Disclaimer, never fully completed Sunshine and my recollection of it is shit, been some years.
If strictly talking 3d games, I feel the range of challenge has expanded in both directions. As in the easy parts have gotten easier and the hard parts have gotten harder.
Like SM64 is immediately more challenging than both 3DW and SMO, but in turn 3DW and SMO have a multitude of more challenging moments than SM64 well before you ever reach completion.
Was thinking about this a bit the past few weeks. Did three full runs of SM64, and aside from the occasional tricky star, don't really feel the challenge until Tick Tock Clock. Which is super late game, one of the final stages. And even then, just wasn't that challenging.
Jumped back into my SMO file last night, found much more challenge in the games tougher obstacle courses, and even a bit more challenge in the games "putz around" open area stuff. I think those moments just get drowned out by the games obnoxious moon padding, though that's another issue of its own.
Admittedly I'm playing the PC port of 64. So 16:9 and 60fps, which translates to a better field of view and more responsive play. Probably makes it a bit easier, but don't think it's a deal breaker on this take. Always felt this way about 64. And if extra challenge comes in the form of technical shortcomings, well that's nothing to celebrate lol.
Anyways, I feel this is an issue with "exploration" based Mario games in general. Too much putzing around with little hazard. It's the occasional obstacle course setup that puts the mechanics through their paces. Generally have to work for the fun in those open spaces, doing more than what the game asks of you. Becomes more about how efficiently you can style on the game than rather than the games challenges having real teeth. Ironically comes off more like Sonic in that sense.
Not exactly a bad thing, you can pull off some wild stuff in 64, Sunshine, and SMO. Go watch high level players and have your mind blown. These games do have some legit insane skill ceilings.
But yeah, I think SMG and especially SMG2 handle this much better. Consistently putting the player through direct challenges in a wide variety of ways while ramping things up. Much tighter challenges than most of what the exploration Marios present.
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