you never try and correct me, because you know I'm on the money.

😂😂