Hermits Beware: Next consoles will be biggest jump since PS1-PS2

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Avatar image for DragonfireXZ95
#101 Posted by DragonfireXZ95 (25227 posts) -
@scatteh316 said:
@pyro1245 said:

30 fps, variable resolution next-gen console games incoming.

Hey at least you'll have a modern loading experience though.

Better then DLSS on PC...lmao

You don't know the difference between lowering resolution and anti-aliasing, do you?

Avatar image for warmblur
#102 Posted by warmblur (2330 posts) -

Avatar image for Dark_sageX
#103 Posted by Dark_sageX (3406 posts) -

Lol, peasants will be peasants, lets just wait until the console releases and then they will crawl back to their holes.

Avatar image for BassMan
#104 Edited by BassMan (10163 posts) -

It's funny watching peasants hype up things that they don't even own yet. Meanwhile, we are enjoying our high end rigs and PC hardware in Holiday 2020 will rape the consoles. LOL

Avatar image for pyro1245
#105 Edited by pyro1245 (4980 posts) -
@DragonfireXZ95 said:
@scatteh316 said:
@pyro1245 said:

30 fps, variable resolution next-gen console games incoming.

Hey at least you'll have a modern loading experience though.

Better then DLSS on PC...lmao

You don't know the difference between lowering resolution and anti-aliasing, do you?

Lol. Uninformed reaction because he knows I'm right.

@scatteh316

DLSS is a machine learning process to provide anti-aliasing. Nvidia trains the algorithm for each game at different resolutions. Higher resolutions work better because there are more input pixels. It's typically not a great look, but will boost frame rates and is useful for low-end GPUs. It is usually turned off by default.

The funny thing is something similar will probably be used on consoles when they finally get ray-tracing support and you'll have no way of turning it off (although if you did it would just tank the frame rate).

Avatar image for Chutebox
#106 Posted by Chutebox (44564 posts) -

Nah haha

Avatar image for djoffer
#107 Posted by djoffer (1309 posts) -

Would bookmark this thread to laugh at boxrekt once ps5 launches, but with the speed the pathetic op get his accounts banned, it would probaly be a waste of time.... Sad sad cow...

Avatar image for Grey_Eyed_Elf
#108 Posted by Grey_Eyed_Elf (6330 posts) -

@fedor said:

Yea, that 5700 XT equivalent is so scary.

It won't match a XT, the XT draws 220w alone... It will be on the same TFLOP count as the Pro which is at 7.85TFLOPs and is at 180w which they can customise to run at 150w on a console.

They would be lucky to get a anything CLOSE to a XT in the PS5/X4.

The Pro is meant to be better than a V56 and RTX 2060 but SLOWER than a 2070.

It took them FOREVER to make Navi and this is the best they can do another half year of tinkering is not going to change the power draw of Navi for next generation consoles which pretty much confirms 8-9TFLOP system all round.

Thinking next generation consoles will have a XT or better is like when people thought the X1X would have a Vega GPU, THE TDP GODS WONT ALLOW IT!

Avatar image for Grey_Eyed_Elf
#109 Posted by Grey_Eyed_Elf (6330 posts) -

@boxrekt said:

Lot's of damage control for PC gamers who spent $1000+ on their hardware thinking they were special when their generic configurations will get shat on by $500 consoles in 1 years time and hermits will have to spend another $800 just to say they are getting 10% better performance.

What a silly bunch of insecure dopes.

Graphically speaking, there isn't any PC configuration you have right now, no matter how much you spent, that will be superior to next gen consoles. Next gen consoles already have tech that is SUPERIOR to whatever is in your rig right now and there is no damage control to change that because the tech in next gen consoles isn't even out right now. FACT!

Unlike your generic PC hardware setups, next gen consoles will have custom tech that push their unreleased next gen PC components even further than the standard stuff you'll buy of the shelf.

It's over for you PC guys who want to brag about resolution and framerate as the last reasons why you claim PC is superior.

You're literally going to have to upgrade your PC to the point to where you're playing all your games in 8k 60fps before you'll be able claim "superiority" over consoles again lol good luck with that.

The tech in next generation consoles? what you mean Navi/Zen2/Sata 4?... It releases next month on PC. That's a 16-18 months before those consoles come out.

