Worth noting too if anybody should be mostly blamed for the lack of Eternal Darkness sequels or remakes or re-releases, it's Silicon Knights. A name once revered for their work on Blood Omen: Legacy of Kain.
If one wants to wonders why this company isn't around anymore, let's start with the game that put them on the map. The game was stuck in development unable to get out the door. Crystal Dynamics had to send their own staff out to Silicon Knights to spend months finishing the game for Silicon Knights because they couldn't do it themselves. Same thing that years later happened with Team Bondi and we saw what happened to them shortly after.
After that, their history is rather spotty. They tweaked MGS for GameCube. Then, Too Human happened, and it was all downhill from there. They did X-Men game, and that was it, company was done. It would have failed much sooner but the Canadian government supplemented their life support longer, delayed the inevitable.
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Off topic reflection, the Silicon Knights legal dispute with Epic Games, part of it had to do with not getting proper support from Epic regarding Unreal Engine 3. For years I thought it just a sign if their ineptitude. Now to the present. Three years after the unveiling of Unreal Engine 5, nobody has done any notable work with it. I see constant reassurances that stuff is in the works and it looks amazing, trust them, it's coming. Is it really? I still see updates are happening to the engine that makes me wonder if a lot of this gen's potential game output is being held back due to lack of progress on getting EU5. Just a couple months I saw a video detailing updates to foliage now had nanite support which meant the memory budgeted overhead could be substantially reduced no longer needing a rendering budget those close-mid-far range assets and I am asking myself - shouldn't this stuff been ready to go by now? Are devs unable to finish their games waiting for Epic to update their UE5 tools?
Redfall for instance was supposed to be a UE5 title, before reverting back to UE4. I would be curious if that hasn't played a part in why the game is in the shape it's in, having developed it for a more capable engine but unable to finish it, instead reverting an older game engine mid-development and having less time to tailor the game to running in UE4.
I'm also rather baffled we haven't seen major movement from The Coalition toward a new Gears game. With Gears Of War being one of Microsoft's big signature IPs, and Coalition being a very capable studio, this baffles me even more.
There was some murmerings too around Coalition working with Undead Labs to aid them in State Of Decay 3 being updated to use UE5. Still no progress there either.
Senua's Saga: Hellblade 2 is another UE5 game that's in perpetual delay, and again, I have to wonder if it's the developer or the issue that UE5 isn't ready for developers to finish their titles.
What notable Unreal Engine 5 games have been released 3 years after its unveiling? The Matrix Awakening tech demo slash Matrix film promotional material? Or the UE5 Fortnite update that still looks like Fortnite? Both made by Epic. It's looking like when Crytek wanted to promote their CryEngine but they were the only ones who seemed to do anything substantial with it because their engine wasn't fit for mass third party adoption.
I dunno, now, upon reflection, perhaps I was too harsh on Silicon Knights for being no talent ass clowns when it came to Too Human. Maybe Epic was indeed a problematic entity for developers for years and maybe I'm only now seeing that.
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