Souls games I guess. Sekiro was challenging, but more so in a cheap way to me. I'd say pure challenge and ONLY bordering on cheapness was Bloodborne defiled chalice (story progression defiled). You're obligated to fight bosses that one shot you across the board.
My big issue with Sekiro was that they gave the bosses a million HP, so you're sitting there whacking them forever. It's not even a test in how hard the boss is, it's just a test of patience for the most part. I got fed up with that game because I had to take two swipes, then dodge for a while before taking two more swipes and had to repeat this process for what seemed like an eternity on every boss.
Turns out, you had to go get an item from some other dude that they don't just naturally give you. You had to backtrack for everything. It annoyed me to no end.
That, and the stealth was a crappy faux stealth that you couldn't even use for 70% of the game. Why they even included stealth was a question I kept asking myself. Enemies had cheap(or bad) AI that could see you through entire buildings.
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