Avatar image for unrealgunner
#110 Posted by UnrealGunner (1039 posts) -

Sorry but consoles have always been and will always be far behind the PC. The PS2 had awful graphics compared to PC games

Avatar image for Grey_Eyed_Elf
#111 Posted by Grey_Eyed_Elf (6330 posts) -

@unrealgunner said:

Sorry but consoles have always been and will always be far behind the PC. The PS2 had awful graphics compared to PC games

The hardware that will be in those consoles in late 2020 is releasing next month and those console won't even be running those CPU at anything close to PC versions and the TDP of those console will limit the GPU they get from Navi.

Those consoles will have hardware almost 2 years old by the time they release.

Avatar image for scatteh316
#112 Posted by scatteh316 (10179 posts) -
@DragonfireXZ95 said:
@scatteh316 said:
@pyro1245 said:

30 fps, variable resolution next-gen console games incoming.

Hey at least you'll have a modern loading experience though.

Better then DLSS on PC...lmao

You don't know the difference between lowering resolution and anti-aliasing, do you?

And you are retarded if you genuinely think I don't know the difference.

Avatar image for scatteh316
#113 Edited by scatteh316 (10179 posts) -
@pyro1245 said:
@DragonfireXZ95 said:
@scatteh316 said:
@pyro1245 said:

30 fps, variable resolution next-gen console games incoming.

Hey at least you'll have a modern loading experience though.

Better then DLSS on PC...lmao

You don't know the difference between lowering resolution and anti-aliasing, do you?

Lol. Uninformed reaction because he knows I'm right.

@scatteh316

DLSS is a machine learning process to provide anti-aliasing. Nvidia trains the algorithm for each game at different resolutions. Higher resolutions work better because there are more input pixels. It's typically not a great look, but will boost frame rates and is useful for low-end GPUs. It is usually turned off by default.

The funny thing is something similar will probably be used on consoles when they finally get ray-tracing support and you'll have no way of turning it off (although if you did it would just tank the frame rate).

Machine based blur filter you mean....lmao

Offers worse image quality then just dropping the resolution down to 1800p......

And is way behind a high-end checker board implementation...

But you keep hyping it as 'anti-aliasing'

Avatar image for scatteh316
#114 Edited by scatteh316 (10179 posts) -
@Grey_Eyed_Elf said:
@unrealgunner said:

Sorry but consoles have always been and will always be far behind the PC. The PS2 had awful graphics compared to PC games

The hardware that will be in those consoles in late 2020 is releasing next month and those console won't even be running those CPU at anything close to PC versions and the TDP of those console will limit the GPU they get from Navi.

Those consoles will have hardware almost 2 years old by the time they release.

Except it's maybe not..... The Navi released soon does RT via shaders...... Console Navi is rumoured to be the RDNA Navi that does RT via dedicated hardware......and for PC that's a year away at least...

Avatar image for Grey_Eyed_Elf
#115 Posted by Grey_Eyed_Elf (6330 posts) -

@scatteh316 said:
@Grey_Eyed_Elf said:
@unrealgunner said:

Sorry but consoles have always been and will always be far behind the PC. The PS2 had awful graphics compared to PC games

The hardware that will be in those consoles in late 2020 is releasing next month and those console won't even be running those CPU at anything close to PC versions and the TDP of those console will limit the GPU they get from Navi.

Those consoles will have hardware almost 2 years old by the time they release.

Except it's maybe not..... The Navi released soon does RT via shaders...... Console Navi is rumoured to be the RDNA Navi that's a year away at least...

Maybe they will BUT RDNA Navi will essentially be the same in terms of performance per TFLOP just with dedicated ray tracing cores, in fact they they would actually have to use a weaker Navi GPU with dedicated RT than they would be able to without so technically this is not a good thing for those consoles at all as they are limited to 150w GPU's.

Navi has been in the works to close to half a decade, they won't do much to change what is releasing next month and what will come next year especially since they will put all their time in developing Ray Tracing cores.

So the coming Navi is FLOP for FLOP more or less going to be what next generation consoles have minus ray tracing abilities.

So if a 5700 Pro is the target based on TDP and that is at 7.85 TFLOPS and they add RT component while lowering TDP by 5-10% and maybe a 3-5% IPC boost over current Navi... The coming consoles will still perform worse than a XT that releases next month in games that don't use Ray Tracing which and with Ray Tracing on?... Say goodbye to 4K let alone 4K/60.

Avatar image for dxmcat
#116 Posted by dxmcat (2602 posts) -
@boxrekt said:

Lot's of damage control for PC gamers who spent $1000+ on their hardware thinking they were special when their generic configurations will get shat on by $500 consoles in 1 years time and hermits will have to spend another $800 just to say they are getting 10% better performance.

What a silly bunch of insecure dopes.

Graphically speaking, there isn't any PC configuration you have right now, no matter how much you spent, that will be superior to next gen consoles. Next gen consoles already have tech that is SUPERIOR to whatever is in your rig right now and there is no damage control to change that because the tech in next gen consoles isn't even out right now. FACT!

Unlike your generic PC hardware setups, next gen consoles will have custom tech that push their unreleased next gen PC components even further than the standard stuff you'll buy of the shelf.

It's over for you PC guys who want to brag about resolution and framerate as the last reasons why you claim PC is superior.

You're literally going to have to upgrade your PC to the point to where you're playing all your games in 8k 60fps before you'll be able claim "superiority" over consoles again lol good luck with that.

30fps ftw,

Avatar image for Juub1990
#117 Posted by Juub1990 (8479 posts) -
@scatteh316 said:

Except it's maybe not..... The Navi released soon does RT via shaders...... Console Navi is rumoured to be the RDNA Navi that does RT via dedicated hardware......and for PC that's a year away at least...

Sure for AMD. Hardware-accelerated ray tracing has been around for almost a year on PC.

Avatar image for Telekill
#118 Posted by Telekill (8434 posts) -

As per usual, PC players won't care what the consoles bring just like I don't care about PC players and their inflated egos.

I'll stick with Playstation and have a great generation like I always do.

Avatar image for DragonfireXZ95
#119 Posted by DragonfireXZ95 (25227 posts) -
@Telekill said:

As per usual, PC players won't care what the consoles bring just like I don't care about PC players and their inflated egos.

I'll stick with Playstation and have a great generation like I always do.

You're saying PC players have inflated egos? Have you read the thread? At all?

Avatar image for Telekill
#120 Posted by Telekill (8434 posts) -

@DragonfireXZ95: Yeah. PC players are generally dicks.

Avatar image for DragonfireXZ95
#121 Posted by DragonfireXZ95 (25227 posts) -
@Telekill said:

@DragonfireXZ95: Yeah. PC players are generally dicks.

Okay, I guess stereotyping doesn't make you a dick. Lol

Avatar image for lundy86_4
#122 Edited by lundy86_4 (53076 posts) -

@DragonfireXZ95 said:
@Telekill said:

@DragonfireXZ95: Yeah. PC players are generally dicks.

Okay, I guess stereotyping doesn't make you a dick. Lol

Haha. Levelled.

Avatar image for pyro1245
#123 Posted by pyro1245 (4980 posts) -
@scatteh316 said:
@pyro1245 said:
@DragonfireXZ95 said:
@scatteh316 said:
@pyro1245 said:

30 fps, variable resolution next-gen console games incoming.

Hey at least you'll have a modern loading experience though.

Better then DLSS on PC...lmao

You don't know the difference between lowering resolution and anti-aliasing, do you?

Lol. Uninformed reaction because he knows I'm right.

@scatteh316

DLSS is a machine learning process to provide anti-aliasing. Nvidia trains the algorithm for each game at different resolutions. Higher resolutions work better because there are more input pixels. It's typically not a great look, but will boost frame rates and is useful for low-end GPUs. It is usually turned off by default.

The funny thing is something similar will probably be used on consoles when they finally get ray-tracing support and you'll have no way of turning it off (although if you did it would just tank the frame rate).

Machine based blur filter you mean....lmao

Offers worse image quality then just dropping the resolution down to 1800p......

And is way behind a high-end checker board implementation...

But you keep hyping it as 'anti-aliasing'

Lol. Enjoy your 30 fps, variable resolution with checkerboard rendering 'next-gen' experience.

At least you'll be able to see how awesome SSDs have been for the last 10 years.

Avatar image for Telekill
#124 Posted by Telekill (8434 posts) -

@DragonfireXZ95: *shrugs*

Don't care about your opinion. You shouldn't care about mine.

Avatar image for fedor
#125 Posted by Fedor (4876 posts) -

@scatteh316: Ever hear of RTX?

Avatar image for Grey_Eyed_Elf
#126 Edited by Grey_Eyed_Elf (6330 posts) -

@fedor said:

@scatteh316: Ever hear of RTX?

Nope and neither has the Microsoft Staff... As they said in the reveal "its hardware accelerated for the first time ever"... I spat my coffee out when I saw that.

Its at 1:45 on the reveal.

How can we expect console gamers to be aware of hardware when Microsoft's own team making the next console says stuff like that.

Avatar image for fedor
#127 Posted by Fedor (4876 posts) -

@Grey_Eyed_Elf: They know the kiddies love their buzzwords and feeling special.

Avatar image for scatteh316
#128 Edited by scatteh316 (10179 posts) -
@Grey_Eyed_Elf said:
@scatteh316 said:
@Grey_Eyed_Elf said:
@unrealgunner said:

Sorry but consoles have always been and will always be far behind the PC. The PS2 had awful graphics compared to PC games

The hardware that will be in those consoles in late 2020 is releasing next month and those console won't even be running those CPU at anything close to PC versions and the TDP of those console will limit the GPU they get from Navi.

Those consoles will have hardware almost 2 years old by the time they release.

Except it's maybe not..... The Navi released soon does RT via shaders...... Console Navi is rumoured to be the RDNA Navi that's a year away at least...

Maybe they will BUT RDNA Navi will essentially be the same in terms of performance per TFLOP just with dedicated ray tracing cores, in fact they they would actually have to use a weaker Navi GPU with dedicated RT than they would be able to without so technically this is not a good thing for those consoles at all as they are limited to 150w GPU's.

Navi has been in the works to close to half a decade, they won't do much to change what is releasing next month and what will come next year especially since they will put all their time in developing Ray Tracing cores.

So the coming Navi is FLOP for FLOP more or less going to be what next generation consoles have minus ray tracing abilities.

So if a 5700 Pro is the target based on TDP and that is at 7.85 TFLOPS and they add RT component while lowering TDP by 5-10% and maybe a 3-5% IPC boost over current Navi... The coming consoles will still perform worse than a XT that releases next month in games that don't use Ray Tracing which and with Ray Tracing on?... Say goodbye to 4K let alone 4K/60.

That was biggest load of bull shit, damage control I've ever read.

It's pretty simple really....... You claimed the hardware that next generation consoles will be using will be available on PC in the next few months.

I pointed out that there's rumours that consoles will be using a version of Navi and architecture that PC won't get for at least a year and you write that trashy shit to deflect?

Consoles could very well be using hardware that PC users won't be having any time soon.

You were wrong.....so deal with it.

Avatar image for Grey_Eyed_Elf
#129 Edited by Grey_Eyed_Elf (6330 posts) -

@fedor said:

@Grey_Eyed_Elf: They know the kiddies love their buzzwords and feeling special.

XBOX Scorpia hype and reveal mixed for lols:

  • 8K
  • 120FPS
  • "Next gen ray tracing, its real time because its hardware accelerated for the FIRST TIME EVER"
  • SSD No loading
  • $499
  • Custom Navi 12 TFLOPS minimum
  • 24GB GDDR6
  • 8 Core 16 Thread desktop Zen 2 CHIP
  • Eats monster for breakfast

Fast forward to the AMD Navi and Zen 2 reveal:

  • Two Navi GPU's exceeding the 150w console GPU target at 7.8 TFLOP and 9.7TFLOP GPUs
  • Tom Clancy Game running at 1440/60 on the more powerful Navi card
  • 8700/9700/9900K still faster for gaming when overclocked based on their own bench marking for gaming

lol.

Avatar image for scatteh316
#130 Posted by scatteh316 (10179 posts) -
@fedor said:

@scatteh316: Ever hear of RTX?

Care to explain how that has anything to do with next generation consoles, AMD and Navi?

Avatar image for scatteh316
#131 Edited by scatteh316 (10179 posts) -
@pyro1245 said:
@scatteh316 said:
@pyro1245 said:
@DragonfireXZ95 said:
@scatteh316 said:

Better then DLSS on PC...lmao

You don't know the difference between lowering resolution and anti-aliasing, do you?

Lol. Uninformed reaction because he knows I'm right.

@scatteh316

DLSS is a machine learning process to provide anti-aliasing. Nvidia trains the algorithm for each game at different resolutions. Higher resolutions work better because there are more input pixels. It's typically not a great look, but will boost frame rates and is useful for low-end GPUs. It is usually turned off by default.

The funny thing is something similar will probably be used on consoles when they finally get ray-tracing support and you'll have no way of turning it off (although if you did it would just tank the frame rate).

Machine based blur filter you mean....lmao

Offers worse image quality then just dropping the resolution down to 1800p......

And is way behind a high-end checker board implementation...

But you keep hyping it as 'anti-aliasing'

Lol. Enjoy your 30 fps, variable resolution with checkerboard rendering 'next-gen' experience.

At least you'll be able to see how awesome SSDs have been for the last 10 years.

Funny.......my current gaming PC has more power then current consoles and has dual SSD's.........which kind of makes your comment retarded....lmao

Avatar image for Grey_Eyed_Elf
#132 Posted by Grey_Eyed_Elf (6330 posts) -

@scatteh316 said:
@Grey_Eyed_Elf said:
@scatteh316 said:
@Grey_Eyed_Elf said:
@unrealgunner said:

Sorry but consoles have always been and will always be far behind the PC. The PS2 had awful graphics compared to PC games

The hardware that will be in those consoles in late 2020 is releasing next month and those console won't even be running those CPU at anything close to PC versions and the TDP of those console will limit the GPU they get from Navi.

Those consoles will have hardware almost 2 years old by the time they release.

Except it's maybe not..... The Navi released soon does RT via shaders...... Console Navi is rumoured to be the RDNA Navi that's a year away at least...

Maybe they will BUT RDNA Navi will essentially be the same in terms of performance per TFLOP just with dedicated ray tracing cores, in fact they they would actually have to use a weaker Navi GPU with dedicated RT than they would be able to without so technically this is not a good thing for those consoles at all as they are limited to 150w GPU's.

Navi has been in the works to close to half a decade, they won't do much to change what is releasing next month and what will come next year especially since they will put all their time in developing Ray Tracing cores.

So the coming Navi is FLOP for FLOP more or less going to be what next generation consoles have minus ray tracing abilities.

So if a 5700 Pro is the target based on TDP and that is at 7.85 TFLOPS and they add RT component while lowering TDP by 5-10% and maybe a 3-5% IPC boost over current Navi... The coming consoles will still perform worse than a XT that releases next month in games that don't use Ray Tracing which and with Ray Tracing on?... Say goodbye to 4K let alone 4K/60.

That was biggest load of bull shit, damage control I've ever read.

It's pretty simple really....... You claimed the tech that next generation consoles will be using will be available on PC in the next few months.

I pointed out that there's rumours that consoles will be using a version of Navi and architecture that PC won't get for at least a year and you write that trashy shit to deflect?

Consoles could very well be using tech PC users won't be having any time soon.

You were wrong.....so deal with it.

Sure.

What ever you feel like telling your self.

Yes you are correct that if they use hardware accelerated Navi chips which are in development its not the same as the ones coming next month, but ray tracing is already here and has been for a while.

PCIe 4 is the only new thing... The CPU is nothing new in terms of performance on PC and the GPU performance is already beaten on PC, and PCIe 4 is out next month with the launch of Zen 2.

Trust me if they had new tech AMD would have mentioned it, as they were doing their best to avoid talking about Ray Tracing and down play its importance while obviously working over time to get something ready for a future GPU.

Avatar image for dxmcat
#133 Posted by dxmcat (2602 posts) -

Typical AMD. All press/hype, disappointing results.

Avatar image for fedor
#134 Posted by Fedor (4876 posts) -

@dxmcat: Every time.

Avatar image for jasonofa36
#135 Posted by JasonOfA36 (1259 posts) -

lol this thread is entertaining.

Avatar image for appariti0n
#136 Posted by appariti0n (2757 posts) -

@DarthaPerkinjan: Yeah..... no they wont.

Go educate yourself on the difference between fps and hz for starters.

Avatar image for ronvalencia
#137 Posted by ronvalencia (27661 posts) -

@scatteh316 said:
@ronvalencia said:
@scatteh316 said:

1. Consoles load slow because of their slow CPU's taking ages to decompress stuff.....that's why X1X and Pro load faster....their slightly faster CPU's can decompress the files slightly faster.

2. Data streaming is not the same as loading..... Let's say PS5's SSD can push 1Gb/s transfer speeds....... EVERY PS5 can do that.....and developers can use that for streaming better quality assets, reduced pop-in...etc...etc..... You can't do that on PC as you can't grantee they'll have the same 1Gb/s transfer speeds PS5 has.

That's the problem with PC.... as a platform it's too fragmented.

Competitive market pressures drives the PC market.

Still doesn't stop the awful fragmentation you get on PC as a platform.

With the PC market, if user's machine didn't make the cut, it's tough luck.

Avatar image for raining51
#138 Posted by Raining51 (1011 posts) -

Was the PS 1 to PS2 a big jup jump?

Like logically it was a 32 to a 128 bit if I remember... I can't though.

Avatar image for tdkmillsy
#139 Posted by tdkmillsy (3081 posts) -

You will always be able to spend more to get better than the latest console.

The cost to do that might differ each time a console is released and might be more this time round. But PC will always be superior in performance if you have the money.

Avatar image for ten_pints
#140 Posted by Ten_Pints (3786 posts) -

It's not going to be the biggest jump, zen is good but it's not that good. If you were to add up the costs of the hardware unless they are willing to take a small loss they are not going to be using that much ram.

Avatar image for scatteh316
#141 Posted by scatteh316 (10179 posts) -

@Grey_Eyed_Elf said:
@scatteh316 said:
@Grey_Eyed_Elf said:
@scatteh316 said:
@Grey_Eyed_Elf said:

The hardware that will be in those consoles in late 2020 is releasing next month and those console won't even be running those CPU at anything close to PC versions and the TDP of those console will limit the GPU they get from Navi.

Those consoles will have hardware almost 2 years old by the time they release.

Except it's maybe not..... The Navi released soon does RT via shaders...... Console Navi is rumoured to be the RDNA Navi that's a year away at least...

Maybe they will BUT RDNA Navi will essentially be the same in terms of performance per TFLOP just with dedicated ray tracing cores, in fact they they would actually have to use a weaker Navi GPU with dedicated RT than they would be able to without so technically this is not a good thing for those consoles at all as they are limited to 150w GPU's.

Navi has been in the works to close to half a decade, they won't do much to change what is releasing next month and what will come next year especially since they will put all their time in developing Ray Tracing cores.

So the coming Navi is FLOP for FLOP more or less going to be what next generation consoles have minus ray tracing abilities.

So if a 5700 Pro is the target based on TDP and that is at 7.85 TFLOPS and they add RT component while lowering TDP by 5-10% and maybe a 3-5% IPC boost over current Navi... The coming consoles will still perform worse than a XT that releases next month in games that don't use Ray Tracing which and with Ray Tracing on?... Say goodbye to 4K let alone 4K/60.

That was biggest load of bull shit, damage control I've ever read.

It's pretty simple really....... You claimed the tech that next generation consoles will be using will be available on PC in the next few months.

I pointed out that there's rumours that consoles will be using a version of Navi and architecture that PC won't get for at least a year and you write that trashy shit to deflect?

Consoles could very well be using tech PC users won't be having any time soon.

You were wrong.....so deal with it.

Sure.

What ever you feel like telling your self.

Yes you are correct that if they use hardware accelerated Navi chips which are in development its not the same as the ones coming next month, but ray tracing is already here and has been for a while.

PCIe 4 is the only new thing... The CPU is nothing new in terms of performance on PC and the GPU performance is already beaten on PC, and PCIe 4 is out next month with the launch of Zen 2.

Trust me if they had new tech AMD would have mentioned it, as they were doing their best to avoid talking about Ray Tracing and down play its importance while obviously working over time to get something ready for a future GPU.

Thank you for finally admitting you were wrong.

Avatar image for saltslasher
#142 Posted by SaltSlasher (1068 posts) -

I'm convince that in 2021 with a Scarlett it will be much better than my PC, and will be at least 3 years before better parts come for my PC that are in same price range as ones I already have.

Avatar image for IgGy621985
#143 Posted by IgGy621985 (5494 posts) -

I love the fact consoles are getting more powerful, which brings value to all gaming industry, not just consoles. More powerful consoles = better multi-platform titles.

Avatar image for pc_rocks
#144 Posted by PC_Rocks (2225 posts) -

Bookmark the thread guys. Come holiday 2020 we will be laughing our a$$es off while consolites are going to get awfully quiet.

Avatar image for ronvalencia
#145 Edited by ronvalencia (27661 posts) -

@ten_pints said:

It's not going to be the biggest jump, zen is good but it's not that good. If you were to add up the costs of the hardware unless they are willing to take a small loss they are not going to be using that much ram.

At the same clock speed, Zen v2 has 4X FPU resources over Jaguar i.e. twice the unit count, twice as wide per unit count.